/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * Outputs.cpp */ #include "Supermodel.h" const char *COutputs::s_outputNames[] = { "pause", "LampStart", "LampView1", "LampView2", "LampView3", "LampView4", "LampLeader" }; const char *COutputs::GetOutputName(EOutputs output) { int idx = (int)output; if (idx < 0 || idx >= NUM_OUTPUTS) return NULL; return s_outputNames[idx]; } EOutputs COutputs::GetOutputByName(const char *name) { for (unsigned i = 0; i < NUM_OUTPUTS; i++) { if (stricmp(name, s_outputNames[i]) == 0) return (EOutputs)i; } return OutputUnknown; } COutputs::COutputs() { memset(m_first, true, sizeof(m_first)); memset(m_values, 0, sizeof(m_values)); } COutputs::~COutputs() { // } const GameInfo *COutputs::GetGame() const { return m_game; } void COutputs::SetGame(const GameInfo *game) { m_game = game; } UINT8 COutputs::GetValue(EOutputs output) const { int idx = (unsigned)output; if (idx < 0 || idx >= NUM_OUTPUTS) return 0; return m_values[idx]; } void COutputs::SetValue(EOutputs output, UINT8 value) { int idx = (unsigned)output; if (idx < 0 || idx >= NUM_OUTPUTS) return; bool firstSet = m_first[idx]; UINT8 prevValue = m_values[idx]; m_first[idx] = false; m_values[idx] = value; if (firstSet || value != prevValue) SendOutput(output, prevValue, value); }