#ifndef INCLUDED_NETBOARD_H #define INCLUDED_NETBOARD_H #include "Types.h" #include "CPU/Bus.h" #include "OSD/Thread.h" #include #include #include #include "UDPSend.h" #include "UDPReceive.h" //#define NET_BUF_SIZE 32800 // 16384 not enough class CNetBoard : public IBus { public: UINT8 Read8(UINT32 addr); UINT16 Read16(UINT32 addr); UINT32 Read32(UINT32 addr); void Write8(UINT32 addr, UINT8 data); void Write16(UINT32 addr, UINT16 data); void Write32(UINT32 addr, UINT32 data); void SaveState(CBlockFile *SaveState); void LoadState(CBlockFile *SaveState); bool RunFrame(void); void Reset(void); // Returns a reference to the 68K CPU context M68KCtx *GetM68K(void); bool IsAttached(void); bool CodeReady; bool Init(UINT8 *netRAMPtr, UINT8 *netBufferPtr); void GetGame(Game); CNetBoard(const Util::Config::Node &config); ~CNetBoard(void); private: // Config const Util::Config::Node &m_config; // 68K CPU M68KCtx M68K; // Sound board memory UINT8 *netRAM; // 128Kb RAM (passed in from parent object) UINT8 *netBuffer; // 128kb (passed in from parent object) UINT8 *memoryPool; // single allocated region for all net board RAM UINT8 *CommRAM; UINT8 *ioreg; UINT8 *ctrlrw; UINT8 *Buffer; UINT8 *RAM; UINT8 *ct; bool m_attached; // True if net board is attached UINT16 commbank; UINT16 recv_offset; UINT16 recv_size; UINT16 send_offset; UINT16 send_size; UINT8 slot; // netsock UINT16 port_in = 0; UINT16 port_out = 0; std::string addr_out = ""; SMUDP::UDPSend udpSend; SMUDP::UDPReceive udpReceive; //game info Game Gameinfo; // only for some tests UINT8 *bank; UINT8 *bank2; UINT8 test_irq; std::thread interrupt5; bool int5; }; void Net_SetCB(int(*Run68k)(int cycles), void(*Int68k)(int irq)); #endif // INCLUDED_NETBOARD_H