/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * Thread.h * * Header file for threading primitives. */ #ifndef INCLUDED_THREADS_H #define INCLUDED_THREADS_H class CSemaphore; class CMutex; class CCondVar; typedef int (*ThreadStart)(void *startParam); /* * CThread * * Class that represents an O/S thread. */ class CThread { private: void *m_impl; CThread(void *impl); public: /* * CreateThread * * Creates a new thread with the given ThreadStart callback and start parameter. The thread starts running immediately. */ static CThread *CreateThread(ThreadStart start, void *startParam); /* * CreateSemaphore * * Creates a new semaphore with the given initial starting value. */ static CSemaphore *CreateSemaphore(UINT32 initVal); /* * CreateCondVar * * Creates a new condition variable. */ static CCondVar *CreateCondVar(); /* * CreateMutex * * Creates a new mutex. */ static CMutex *CreateMutex(); /* * GetLastError * * Returns the error message for the last error. */ static const char *GetLastError(); /* * Thread destructor. */ ~CThread(); /* * GetId * * Returns the id of this thread. */ UINT32 GetId(); /* * Kill * * Kills this thread. */ void Kill(); /* * Wait * * Waits until this thread has exited. */ int Wait(); }; /* * CSemaphore * * Class that represents a semaphore. */ class CSemaphore { friend class CThread; private: void *m_impl; CSemaphore(void *impl); public: ~CSemaphore(); /* * GetValue * * Returns the current value of this semaphore. */ UINT32 GetValue(); /* * Wait * * Locks this semaphore and suspends the calling thread if its value is zero. */ bool Wait(); /* * Post * * Unlocks this semaphore and resumes any threads that were blocked on it. */ bool Post(); }; /* * CCondVar * * Class that represents a condition variable. */ class CCondVar { friend class CThread; private: void *m_impl; CCondVar(void *impl); public: ~CCondVar(); /* * Wait * * Waits on this condition variable and unlocks the provided mutex (which must be locked before calling this method). */ bool Wait(CMutex *mutex); /* * Signal * * Restarts a single thread that is waiting on this condition variable. */ bool Signal(); /* * SignalAll * * Restarts all threads that are waiting on this condition variable. */ bool SignalAll(); }; /* * CSemaphore * * Class that represents a mutex. */ class CMutex { friend class CThread; friend class CCondVar; private: void *m_impl; CMutex(void *impl); public: ~CMutex(); /* * Lock * * Locks this mutex. If it is already locked then the calling thread will suspend until it is unlocked. */ bool Lock(); /* * Unlock * * Unlocks this mutex. */ bool Unlock(); }; #endif // INCLUDED_THREADS_H