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c039d08c03
Late christmas present. Due to the way alpha works on the model3 adding regular anti-aliasing doesn't really work. Supersampling is very much a brute force solution, render the scene at a higher resolution and mipmap it. It's enabled via command line with the -ss option, for example -ss=4 for 4x supersampling or by adding Supersampling = 4 in the config file. Note non power of two values work as well, so 3 gives a very good balance between speed and quality. 8 will make your GPU bleed, since it is essentially rendering 64 pixels for every visible pixel on the screen. |
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.. | ||
Shaders | ||
Error.cpp | ||
Legacy3D.cpp | ||
Legacy3D.h | ||
Models.cpp | ||
Shaders3D.h | ||
TextureRefs.cpp | ||
TextureRefs.h |