mirror of
https://github.com/RetroDECK/Supermodel.git
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105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* SupermodelDebugger.h
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*/
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#ifdef SUPERMODEL_DEBUGGER
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#ifndef INCLUDED_SUPERMODELDEBUGGER_H
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#define INCLUDED_SUPERMODELDEBUGGER_H
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#include "ConsoleDebugger.h"
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#include <stdarg.h>
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#define MODEL3_STATEFILE_VERSION 0
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class CModel3;
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class CInputs;
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class CInput;
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namespace Debugger
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{
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class CCPUDebug;
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/*
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* Console-based debugger used by Supermodel.
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*/
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class CSupermodelDebugger : public CConsoleDebugger
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{
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private:
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::CModel3 *m_model3;
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::CInputs *m_inputs;
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::CLogger *m_logger;
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bool m_loadEmuState;
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bool m_saveEmuState;
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bool m_resetEmu;
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char m_stateFile[255];
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bool InputIsValid(CInput *input);
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void ListInputs();
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protected:
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void AddCPUs();
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void WaitCommand(CCPUDebug *cpu);
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bool ProcessToken(const char *token, const char *cmd);
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void Attached();
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void Detaching();
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public:
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static CCPUDebug *CreateMainBoardCPUDebug(::CModel3 *model3);
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static CCPUDebug *CreateSoundBoardCPUDebug(::CModel3 *model3);
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static CCPUDebug *CreateDSBCPUDebug(::CModel3 *model3);
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static CCPUDebug *CreateDriveBoardCPUDebug(::CModel3 *model3);
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#ifdef NET_BOARD
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static CCPUDebug *CreateNetBoardCPUDebug(::CModel3 *model3);
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#endif
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CSupermodelDebugger(::CModel3 *model3, ::CInputs *inputs, ::CLogger *logger);
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void Poll();
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bool LoadModel3State(const char *fileName);
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bool SaveModel3State(const char *fileName);
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void ResetModel3();
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void DebugLog(const char *fmt, va_list vl);
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void InfoLog(const char *fmt, va_list vl);
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void ErrorLog(const char *fmt, va_list vl);
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};
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}
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#endif // INCLUDED_SUPERMODELDEBUGGER_H
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#endif // SUPERMODEL_DEBUGGER
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