/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * Real3D.cpp * * The Model 3's Real3D-based graphics hardware. Based on the Real3D Pro-1000 * family of image generators. * * PCI IDs * ------- * It appears that Step 2.0 returns a different PCI ID depending on whether * the PCI configuration space or DMA register are accessed. For example, * Virtual On 2 expects 0x178611DB from the PCI configuration header but * 0x16C311DB from the DMA device. * * To-Do List * ---------- * - For consistency, the status registers should probably be byte reversed (this is a * little endian device), forcing the Model3 Read32/Write32 handlers to * manually reverse the data. This keeps with the convention for VRAM. * - Keep an eye out for games writing non-mipmap textures to the mipmap area. * The render currently cannot cope with this. */ #include #include "Supermodel.h" // Offsets of memory regions within Real3D memory pool #define OFFSET_8C 0 // 4 MB, culling RAM low (at 0x8C000000) #define OFFSET_8E 0x400000 // 1 MB, culling RAM high (at 0x8E000000) #define OFFSET_98 0x500000 // 4 MB, polygon RAM (at 0x98000000) #define OFFSET_TEXRAM 0x900000 // 8 MB, texture RAM #define OFFSET_TEXFIFO 0x1100000 // 1 MB, texture FIFO #define MEMORY_POOL_SIZE (0x400000+0x100000+0x400000+0x800000+0x100000) /****************************************************************************** Save States ******************************************************************************/ void CReal3D::SaveState(CBlockFile *SaveState) { SaveState->NewBlock("Real3D", __FILE__); SaveState->Write(memoryPool, MEMORY_POOL_SIZE); SaveState->Write(&fifoIdx, sizeof(fifoIdx)); SaveState->Write(&vromTextureAddr, sizeof(vromTextureAddr)); SaveState->Write(&vromTextureHeader, sizeof(vromTextureHeader)); SaveState->Write(&dmaSrc, sizeof(dmaSrc)); SaveState->Write(&dmaDest, sizeof(dmaDest)); SaveState->Write(&dmaLength, sizeof(dmaLength)); SaveState->Write(&dmaData, sizeof(dmaData)); SaveState->Write(&dmaUnknownReg, sizeof(dmaUnknownReg)); SaveState->Write(&dmaStatus, sizeof(dmaStatus)); SaveState->Write(&dmaConfig, sizeof(dmaConfig)); SaveState->Write(&tapCurrentInstruction, sizeof(tapCurrentInstruction)); SaveState->Write(&tapIR, sizeof(tapIR)); SaveState->Write(tapID, sizeof(tapID)); SaveState->Write(&tapIDSize, sizeof(tapIDSize)); SaveState->Write(&tapTDO, sizeof(tapTDO)); SaveState->Write(&tapState, sizeof(tapState)); } void CReal3D::LoadState(CBlockFile *SaveState) { if (OKAY != SaveState->FindBlock("Real3D")) { ErrorLog("Unable to load Real3D GPU state. Save state file is corrupt."); return; } SaveState->Read(memoryPool, MEMORY_POOL_SIZE); Render3D->UploadTextures(0,0,2048,2048); SaveState->Read(&fifoIdx, sizeof(fifoIdx)); SaveState->Read(&vromTextureAddr, sizeof(vromTextureAddr)); SaveState->Read(&vromTextureHeader, sizeof(vromTextureHeader)); SaveState->Read(&dmaSrc, sizeof(dmaSrc)); SaveState->Read(&dmaDest, sizeof(dmaDest)); SaveState->Read(&dmaLength, sizeof(dmaLength)); SaveState->Read(&dmaData, sizeof(dmaData)); SaveState->Read(&dmaUnknownReg, sizeof(dmaUnknownReg)); SaveState->Read(&dmaStatus, sizeof(dmaStatus)); SaveState->Read(&dmaConfig, sizeof(dmaConfig)); SaveState->Read(&tapCurrentInstruction, sizeof(tapCurrentInstruction)); SaveState->Read(&tapIR, sizeof(tapIR)); SaveState->Read(tapID, sizeof(tapID)); SaveState->Read(&tapIDSize, sizeof(tapIDSize)); SaveState->Read(&tapTDO, sizeof(tapTDO)); SaveState->Read(&tapState, sizeof(tapState)); } /****************************************************************************** Rendering ******************************************************************************/ void CReal3D::RenderFrame(void) { //if (commandPortWritten) Render3D->RenderFrame(); commandPortWritten = false; } void CReal3D::BeginFrame(void) { status |= 2; // VBlank bit Render3D->BeginFrame(); } void CReal3D::EndFrame(void) { error = false; // clear error (just needs to be done once per frame) status &= ~2; Render3D->EndFrame(); } /****************************************************************************** DMA Device Register 0xC: ------------- +---+---+---+---+---+---+---+---+ |BUS|???|???|???|???|???|???|IRQ| +---+---+---+---+---+---+---+---+ BUS: Busy (see von2 0x18A104) if 1. IRQ: IRQ pending. ******************************************************************************/ void CReal3D::DMACopy(void) { DebugLog("Real3D DMA copy (PC=%08X, LR=%08X): %08X -> %08X, %X %s\n", ppc_get_pc(), ppc_get_lr(), dmaSrc, dmaDest, dmaLength*4, (dmaConfig&0x80)?"(byte reversed)":""); //printf("Real3D DMA copy (PC=%08X, LR=%08X): %08X -> %08X, %X %s\n", ppc_get_pc(), ppc_get_lr(), dmaSrc, dmaDest, dmaLength*4, (dmaConfig&0x80)?"(byte reversed)":""); if ((dmaConfig&0x80)) // reverse bytes { while (dmaLength != 0) { UINT32 data = Bus->Read32(dmaSrc); Bus->Write32(dmaDest, FLIPENDIAN32(data)); dmaSrc += 4; dmaDest += 4; --dmaLength; } } else { while (dmaLength != 0) { Bus->Write32(dmaDest, Bus->Read32(dmaSrc)); dmaSrc += 4; dmaDest += 4; --dmaLength; } } } UINT8 CReal3D::ReadDMARegister8(unsigned reg) { switch (reg) { case 0xC: // status return dmaStatus; case 0xE: // configuration return dmaConfig; default: break; } DebugLog("Real3D: ReadDMARegister8: reg=%X\n", reg); return 0; } void CReal3D::WriteDMARegister8(unsigned reg, UINT8 data) { switch (reg) { case 0xD: // IRQ acknowledge if ((data&1)) { dmaStatus &= ~1; IRQ->Deassert(dmaIRQ); } break; case 0xE: // configuration dmaConfig = data; break; default: DebugLog("Real3D: WriteDMARegister8: reg=%X, data=%02X\n", reg, data); break; } //DebugLog("Real3D: WriteDMARegister8: reg=%X, data=%02X\n", reg, data); } UINT32 CReal3D::ReadDMARegister32(unsigned reg) { switch (reg) { case 0x14: // command result return dmaData; default: break; } DebugLog("Real3D: ReadDMARegister32: reg=%X\n", reg); return 0; } void CReal3D::WriteDMARegister32(unsigned reg, UINT32 data) { switch (reg) { case 0x00: // DMA source address dmaSrc = data; break; case 0x04: // DMA destination address dmaDest = data; break; case 0x08: // DMA length dmaLength = data; DMACopy(); dmaStatus |= 1; IRQ->Assert(dmaIRQ); break; case 0x10: // command register if ((data&0x20000000)) { dmaData = 0x16C311DB; // Virtual On 2 expects this from DMA DebugLog("Real3D: DMA ID command issued (ATTENTION: make sure we're returning the correct value), PC=%08X, LR=%08X\n", ppc_get_pc(), ppc_get_lr()); } else if ((data&0x80000000)) { dmaUnknownReg ^= 0xFFFFFFFF; dmaData = dmaUnknownReg; } break; case 0x14: // ? dmaData = 0xFFFFFFFF; break; default: DebugLog("Real3D: WriteDMARegister32: reg=%X, data=%08X\n", reg, data); break; } //DebugLog("Real3D: WriteDMARegister32: reg=%X, data=%08X\n", reg, data); } /****************************************************************************** JTAG Test Access Port Simulation What I term as "IDs" here are really boundary scan values. ******************************************************************************/ static const int tapFSM[][2] = // finite state machine, each state can lead to 2 next states { { 1, 0 }, // 0 Test-Logic/Reset { 1, 2 }, // 1 Run-Test/Idle { 3, 9 }, // 2 Select-DR-Scan { 4, 5 }, // 3 Capture-DR { 4, 5 }, // 4 Shift-DR { 6, 8 }, // 5 Exit1-DR { 6, 7 }, // 6 Pause-DR { 4, 8 }, // 7 Exit2-DR { 1, 2 }, // 8 Update-DR { 10, 0 }, // 9 Select-IR-Scan { 11, 12 }, // 10 Capture-IR { 11, 12 }, // 11 Shift-IR { 13, 15 }, // 12 Exit1-IR { 13, 14 }, // 13 Pause-IR { 11, 15 }, // 14 Exit2-IR { 1, 2 } // 15 Update-IR }; /* * InsertBit(): * * Inserts a bit into an arbitrarily long bit field. Bit 0 is assumed to be * the MSB of the first byte in the buffer. */ void CReal3D::InsertBit(UINT8 *buf, unsigned bitNum, unsigned bit) { unsigned bitInByte; bitInByte = 7 - (bitNum & 7); buf[bitNum / 8] &= ~(1 << bitInByte); buf[bitNum / 8] |= (bit << bitInByte); } /* * InsertID(): * * Inserts a 32-bit ID code into the ID bit field. */ void CReal3D::InsertID(UINT32 id, unsigned startBit) { int i; for (i = 31; i >= 0; i--) InsertBit(tapID, startBit++, (id >> i) & 1); } /* * Shift(): * * Shifts the data buffer right (towards LSB at byte 0) by 1 bit. The size of * the number of bits must be specified. The bit shifted out of the LSB is * returned. */ unsigned CReal3D::Shift(UINT8 *data, unsigned numBits) { unsigned i; unsigned shiftOut, shiftIn; // This loop takes care of all the fully-filled bytes shiftIn = 0; shiftOut = 0; for (i = 0; i < numBits / 8; i++) { shiftOut = data[i] & 1; data[i] >>= 1; data[i] |= (shiftIn << 7); shiftIn = shiftOut; // carry over to next element's MSB } // Take care of the last partial byte (if there is one) if ((numBits & 7) != 0) { shiftOut = (data[i] >> (8 - (numBits & 7))) & 1; data[i] >>= 1; data[i] |= (shiftIn << 7); } return shiftOut; } unsigned CReal3D::ReadTAP(void) { return tapTDO; } void CReal3D::WriteTAP(unsigned tck, unsigned tms, unsigned tdi, unsigned trst) { if (!tck) return; // Go to next state tapState = tapFSM[tapState][tms]; switch (tapState) { case 3: // Capture-DR //printf("TAP: Capture-DR\n"); //bit = 0; /* * Read ASIC IDs. * * The ID Sequence is: * - Jupiter * - Mercury * - Venus * - Earth * - Mars * - Mars (again) * * Note that different Model 3 steps have different chip * revisions, hence the different IDs returned below. * * On Step 1.5 and 1.0, instruction 0x0C631F8C7FFE is used to retrieve * the ID codes but Step 2.0 is a little weirder. It seems to use this * and either the state of the TAP after reset or other instructions * to read the IDs as well. This can be emulated in one of 2 ways: * Ignore the instruction and always load up the data or load the * data on TAP reset and when the instruction is issued. */ if (step == 0x10) { InsertID(0x116C7057, 1 + 0 * 32); InsertID(0x216C3057, 1 + 1 * 32); InsertID(0x116C4057, 1 + 2 * 32); InsertID(0x216C5057, 1 + 3 * 32); InsertID(0x116C6057, 1 + 4 * 32 + 1); InsertID(0x116C6057, 1 + 5 * 32 + 1); } else if (step == 0x15) { InsertID(0x316C7057, 1 + 0 * 32); InsertID(0x316C3057, 1 + 1 * 32); InsertID(0x216C4057, 1 + 2 * 32); // Lost World may to use 0x016C4057 InsertID(0x316C5057, 1 + 3 * 32); InsertID(0x216C6057, 1 + 4 * 32 + 1); InsertID(0x216C6057, 1 + 5 * 32 + 1); } else if (step >= 0x20) { InsertID(0x416C7057, 1 + 0 * 32); InsertID(0x416C3057, 1 + 1 * 32); InsertID(0x316C4057, 1 + 2 * 32); // skichamp at PC=A89F4, this value causes "NO DAUGHTER BOARD" message InsertID(0x416C5057, 1 + 3 * 32); InsertID(0x316C6057, 1 + 4 * 32 + 1); InsertID(0x316C6057, 1 + 5 * 32 + 1); } break; case 4: // Shift-DR tapTDO = Shift(tapID, tapIDSize); //printf("TAP: Shift-DR Bit %d\n", bit++); break; case 10: // Capture-IR // Load lower 2 bits with 01 as per IEEE 1149.1-1990 tapIR = 1; break; case 11: // Shift-IR // Shift IR towards output and load in new data from TDI tapTDO = tapIR & 1; // shift LSB to output tapIR >>= 1; tapIR |= ((UINT64) tdi << 45); break; case 15: // Update-IR /* * Latch IR (technically, this should occur on the falling edge of * TCK) */ tapIR &= 0x3FFFFFFFFFFFULL; tapCurrentInstruction = tapIR; //printf("TAP: Update-IR %XLL\n", tapCurrentInstruction); break; default: break; } } /****************************************************************************** Texture Uploading and Decoding ******************************************************************************/ // Mipmap coordinates for each reduction level (within a single 2048x1024 page) static const int mipXBase[11] = { 1024, // 1024/2 1536, // 512/2 1792, // 256/2 1920, // ... 1984, 2016, 2032, 2040, 2044, 2046, 2047 }; static const int mipYBase[11] = { 512, 768, 896, 960, 992, 1008, 1016, 1020, 1022, 1023, 0 }; // Mipmap reduction factors static const int mipDivisor[9] = { 2, 4, 8, 16, 32, 64, 128, 256, 512 }; // Table of texel offsets corresponding to an 8x8 texel texture tile static const unsigned decode[64] = { 0, 1, 4, 5, 8, 9,12,13, 2, 3, 6, 7,10,11,14,15, 16,17,20,21,24,25,28,29, 18,19,22,23,26,27,30,31, 32,33,36,37,40,41,44,45, 34,35,38,39,42,43,46,47, 48,49,52,53,56,57,60,61, 50,51,54,55,58,59,62,63 }; void CReal3D::StoreTexture(unsigned xPos, unsigned yPos, unsigned width, unsigned height, UINT16 *texData, unsigned bytesPerTexel) { unsigned x, y, xx, yy, destOffset; if (bytesPerTexel == 2) // 16-bit textures { // Outer 2 loops: 8x8 tiles for (y = yPos; y < (yPos+height); y += 8) { for (x = xPos; x < (xPos+width); x += 8) { // Inner 2 loops: 8x8 texels for the current tile destOffset = y*2048+x; for (yy = 0; yy < 8; yy++) { for (xx = 0; xx < 8; xx++) textureRAM[destOffset++] = texData[decode[(yy*8+xx)^1]]; destOffset += 2048-8; // next line } texData += 8*8; // next tile } } } else // 8-bit textures { /* * 8-bit textures appear to be unpacked into 16-bit words in the * texture RAM. Oddly, the rows of the decoding table seem to be * swapped. */ // Outer 2 loops: 8x8 tiles for (y = yPos; y < (yPos+height); y += 8) { for (x = xPos; x < (xPos+width); x += 8) { // Inner 2 loops: 8x8 texels for the current tile destOffset = y*2048+x; for (yy = 0; yy < 8; yy++) { for (xx = 0; xx < 8; xx += 2) { textureRAM[destOffset++] = texData[decode[(yy^1)*8+((xx+0)^1)]/2]>>8; textureRAM[destOffset++] = texData[decode[(yy^1)*8+((xx+1)^1)]/2]&0xFF; } destOffset += 2048-8; } texData += 8*8/2; // next tile } } } } // Texture data will be in little endian format void CReal3D::UploadTexture(UINT32 header, UINT16 *texData) { unsigned x, y, page, width, height, bytesPerTexel, mipYPos, mipWidth, mipHeight, mipNum, mipX, mipY; // Position: texture RAM is arranged as 2 2048x1024 texel sheets x = 32*(header&0x3F); y = 32*((header>>7)&0x1F); page = (header>>20)&1; y += page*1024; // treat page as additional Y bit (one 2048x2048 sheet) // Texture size and bit depth width = 32<<((header>>14)&7); height = 32<<((header>>17)&7); if ((header&0x00800000)) // 16 bits per texel bytesPerTexel = 2; else // 8 bits { bytesPerTexel = 1; //printf("8-bit textures!\n"); } // Mipmaps mipYPos = 32*((header>>7)&0x1F); // Process texture data DebugLog("Real3D: Texture upload: pos=(%d,%d) size=(%d,%d), %d-bit\n", x, y, width, height, bytesPerTexel*8); //printf("Real3D: Texture upload: pos=(%d,%d) size=(%d,%d), %d-bit\n", x, y, width, height, bytesPerTexel*8); switch ((header>>24)&0x0F) { case 0x00: // texture w/ mipmaps StoreTexture(x, y, width, height, texData, bytesPerTexel); mipWidth = width; mipHeight = height; mipNum = 0; while((mipHeight>8) && (mipWidth>8)) { if (bytesPerTexel == 1) texData += (mipWidth*mipHeight)/2; else texData += (mipWidth*mipHeight); mipWidth /= 2; mipHeight /= 2; mipX = mipXBase[mipNum] + (x / mipDivisor[mipNum]); mipY = mipYBase[mipNum] + (mipYPos / mipDivisor[mipNum]); if(page) mipY += 1024; mipNum++; StoreTexture(mipX, mipY, mipWidth, mipHeight, (UINT16 *) texData, bytesPerTexel); } break; case 0x01: // texture w/out mipmaps StoreTexture(x, y, width, height, texData, bytesPerTexel); break; case 0x02: // mipmaps only mipWidth = width; mipHeight = height; mipNum = 0; while((mipHeight>8) && (mipWidth>8)) { mipWidth /= 2; mipHeight /= 2; mipX = mipXBase[mipNum] + (x / mipDivisor[mipNum]); mipY = mipYBase[mipNum] + (mipYPos / mipDivisor[mipNum]); if(page) mipY += 1024; mipNum++; StoreTexture(mipX, mipY, mipWidth, mipHeight, texData, bytesPerTexel); if (bytesPerTexel == 1) texData += (mipWidth*mipHeight)/2; else texData += (mipWidth*mipHeight); } break; case 0x80: // MAME thinks these might be a gamma table //break; default: // unknown DebugLog("Unknown texture format %02X\n", header>>24); //printf("unknown texture format %02X\n", header>>24); break; } // Signal to renderer that textures have changed // TO-DO: mipmaps? What if a game writes non-mipmap textures to mipmap area? //Render3D->UploadTextures(x,y,width,height); Render3D->UploadTextures(0,0,2048,2048); // TO-DO: should not have to upload all 2048x2048 texels } /****************************************************************************** Basic Emulation Functions, Registers, Memory, and Texture FIFO ******************************************************************************/ void CReal3D::Flush(void) { unsigned i, size; UINT32 header; commandPortWritten = true; DebugLog("Real3D 88000000 written @ PC=%08X\n", ppc_get_pc()); // Upload textures (if any) if (fifoIdx > 0) { for (i = 0; i < fifoIdx; ) { size = 2+textureFIFO[i+0]/2; size /= 4; header = textureFIFO[i+1]; // texture information header // Spikeout seems to be uploading 0 length textures if (0 == size) { DebugLog("Real3D: 0-length texture upload @ PC=%08X (%08X %08X %08X)\n", ppc_get_pc(), textureFIFO[i+0], textureFIFO[i+1], textureFIFO[i+2]); break; } UploadTexture(header,(UINT16 *)&textureFIFO[i+2]); DebugLog("Real3D: Texture upload completed: %X bytes (%X)\n", size*4, textureFIFO[i+0]); i += size; } } // Reset texture FIFO fifoIdx = 0; } void CReal3D::WriteTextureFIFO(UINT32 data) { if (fifoIdx >= (0x100000/4)) { if (!error) ErrorLog("Overflow in Real3D texture FIFO!"); error = true; } else textureFIFO[fifoIdx++] = data; } void CReal3D::WriteTexturePort(unsigned reg, UINT32 data) { //printf("Texture Port: %X=%08X\n", reg, data); switch (reg) { case 0x0: // VROM texture address case 0xC: vromTextureAddr = data; break; case 0x4: // VROM texture header case 0x10: vromTextureHeader = data; break; case 0x8: // VROM texture length (also used to trigger uploads) case 0x14: UploadTexture(vromTextureHeader,(UINT16 *)&vrom[vromTextureAddr&0xFFFFFF]); //printf("texture upload: addr=%08X\n", vromTextureAddr); break; default: DebugLog("Real3D texture port write: %X=%08X\n", reg, data); break; } } void CReal3D::WriteLowCullingRAM(UINT32 addr, UINT32 data) { cullingRAMLo[addr/4] = data; } void CReal3D::WriteHighCullingRAM(UINT32 addr, UINT32 data) { cullingRAMHi[addr/4] = data; } void CReal3D::WritePolygonRAM(UINT32 addr, UINT32 data) { polyRAM[addr/4] = data; } // Registers seem to range from 0x00 to around 0x3C but they are not understood UINT32 CReal3D::ReadRegister(unsigned reg) { DebugLog("Real3D: Read reg %X\n", reg); if (reg == 0) return 0xFFFFFFFD|status; else return 0xFFFFFFFF; } UINT32 CReal3D::ReadPCIConfigSpace(unsigned device, unsigned reg, unsigned bits, unsigned offset) { UINT32 d; if ((bits==8)) { DebugLog("Real3D: %d-bit PCI read request for reg=%02X\n", bits, reg); return 0; } // This is a little endian device, must return little endian words switch (reg) { case 0x00: // Device ID and Vendor ID d = FLIPENDIAN32(pciID); switch (bits) { case 8: d >>= (3-offset)*8; // offset will be 0-3; select appropriate byte d &= 0xFF; break; case 16: d >>= (2-offset)*8; // offset will be 0 or 2 only; select either high or low word d &= 0xFFFF; break; default: break; } DebugLog("Real3D: PCI ID read. Returning %X (%d-bits). PC=%08X, LR=%08X\n", d, bits, ppc_get_pc(), ppc_get_lr()); return d; default: DebugLog("Real3D: PCI read request for reg=%02X (%d-bit)\n", reg, bits); break; } return 0; } void CReal3D::WritePCIConfigSpace(unsigned device, unsigned reg, unsigned bits, unsigned offset, UINT32 data) { DebugLog("Real3D: PCI %d-bit write request for reg=%02X, data=%08X\n", bits, reg, data); } void CReal3D::Reset(void) { error = false; commandPortWritten = false; fifoIdx = 0; status = 0; vromTextureAddr = 0; vromTextureHeader = 0; tapState = 0; tapIDSize = 197; dmaStatus = 0; dmaUnknownReg = 0; memset(memoryPool, 0, MEMORY_POOL_SIZE); DebugLog("Real3D reset\n"); } /****************************************************************************** Configuration, Initialization, and Shutdown ******************************************************************************/ void CReal3D::AttachRenderer(CRender3D *Render3DPtr) { Render3D = Render3DPtr; Render3D->AttachMemory(cullingRAMLo,cullingRAMHi,polyRAM,vrom,textureRAM); Render3D->SetStep(step); DebugLog("Real3D attached a Render3D object\n"); } void CReal3D::SetStep(int stepID) { step = stepID; if ((step!=0x10) && (step!=0x15) && (step!=0x20) && (step!=0x21)) { DebugLog("Real3D: Unrecognized stepping: %d.%d\n", (step>>4)&0xF, step&0xF); step = 0x10; } // Set PCI ID if (step < 0x20) pciID = 0x16C311DB; // vendor 0x11DB = Sega else pciID = 0x178611DB; // Pass to renderer if (Render3D != NULL) Render3D->SetStep(step); DebugLog("Real3D set to Step %d.%d\n", (step>>4)&0xF, step&0xF); } bool CReal3D::Init(const UINT8 *vromPtr, CBus *BusObjectPtr, CIRQ *IRQObjectPtr, unsigned dmaIRQBit) { float memSizeMB = (float)MEMORY_POOL_SIZE/(float)0x100000; // IRQ and bus objects Bus = BusObjectPtr; IRQ = IRQObjectPtr; dmaIRQ = dmaIRQBit; // Allocate all Real3D RAM regions memoryPool = new(std::nothrow) UINT8[MEMORY_POOL_SIZE]; if (NULL == memoryPool) return ErrorLog("Insufficient memory for Real3D object (needs %1.1f MB).", memSizeMB); // Set up pointers cullingRAMLo = (UINT32 *) &memoryPool[OFFSET_8C]; cullingRAMHi = (UINT32 *) &memoryPool[OFFSET_8E]; polyRAM = (UINT32 *) &memoryPool[OFFSET_98]; textureRAM = (UINT16 *) &memoryPool[OFFSET_TEXRAM]; textureFIFO = (UINT32 *) &memoryPool[OFFSET_TEXFIFO]; // VROM pointer passed to us vrom = (UINT32 *) vromPtr; return OKAY; } CReal3D::CReal3D(void) { Render3D = NULL; memoryPool = NULL; cullingRAMLo = NULL; cullingRAMHi = NULL; polyRAM = NULL; textureRAM = NULL; textureFIFO = NULL; vrom = NULL; error = false; fifoIdx = 0; vromTextureAddr = 0; vromTextureHeader = 0; tapState = 0; tapIDSize = 197; DebugLog("Built Real3D\n"); } /* * CReal3D::~CReal3D(void): * * Destructor. */ CReal3D::~CReal3D(void) { // Dump memory #if 0 FILE *fp; fp = fopen("8c000000", "wb"); if (NULL != fp) { fwrite(cullingRAMLo, sizeof(UINT8), 0x400000, fp); fclose(fp); printf("dumped %s\n", "8c000000"); } else printf("unable to dump %s\n", "8c000000"); fp = fopen("8e000000", "wb"); if (NULL != fp) { fwrite(cullingRAMHi, sizeof(UINT8), 0x100000, fp); fclose(fp); printf("dumped %s\n", "8e000000"); } else printf("unable to dump %s\n", "8e000000"); fp = fopen("98000000", "wb"); if (NULL != fp) { fwrite(polyRAM, sizeof(UINT8), 0x400000, fp); fclose(fp); printf("dumped %s\n", "98000000"); } else printf("unable to dump %s\n", "98000000"); fp = fopen("texram", "wb"); if (NULL != fp) { fwrite(textureRAM, sizeof(UINT8), 0x800000, fp); fclose(fp); printf("dumped %s\n", "texram"); } else printf("unable to dump %s\n", "texram"); #endif Render3D = NULL; if (memoryPool != NULL) { delete [] memoryPool; memoryPool = NULL; } cullingRAMLo = NULL; cullingRAMHi = NULL; polyRAM = NULL; textureRAM = NULL; textureFIFO = NULL; vrom = NULL; DebugLog("Destroyed Real3D\n"); }