/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2016 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see .
**/
/*
* OSDConfig.h
*
* Header file defining the COSDConfig class: OSD configuration settings,
* inherited by CConfig.
*/
#ifndef INCLUDED_OSDCONFIG_H
#define INCLUDED_OSDCONFIG_H
#include
#include "Supermodel.h"
using namespace std;
/*
* COSDConfig:
*
* Settings used by COSDConfig.
*/
class COSDConfig
{
public:
bool new3DEngine; // New 3D engine
unsigned xRes, yRes; // X and Y resolution, in pixels
bool fullScreen; // Full screen mode (if true)
bool wideScreen; // Wide screen hack
bool vsync; // Enable v-sync
bool throttle; // 60 Hz frame limiting
bool showFPS; // Show frame rate
unsigned crosshairs; // For game guns: 0 = no crosshairs, 1 = player 1 only, 2 = player 2 only, 3 = both players
bool flipStereo; // Flip stereo channels
#ifdef SUPERMODEL_DEBUGGER
bool disableDebugger; // disables the debugger (not stored in the config. file)
#endif
#ifdef SUPERMODEL_WIN32
unsigned dInputConstForceLeftMax;
unsigned dInputConstForceRightMax;
unsigned dInputSelfCenterMax;
unsigned dInputFrictionMax;
unsigned dInputVibrateMax;
unsigned xInputConstForceThreshold;
unsigned xInputConstForceMax;
unsigned xInputVibrateMax;
#endif
// Input system
inline void SetInputSystem(const char *inpSysName)
{
if (inpSysName == NULL)
{
#ifdef SUPERMODEL_WIN32 // default is DirectInput on Windows
inputSystem = "dinput";
#else // everyone else uses SDL
inputSystem = "sdl";
#endif
return;
}
if (stricmp(inpSysName,"sdl")
#ifdef SUPERMODEL_WIN32
&& stricmp(inpSysName,"dinput") && stricmp(inpSysName,"xinput") && stricmp(inpSysName,"rawinput")
#endif
)
{
#ifdef SUPERMODEL_WIN32
ErrorLog("Unknown input system '%s', defaulting to DirectInput.", inpSysName);
inputSystem = "dinput";
#else
ErrorLog("Unknown input system '%s', defaulting to SDL.", inpSysName);
inputSystem = "sdl";
#endif
return;
}
inputSystem = inpSysName;
}
inline const char *GetInputSystem(void)
{
return inputSystem.c_str();
}
// Outputs
inline void SetOutputs(const char *outputsName)
{
if (outputsName == NULL)
{
outputs = "none";
return;
}
if (stricmp(outputsName, "none")
#ifdef SUPERMODEL_WIN32
&& stricmp(outputsName, "win")
#endif
)
{
ErrorLog("Unknown outputs '%s', defaulting to None.", outputsName);
outputs = "none";
return;
}
outputs = outputsName;
}
inline const char *GetOutputs(void)
{
return outputs.c_str();
}
// Defaults
COSDConfig(void)
{
new3DEngine = false;
xRes = 496;
yRes = 384;
fullScreen = false;
wideScreen = false;
vsync = true;
throttle = true;
showFPS = false;
crosshairs = 0;
flipStereo = false;
#ifdef SUPERMODEL_DEBUGGER
disableDebugger = false;
#endif
#ifdef SUPERMODEL_WIN32
inputSystem = "dinput";
dInputConstForceLeftMax = 100;
dInputConstForceRightMax = 100;
dInputSelfCenterMax = 100;
dInputFrictionMax = 100;
dInputVibrateMax = 100;
xInputConstForceThreshold = 30;
xInputConstForceMax = 100;
xInputVibrateMax = 100;
#else
inputSystem = "sdl";
#endif
outputs = "none";
}
private:
string inputSystem;
string outputs;
};
#endif // INCLUDED_OSDCONFIG_H