/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * ROMLoad.cpp * * ROM loading functions. */ #include #include #include "Supermodel.h" #include "Pkgs/unzip.h" /* * CopyRegion(dest, destOffset, destSize, src, srcSize): * * Repeatedly mirror (copy) to destination from source until destination is * filled. * * Parameters: * dest Destination region. * destOffset Offset within destination to begin mirroring to. * destSize Size in bytes of destination region. * src Source region to copy from. * srcSize Size of region to copy from. */ void CopyRegion(UINT8 *dest, unsigned destOffset, unsigned destSize, UINT8 *src, unsigned srcSize) { while (destOffset < destSize) { // If we'll overrun the destination, trim the copy length if ((destOffset+srcSize) >= destSize) srcSize = destSize-destOffset; // Copy! memcpy(&dest[destOffset], src, srcSize); destOffset += srcSize; } } // Search for a ROM within a single game based on its CRC static bool FindROMByCRCInGame(const struct GameInfo **gamePtr, int *romIdxPtr, const struct GameInfo *Game, UINT32 crc) { unsigned j; for (j = 0; Game->ROM[j].region != NULL; j++) { if (crc == Game->ROM[j].crc) // found it! { *gamePtr = Game; // I know this seems redundant, but we do it here because FindROMByCRC() uses this function *romIdxPtr = j; return OKAY; } } return FAIL; } // Search for a ROM in the complete game list based on CRC32 and return its GameInfo and ROMInfo entries static bool FindROMByCRC(const struct GameInfo **gamePtr, int *romIdxPtr, const struct GameInfo *GameList, const struct GameInfo *TryGame, UINT32 crc) { unsigned i; if (TryGame != NULL) { if (FindROMByCRCInGame(gamePtr, romIdxPtr, TryGame, crc) == OKAY) return OKAY; } for (i = 0; GameList[i].title != NULL; i++) { if (FindROMByCRCInGame(gamePtr, romIdxPtr, &(GameList[i]), crc) == OKAY) return OKAY; } return FAIL; } // Returns true if this ROM appears only a single time in the entire game list (ie., it is not shared between games) static bool ROMIsUnique(const struct GameInfo *GameList, UINT32 crc) { int timesFound = 0; for (int i = 0; GameList[i].title != NULL; i++) { for (int j = 0; GameList[i].ROM[j].region != NULL; j++) { if (crc == GameList[i].ROM[j].crc) timesFound++; } } return (timesFound == 1) ? true : false; } static void ByteSwap(UINT8 *buf, unsigned size) { unsigned i; UINT8 x; for (i = 0; i < size; i += 2) { x = buf[i+0]; buf[i+0] = buf[i+1]; buf[i+1] = x; } } // Load a single ROM file static bool LoadROM(UINT8 *buf, unsigned bufSize, const struct ROMMap *Map, const struct ROMInfo *ROM, unzFile zf, const char *zipFile, bool loadAll) { char file[2048+1]; int err, bytes; unz_file_info fileInfo; unsigned i, j, destIdx, srcIdx; // Read the file into the buffer err = unzGetCurrentFileInfo(zf, &fileInfo, file, 2048, NULL, 0, NULL, 0); if (err != UNZ_OK) return ErrorLog("Unable to extract a file name from %s.", zipFile); if (fileInfo.uncompressed_size != ROM->fileSize) return ErrorLog("%s in %s is not the correct size (must be %d bytes).", file, zipFile, ROM->fileSize); err = unzOpenCurrentFile(zf); if (UNZ_OK != err) return ErrorLog("Unable to read %s from %s.", file, zipFile); bytes = unzReadCurrentFile(zf, buf, bufSize); if (bytes != ROM->fileSize) { unzCloseCurrentFile(zf); return ErrorLog("Unable to read %s from %s.", file, zipFile); } err = unzCloseCurrentFile(zf); if (UNZ_CRCERROR == err) ErrorLog("CRC error reading %s from %s. File may be corrupt.", file, zipFile); // Byte swap if (ROM->byteSwap) ByteSwap(buf, ROM->fileSize); // Find out how to map the ROM and do it for (i = 0; Map[i].region != NULL; i++) { if (!strcmp(Map[i].region, ROM->region)) { destIdx = ROM->offset; for (srcIdx = 0; srcIdx < ROM->fileSize; ) { for (j = 0; j < ROM->groupSize; j++) Map[i].ptr[destIdx+j] = buf[srcIdx++]; destIdx += ROM->stride; } return OKAY; } } if (loadAll) // need to load all ROMs, so there should be no unmapped regions return ErrorLog("%s:%d: No mapping for '%s'.", __FILE__, __LINE__, ROM->region); else return OKAY; } /* * LoadROMSetFromZIPFile(Map, GameList, zipFile): * * Loads a complete ROM set from a ZIP archive. Automatically detects the game. * If multiple games exist within the archive, an error will be printed and all * but the first detected game will be ignored. * * Parameters: * Map A list of pointers to the memory buffers for each ROM * region. * GameList List of all supported games and their ROMs. * zipFile ZIP file to load from. * loadAll If true, will check to ensure all ROMs were loaded. * Otherwise, omits this check and loads only specified * regions. * * Returns: * Pointer to GameInfo struct for loaded game if successful, NULL * otherwise. Prints errors. */ const struct GameInfo * LoadROMSetFromZIPFile(const struct ROMMap *Map, const struct GameInfo *GameList, const char *zipFile, bool loadAll) { unzFile zf; unz_file_info fileInfo; const struct GameInfo *Game = NULL; const struct GameInfo *CurGame; // this is the game to which the last ROM found is thought to belong int romIdx; // index within Game->ROM unsigned romsFound[sizeof(Game->ROM)/sizeof(struct ROMInfo)], numROMs; int err; unsigned i, maxSize; bool multipleGameError = false; UINT8 *buf; // Try to open file zf = unzOpen(zipFile); if (NULL == zf) { ErrorLog("Unable to open %s.", zipFile); return NULL; } // First pass: scan every file and determine the game err = unzGoToFirstFile(zf); if (UNZ_OK != err) { ErrorLog("Unable to read the contents of %s (code %X)", zipFile, err); return NULL; } for (; err != UNZ_END_OF_LIST_OF_FILE; err = unzGoToNextFile(zf)) { // Identify the file we're looking at err = unzGetCurrentFileInfo(zf, &fileInfo, NULL, 0, NULL, 0, NULL, 0); if (err != UNZ_OK) continue; if (OKAY != FindROMByCRC(&CurGame, &romIdx, GameList, Game, fileInfo.crc)) continue; // If the ROM appears in multiple games, do not use it to identify the game! if (!ROMIsUnique(GameList, fileInfo.crc)) continue; // We have a unique ROM used by a single game; identify that game if (Game == NULL) // this is the first game we've identified within the ZIP { Game = CurGame; DebugLog("ROM set identified: %s (%s), %s\n", Game->id, Game->title, zipFile); } else // we've already identified a game { if (CurGame != Game) // another game? { DebugLog("%s also contains: %s (%s)\n", zipFile, CurGame->id, CurGame->title); if (multipleGameError == false) // only warn about this once { ErrorLog("Multiple games were found in %s; loading '%s'.", zipFile, Game->title); multipleGameError = true; } } } } // Second pass: check if all ROM files for the identified game are present err = unzGoToFirstFile(zf); if (UNZ_OK != err) { ErrorLog("Unable to read the contents of %s (code %X)", zipFile, err); return NULL; } memset(romsFound, 0, sizeof(romsFound)); // here, romsFound[] indicates which ROMs were found in the ZIP file for the game for (; err != UNZ_END_OF_LIST_OF_FILE; err = unzGoToNextFile(zf)) { // Identify the file we're looking at err = unzGetCurrentFileInfo(zf, &fileInfo, NULL, 0, NULL, 0, NULL, 0); if (err != UNZ_OK) continue; // If it's not part of the game we've identified, skip it if (OKAY != FindROMByCRCInGame(&CurGame, &romIdx, Game, fileInfo.crc)) continue; // If we have found a ROM for the correct game, mark its corresponding indicator romsFound[romIdx] = 1; } // Compute how many ROM files this game has for (numROMs = 0; Game->ROM[numROMs].region != NULL; numROMs++) ; // If not all ROMs were present, tell the user err = OKAY; for (i = 0; i < numROMs; i++) { if ((0 == romsFound[i]) && !Game->ROM[i].optional) // if not found and also not optional err |= (int) ErrorLog("%s (CRC=%08X) is missing from %s.", Game->ROM[i].fileName, Game->ROM[i].crc, zipFile); } if (err != OKAY) { unzClose(zf); return NULL; } // Allocate a scratch buffer big enough to hold the biggest ROM maxSize = 0; for (i = 0; i < numROMs; i++) { if (Game->ROM[i].fileSize > maxSize) maxSize = Game->ROM[i].fileSize; } buf = new(std::nothrow) UINT8[maxSize]; if (NULL == buf) { unzClose(zf); ErrorLog("Insufficient memory to load ROM files (%d bytes).", maxSize); return NULL; } // Third pass: load the ROMs memset(romsFound, 0, sizeof(romsFound)); // now, romsFound[] is used to indicate whether we successfully loaded the ROM err = unzGoToFirstFile(zf); if (UNZ_OK != err) { ErrorLog("Unable to read the contents of %s (code %X).", zipFile, err); err = FAIL; goto Quit; } for (; err != UNZ_END_OF_LIST_OF_FILE; err = unzGoToNextFile(zf)) { err = unzGetCurrentFileInfo(zf, &fileInfo, NULL, 0, NULL, 0, NULL, 0); if (err != UNZ_OK) continue; // If this ROM is not part of the game we're loading, skip it if (OKAY != FindROMByCRCInGame(&CurGame, &romIdx, Game, fileInfo.crc)) continue; // Load the ROM and mark that we did so successfully if (OKAY == LoadROM(buf, maxSize, Map, &Game->ROM[romIdx], zf, zipFile, loadAll)) romsFound[romIdx] = 1; // success! mark as loaded } // Ensure all ROMs were loaded if (loadAll) { // See if any ROMs (that are not optional) could not be found err = OKAY; for (i = 0; i < numROMs; i++) { if (!(romsFound[i] || Game->ROM[i].optional)) // if ROM not found and also not optional err = ErrorLog("Could not load %s (CRC=%08X) from %s.", Game->ROM[i].fileName, Game->ROM[i].crc, zipFile); } } else err = OKAY; Quit: unzClose(zf); delete [] buf; return (err == OKAY) ? Game : NULL; }