/* * Sega Model 3 Emulator * Copyright (C) 2003 Bart Trzynadlowski, Ville Linde, Stefano Teso * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License Version 2 as published * by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program (license.txt); if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * tilegen.h * * Tilemap generator header. */ #ifndef INCLUDED_TILEGEN_H #define INCLUDED_TILEGEN_H extern void tilegen_update(void); extern UINT16 tilegen_vram_read_16(UINT32 addr); extern UINT32 tilegen_vram_read_32(UINT32); extern void tilegen_vram_write_32(UINT32, UINT32); extern UINT16 tilegen_read_16(UINT32); extern UINT32 tilegen_read_32(UINT32); extern void tilegen_write_32(UINT32, UINT32); extern BOOL tilegen_is_layer_enabled(int); extern UINT32 tilegen_get_layer_color_offset(int layer); extern UINT32* tilegen_get_priority_buffer(void); extern void tilegen_save_state(FILE *); extern void tilegen_load_state(FILE *); extern void tilegen_reset(void); extern void tilegen_init(UINT8 *); extern void tilegen_shutdown(void); #endif // INCLUDED_TILEGEN_H