Supermodel/Src/Debugger/SupermodelDebugger.h

105 lines
2.5 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* SupermodelDebugger.h
*/
#ifdef SUPERMODEL_DEBUGGER
#ifndef INCLUDED_SUPERMODELDEBUGGER_H
#define INCLUDED_SUPERMODELDEBUGGER_H
#include "ConsoleDebugger.h"
#include <stdarg.h>
#define MODEL3_STATEFILE_VERSION 0
class CModel3;
class CInputs;
class CInput;
namespace Debugger
{
class CCPUDebug;
/*
* Console-based debugger used by Supermodel.
*/
class CSupermodelDebugger : public CConsoleDebugger
{
private:
::CModel3 *m_model3;
::CInputs *m_inputs;
::CLogger *m_logger;
bool m_loadEmuState;
bool m_saveEmuState;
bool m_resetEmu;
char m_stateFile[255];
bool InputIsValid(CInput *input);
void ListInputs();
protected:
void AddCPUs();
void WaitCommand(CCPUDebug *cpu);
bool ProcessToken(const char *token, const char *cmd);
void Attached();
void Detaching();
public:
static CCPUDebug *CreateMainBoardCPUDebug(::CModel3 *model3);
static CCPUDebug *CreateSoundBoardCPUDebug(::CModel3 *model3);
static CCPUDebug *CreateDSBCPUDebug(::CModel3 *model3);
static CCPUDebug *CreateDriveBoardCPUDebug(::CModel3 *model3);
#ifdef NET_BOARD
static CCPUDebug *CreateNetBoardCPUDebug(::CModel3 *model3);
#endif
CSupermodelDebugger(::CModel3 *model3, ::CInputs *inputs, ::CLogger *logger);
void Poll();
bool LoadModel3State(const char *fileName);
bool SaveModel3State(const char *fileName);
void ResetModel3();
void DebugLog(const char *fmt, va_list vl);
void InfoLog(const char *fmt, va_list vl);
void ErrorLog(const char *fmt, va_list vl);
};
}
#endif // INCLUDED_SUPERMODELDEBUGGER_H
#endif // SUPERMODEL_DEBUGGER