## ## Supermodel ## A Sega Model 3 Arcade Emulator. ## Copyright 2011 Bart Trzynadlowski ## ## This file is part of Supermodel. ## ## Supermodel is free software: you can redistribute it and/or modify it under ## the terms of the GNU General Public License as published by the Free ## Software Foundation, either version 3 of the License, or (at your option) ## any later version. ## ## Supermodel is distributed in the hope that it will be useful, but WITHOUT ## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ## more details. ## ## You should have received a copy of the GNU General Public License along ## with Supermodel. If not, see . ## # # Makefile.SDL.Win32.MSVC # # GNU Makefile for SDL port using Microsoft Visual C++ 2008. Copy this Makefile # to the base directory of the source distribution (one up from Src/ and here). # # The DirectX SDK must be properly installed -- the DXSDK_DIR environment # variable must be set. # ############################################################################### # Build Options ############################################################################### # # Bitness of build # BITS = 32 # '32' or '64' only # # Experimental sound code (32-bit builds only) # ENABLE_SOUND = no # 'yes' or 'no' only ############################################################################### # Required Libraries # # Edit these paths as necessary. ############################################################################### # # SDL # SDL_LIBPATH = c:\Code\SDL-1.2.14\lib\\ SDL_INCLUDEPATH = c:\Code\SDL-1.2.14\include\\ ############################################################################### # Outputs ############################################################################### OUTFILE = Supermodel.exe OBJ_DIR = obj ############################################################################### # Compiler and Linker ############################################################################### CC = cl LD = link COMPILER_FLAGS = /I "$(DXSDK_DIR)\Include" /I "$(SDL_INCLUDEPATH)" /I "Src\\" /I "Src\OSD\SDL\\" /Ox /D "SUPERMODEL_WIN32" /D "GLEW_STATIC" /D "_MBCS" /D "_CRT_SECURE_NO_WARNINGS" /MT /Gy /W3 /nologo /c /Zi /GL CFLAGS = $(COMPILER_FLAGS) /TC CPPFLAGS = $(COMPILER_FLAGS) /TP /EHsc LFLAGS = /LIBPATH:"$(DXSDK_DIR)\Lib\x86" /LIBPATH:"$(SDL_LIBPATH)" /OUT:"$(OUTFILE)" /MANIFEST:NO /SUBSYSTEM:CONSOLE /NOLOGO /OPT:REF /OPT:ICF /DYNAMICBASE /NXCOMPAT /MACHINE:X86 /LTCG #/DEBUG OBJ_LIBS = kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OpenGL32.lib GLu32.lib SDL.lib SDLmain.lib zlib.lib dinput8.lib dxguid.lib # # Build options... # ##ifdef ($(BITS),32) # build type must be 32 bits for sound to be included # ifeq ($(ENABLE_SOUND),yes) COMPILER_FLAGS += /D "SUPERMODEL_SOUND" # endif #endif ############################################################################### # Build Instructions ############################################################################### # # Ensure build options are consistent # ifneq ($(BITS),32) ENABLE_SOUND = no endif # # Objects and Dependencies # HEADERS = Src/Supermodel.h Src/OSD/SDL/Types.h OBJ = $(OBJ_DIR)/PPCDisasm.obj $(OBJ_DIR)/Games.obj $(OBJ_DIR)/INIFile.obj $(OBJ_DIR)/BlockFile.obj $(OBJ_DIR)/93C46.obj $(OBJ_DIR)/ROMLoad.obj $(OBJ_DIR)/unzip.obj $(OBJ_DIR)/ioapi.obj $(OBJ_DIR)/Error.obj $(OBJ_DIR)/glew.obj $(OBJ_DIR)/Shader.obj $(OBJ_DIR)/Real3D.obj $(OBJ_DIR)/Render3D.obj $(OBJ_DIR)/Models.obj $(OBJ_DIR)/Render2D.obj $(OBJ_DIR)/TileGen.obj $(OBJ_DIR)/Model3.obj $(OBJ_DIR)/ppc.obj $(OBJ_DIR)/Main.obj $(OBJ_DIR)/SoundBoard.obj $(OBJ_DIR)/SCSP.obj $(OBJ_DIR)/SCSPDSP.obj $(OBJ_DIR)/IRQ.obj $(OBJ_DIR)/53C810.obj $(OBJ_DIR)/PCI.obj $(OBJ_DIR)/RTC72421.obj $(OBJ_DIR)/MPC10x.obj $(OBJ_DIR)/Input.obj $(OBJ_DIR)/Inputs.obj $(OBJ_DIR)/InputSource.obj $(OBJ_DIR)/InputSystem.obj $(OBJ_DIR)/InputTypes.obj $(OBJ_DIR)/MultiInputSource.obj $(OBJ_DIR)/SDLInputSystem.obj $(OBJ_DIR)/DirectInputSystem.obj #ifeq ($(BITS),32) # if sound enabled and 32-bit build, include Turbo68K # ifeq ($(ENABLE_SOUND),yes) OBJ += $(OBJ_DIR)/Turbo68K.obj # endif #endif # # Targets # all: $(OBJ_DIR) $(OBJ) $(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ) $(OBJ_DIR): mkdir $(OBJ_DIR) clean: del $(OUTFILE) del $(OBJ_DIR)\*.obj # # Turbo68K # $(OBJ_DIR)/Make68K.exe: Src/CPU/68K/Make68K.c $(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/Make68K.obj $(LD) /OUT:$(OBJ_DIR)/Make68K.exe /SUBSYSTEM:CONSOLE /NOLOGO /MANIFEST:NO /LTCG $(OBJ_DIR)/Make68K.obj $(OBJ_DIR)/Turbo68K.obj: $(OBJ_DIR)/Make68K.exe $(OBJ_DIR)/Make68K.exe $(OBJ_DIR)/Turbo68K.asm -singleaddr nasm $(OBJ_DIR)/Turbo68K.asm -o $(OBJ_DIR)/Turbo68K.obj -f win32 # # Rules for Supermodel C++ code # $(OBJ_DIR)/%.obj: Src/%.cpp Src/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/%.cpp $(HEADERS) $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS) Src/Graphics/Shaders3D.h $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/Graphics/%.cpp $(HEADERS) $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/Sound/%.cpp Src/Sound/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/Sound/%.cpp $(HEADERS) $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h Src/CPU/PowerPC/ppc603.c Src/CPU/PowerPC/ppc_ops.c $(HEADERS) $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/OSD/SDL/%.cpp $(HEADERS) $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/OSD/Windows/%.cpp Src/OSD/Windows/%.h $(HEADERS) $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/Pkgs/%.c Src/Pkgs/%.h $(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/$(*F).obj $(OBJ_DIR)/%.obj: Src/Pkgs/*.c $(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/$(*F).obj