#ifndef INCLUDED_SDLINPUTSYSTEM_H #define INCLUDED_SDLINPUTSYSTEM_H #include "Types.h" #include "Inputs/InputSource.h" #include "Inputs/InputSystem.h" #ifdef SUPERMODEL_OSX #include #else #include #endif #include using namespace std; #define NUM_SDL_KEYS (sizeof(s_keyMap) / sizeof(SDLKeyMapStruct)) struct SDLKeyMapStruct { const char *keyName; SDLKey sdlKey; }; /* * Input system that uses SDL. */ class CSDLInputSystem : public CInputSystem { private: // Lookup table to map key names to SDLKeys static SDLKeyMapStruct s_keyMap[]; // Vector to keep track of attached joysticks vector m_joysticks; vector m_joyDetails; // Current key state obtained from SDL Uint8 *m_keyState; // Current mouse state obtained from SDL int m_mouseX; int m_mouseY; int m_mouseZ; short m_mouseWheelDir; Uint8 m_mouseButtons; /* * Opens all attached joysticks. */ void OpenJoysticks(); /* * Closes all attached joysticks. */ void CloseJoysticks(); protected: /* * Initializes the SDL input system. */ bool InitializeSystem(); int GetNumKeyboards(); int GetNumMice(); int GetNumJoysticks(); int GetKeyIndex(const char *keyName); const char *GetKeyName(int keyIndex); JoyDetails *GetJoyDetails(int joyNum); bool IsKeyPressed(int kbdNum, int keyIndex); int GetMouseAxisValue(int mseNum, int axisNum); int GetMouseWheelDir(int mseNum); bool IsMouseButPressed(int mseNum, int butNum); int GetJoyAxisValue(int joyNum, int axisNum); bool IsJoyPOVInDir(int joyNum, int povNum, int povDir); bool IsJoyButPressed(int joyNum, int butNum); void Wait(int ms); void SetMouseVisibility(bool visible); public: /* * Constructs an SDL input system. */ CSDLInputSystem(); ~CSDLInputSystem(); bool Poll(); }; #endif // INCLUDED_SDLINPUTSYSTEM_H