/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * Shader.h * * OpenGL shader management functions. */ #ifndef INCLUDED_SHADER_H #define INCLUDED_SHADER_H #include #include /* * LoadShaderProgram(shaderProgramPtr, vertexShaderPtr, fragmentShaderPtr, * vsFile, fsFile, vsString, fsString): * * Loads and creates an OpenGL shader program. * * Parameters: * shaderProgramPtr Pointer to where OpenGL shader program handle is * written. * vertexShaderPtr Pointer to where vertex shader handle is written. * fragmentShaderPtr Pointer for fragment shader. * vsFile Vertex shader file path. If this is not NULL, the * vertex shader is loaded from the file. * fsFile Fragment shader file path. If this is not NULL, the * fragment shader is loaded from the file. * vsString String containing the vertex shader. * fsString String containing the fragment shader. * * Returns: * OKAY is successfully loaded, otherwise FAIL. Prints own error messages. */ extern bool LoadShaderProgram(GLuint *shaderProgramPtr, GLuint *vertexShaderPtr, GLuint *fragmentShaderPtr, const std::string& vsFile, const std::string& fsFile, const char *vsString, const char *fsString); /* * DestroyShaderProgram(shaderProgram, vertexShader, fragmentShader): * * Removes shaders and returns to the fixed function OpenGL pipeline. * * Parameters: * shaderProgram Handle for shader program. * vertexShader Handle for vertex shader. * fragmentShader Handle for fragment shader. */ extern void DestroyShaderProgram(GLuint shaderProgram, GLuint vertexShader, GLuint fragmentShader); #endif // INCLUDED_SHADER_H