Supermodel/Src/Graphics
2012-02-17 07:45:50 +00:00
..
Shaders - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters. 2012-02-14 03:28:52 +00:00
Error.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Models.cpp Contour processing (discarding of pixels when alpha==0) enabled for A4L4 texture formats. Improves smoke and fire in Daytona 2. 2012-02-17 07:45:50 +00:00
Render2D.cpp Added support for multiple texture sheets (with up to one per Model 3 texture format) as a rather brute-force way to handle overlapping texture formats in the current 3D engine. This fixes some corrupt textures in Daytona 2 and Virtua Striker 2 (and possibly other games) and also offers a small speed increase when some scenes load multiple overlapping textures. 2012-02-13 21:54:26 +00:00
Render2D.h Added a wide screen hack that can be enabled with the -'wide-screen' argument or WideScreen in the config file. 2012-02-10 19:53:51 +00:00
Render3D.cpp - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters. 2012-02-14 03:28:52 +00:00
Render3D.h - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters. 2012-02-14 03:28:52 +00:00
Shader.cpp - Tweaked some error messages and comments. Hopefully, this is the last update for v0.2a's code. 2011-09-24 01:49:48 +00:00
Shader.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Shaders2D.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Shaders3D.h - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters. 2012-02-14 03:28:52 +00:00