/** ** Supermodel ** A Sega Model 3 Arcade Emulator. ** Copyright 2011-2012 Bart Trzynadlowski, Nik Henson ** ** This file is part of Supermodel. ** ** Supermodel is free software: you can redistribute it and/or modify it under ** the terms of the GNU General Public License as published by the Free ** Software Foundation, either version 3 of the License, or (at your option) ** any later version. ** ** Supermodel is distributed in the hope that it will be useful, but WITHOUT ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ** more details. ** ** You should have received a copy of the GNU General Public License along ** with Supermodel. If not, see . **/ /* * Shaders2D.h * * Header file containing the 2D vertex and fragment shaders. */ #ifndef INCLUDED_SHADERS2D_H #define INCLUDED_SHADERS2D_H // Vertex shader static const char vertexShaderSource[] = { "/**\n" " ** Supermodel\n" " ** A Sega Model 3 Arcade Emulator.\n" " ** Copyright 2011-2012 Bart Trzynadlowski, Nik Henson \n" " **\n" " ** This file is part of Supermodel.\n" " **\n" " ** Supermodel is free software: you can redistribute it and/or modify it under\n" " ** the terms of the GNU General Public License as published by the Free \n" " ** Software Foundation, either version 3 of the License, or (at your option)\n" " ** any later version.\n" " **\n" " ** Supermodel is distributed in the hope that it will be useful, but WITHOUT\n" " ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or\n" " ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for\n" " ** more details.\n" " **\n" " ** You should have received a copy of the GNU General Public License along\n" " ** with Supermodel. If not, see .\n" " **/\n" "\n" "/*\n" " * Vertex2D.glsl\n" " *\n" " * Vertex shader for 2D tilemap rendering.\n" " */\n" " \n" "#version 120\n" "\n" "void main(void)\n" "{\n" "\tgl_TexCoord[0] = gl_MultiTexCoord0;\n" "\tgl_Position = gl_ModelViewProjectionMatrix*gl_Vertex;\n" "}\n" }; // Fragment shader static const char fragmentShaderSource[] = { "/**\n" " ** Supermodel\n" " ** A Sega Model 3 Arcade Emulator.\n" " ** Copyright 2011-2012 Bart Trzynadlowski, Nik Henson \n" " **\n" " ** This file is part of Supermodel.\n" " **\n" " ** Supermodel is free software: you can redistribute it and/or modify it under\n" " ** the terms of the GNU General Public License as published by the Free \n" " ** Software Foundation, either version 3 of the License, or (at your option)\n" " ** any later version.\n" " **\n" " ** Supermodel is distributed in the hope that it will be useful, but WITHOUT\n" " ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or\n" " ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for\n" " ** more details.\n" " **\n" " ** You should have received a copy of the GNU General Public License along\n" " ** with Supermodel. If not, see .\n" " **/\n" " \n" "/*\n" " * Fragment2D.glsl\n" " *\n" " * Fragment shader for 2D tilemap rendering.\n" " */\n" "\n" "#version 120\n" "\n" "// Global uniforms\n" "uniform sampler2D\ttextureMap;\t\t// 512x512 layer surface\n" "\n" "/*\n" " * main():\n" " *\n" " * Fragment shader entry point.\n" " */\n" "\n" "void main(void)\n" "{\t\n" "\tgl_FragColor = texture2D(textureMap, gl_TexCoord[0].st);\n" "}\n" }; #endif // INCLUDED_SHADERS2D_H