#ifndef INCLUDED_AUDIO_H #define INCLUDED_AUDIO_H /* * Audio.h * * Function-based interface for audio output. */ typedef void (*AudioCallbackFPtr)(void *data); extern void SetAudioCallback(AudioCallbackFPtr callback, void *data); extern void SetAudioEnabled(bool enabled); /* * OpenAudio() * * Initializes the audio system. */ extern bool OpenAudio(); /* * OutputAudio(unsigned numSamples, *INT16 leftBuffer, *INT16 rightBuffer) * * Sends a chunk of two-channel audio with the given number of samples to the audio system. */ extern bool OutputAudio(unsigned numSamples, INT16 *leftBuffer, INT16 *rightBuffer); /* * CloseAudio() * * Shuts down the audio system. */ extern void CloseAudio(); #endif // INCLUDED_AUDIO_H