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53C810.cpp
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53c810: do not increment DSP when executing interrupt instruction. Fixes invalid polygons in Virtua Fighter 3. Thanks to Ian Curtis for discovering that the polygons were incorrectly-copied garbage.
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2016-02-23 05:28:17 +00:00 |
53C810.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
53C810Disasm.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
93C46.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
93C46.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
DriveBoard.cpp
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Committing various small updates that have been hanging around in my source tree for a while now:
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2012-07-15 21:04:46 +00:00 |
DriveBoard.h
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Committing various small updates that have been hanging around in my source tree for a while now:
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2012-07-15 21:04:46 +00:00 |
DSB.cpp
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- Getting/setting MPEG playback position also includes the end offset. Hopefully will fix save states from crashing when reloaded sometimes in DSB1 and DSB2 games.
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2011-09-22 18:04:39 +00:00 |
DSB.h
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Added front/rear speaker balance (actually the master/slave SCSP balance). Balance setting is stored in CSoundBoardConfig and can be set on the command line (-balance) or config file (Balance). Valid range is 100 (front speaker volume doubled, rear muted) to -100. The default is 0, both sets at full volume. Balance is applied in the SCSP core before overall sound and music volume settings.
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2012-02-09 07:58:07 +00:00 |
IRQ.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
IRQ.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
Model3.cpp
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Updated to support new IRender3D interface and added FrameTimings object.
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2016-03-21 23:25:29 +00:00 |
Model3.h
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Updated to support new IRender3D interface and added FrameTimings object.
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2016-03-21 23:25:29 +00:00 |
MPC10x.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
MPC10x.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
PCI.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
PCI.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
Real3D.cpp
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Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.
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2016-03-21 04:10:14 +00:00 |
Real3D.h
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Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.
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2016-03-21 04:10:14 +00:00 |
RTC72421.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
RTC72421.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
SoundBoard.cpp
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Fixed a bug w/ Read16() -- was not casting to a pointer properly, caused Scud Race to crash.
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2011-12-26 07:15:32 +00:00 |
SoundBoard.h
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Default SCSP balance set to 0. Was erroneously set at +50%.
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2012-02-14 09:13:36 +00:00 |
TileGen.cpp
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Committing various small updates that have been hanging around in my source tree for a while now:
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2012-07-15 21:04:46 +00:00 |
TileGen.h
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- Finished cleaning up and optimizing the 2D renderer.
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2012-02-20 03:45:48 +00:00 |