mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-23 14:15:40 +00:00
1281 lines
35 KiB
C++
1281 lines
35 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Main.cpp
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*
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* Main program driver for the SDL port.
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*
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* Compile-Time Options
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* --------------------
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* - SUPERMODEL_SOUND: Enables experimental sound code. The 68K core (Turbo68K)
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* only works on x86 (32-bit) systems, so this cannot be enabled on 64-bit
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* builds.
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* - SUPERMODEL_WIN32: Define this if compiling on Windows.
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* - SUPERMODEL_OSX: Define this if compiling on Mac OS X.
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*
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* TO-DO List
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* ----------
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* - A lot of this code is actually OS-independent! Should it be moved into the
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* root of the source tree? Might not be worth it; eventually, OS-dependent
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* UIs will be introduced.
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*/
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#include <new>
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdarg.h>
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#include "Pkgs/glew.h"
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#ifdef SUPERMODEL_OSX
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#include <SDL/SDL.h>
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#else
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#include <SDL.h>
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#endif
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#include "Supermodel.h"
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#include "SDLInputSystem.h"
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#ifdef SUPERMODEL_WIN32
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#include "DirectInputSystem.h"
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#endif
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CLogger *GetLogger();
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void SetLogger(CLogger *logger);
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/******************************************************************************
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Display Management
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******************************************************************************/
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/*
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* Position and size of rectangular region within OpenGL display to render to
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*/
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unsigned xOffset, yOffset; // offset of renderer output within OpenGL viewport
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unsigned xRes, yRes; // renderer output resolution (can be smaller than GL viewport)
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/*
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* CreateGLScreen():
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*
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* Creates an OpenGL display surface of the requested size. xOffset and yOffset
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* are used to return a display surface offset (for OpenGL viewport commands)
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* because the actual drawing area may need to be adjusted to preserve the
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* Model 3 aspect ratio. The new resolution will be passed back as well.
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*/
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static BOOL CreateGLScreen(const char *caption, unsigned *xOffsetPtr, unsigned *yOffsetPtr, unsigned *xResPtr, unsigned *yResPtr,
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BOOL keepAspectRatio, BOOL fullScreen)
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{
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const SDL_VideoInfo *VideoInfo;
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GLenum err;
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float model3Ratio, ratio;
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float xRes, yRes;
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// Initialize video subsystem
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0)
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return ErrorLog("Unable to initialize SDL video subsystem: %s\n", SDL_GetError());
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// Important GL attributes
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE,5); // need at least RGB555 for Model 3 textures
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,5);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,5);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,16);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
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// Set video mode
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if (SDL_SetVideoMode(*xResPtr,*yResPtr,0,SDL_OPENGL|(fullScreen?SDL_FULLSCREEN|SDL_HWSURFACE:0)) == NULL)
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{
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ErrorLog("Unable to create an OpenGL display: %s\n", SDL_GetError());
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return FAIL;
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}
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VideoInfo = SDL_GetVideoInfo(); // what resolution did we actually get?
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// If required, fix the aspect ratio of the resolution that the user passed to match Model 3 ratio
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xRes = (float) *xResPtr;
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yRes = (float) *yResPtr;
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if (keepAspectRatio)
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{
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model3Ratio = 496.0f/384.0f;
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ratio = xRes/yRes;
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if (yRes < (xRes/model3Ratio))
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xRes = yRes*model3Ratio;
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if (xRes < (yRes*model3Ratio))
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yRes = xRes/model3Ratio;
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}
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// Center the visible area
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*xOffsetPtr = (*xResPtr - (unsigned) xRes)/2;
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*yOffsetPtr = (*yResPtr - (unsigned) yRes)/2;
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// If the desired resolution is smaller than what we got, re-center again
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if (*xResPtr < VideoInfo->current_w)
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*xOffsetPtr += (VideoInfo->current_w - *xResPtr)/2;
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if (*yResPtr < VideoInfo->current_h)
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*yOffsetPtr += (VideoInfo->current_h - *yResPtr)/2;
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// Create window caption
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SDL_WM_SetCaption(caption,NULL);
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// Initialize GLEW, allowing us to use features beyond OpenGL 1.2
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err = glewInit();
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if (GLEW_OK != err)
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{
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ErrorLog("OpenGL initialization failed: %s\n", glewGetErrorString(err));
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return FAIL;
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}
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// OpenGL initialization
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glViewport(0,0,*xResPtr,*yResPtr);
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glClearColor(0.0,0.0,0.0,0.0);
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glClearDepth(1.0);
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glDepthFunc(GL_LESS);
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glEnable(GL_DEPTH_TEST);
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glShadeModel(GL_SMOOTH);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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glDisable(GL_CULL_FACE);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(90.0,(GLfloat)xRes/(GLfloat)yRes,0.1,1e5);
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glMatrixMode(GL_MODELVIEW);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); // clear at least once to ensure black border
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// Write back resolution parameters
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*xResPtr = (unsigned) xRes;
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*yResPtr = (unsigned) yRes;
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return 0;
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}
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/******************************************************************************
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Configuration
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******************************************************************************/
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#define CONFIG_FILE_PATH "Config/Supermodel.ini"
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#define CONFIG_FILE_COMMENT ";\n" \
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"; Supermodel Configuration File\n" \
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";\n"
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// Create and configure inputs
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static CInputs *CreateInputs(CInputSystem *InputSystem, BOOL configure)
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{
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// Create and initialize inputs
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CInputs* Inputs = new CInputs(InputSystem);
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if (!Inputs->Initialize())
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{
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ErrorLog("Unable to initalize inputs.\n");
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return NULL;
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}
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// Open and parse configuration file
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CINIFile INI;
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INI.Open(CONFIG_FILE_PATH); // doesn't matter if it exists or not, will get overwritten
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INI.Parse();
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Inputs->ReadFromINIFile(&INI, "Global");
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// If the user wants to configure the inputs, do that now
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if (configure)
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{
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// Open an SDL window
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unsigned xOffset, yOffset, xRes=496, yRes=384;
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if (OKAY != CreateGLScreen("Supermodel - Configuring Inputs...",&xOffset,&yOffset,&xRes,&yRes,FALSE,FALSE))
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{
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ErrorLog("Unable to start SDL to configure inputs.\n");
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return NULL;
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}
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// Configure the inputs
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if (Inputs->ConfigureInputs(NULL, xOffset, yOffset, xRes, yRes))
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{
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// Write input configuration and input system settings to config file
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Inputs->WriteToINIFile(&INI, "Global");
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if (OKAY != INI.Write(CONFIG_FILE_COMMENT))
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ErrorLog("Unable to save configuration to %s.", CONFIG_FILE_PATH);
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else
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printf("Configuration successfully saved to %s.\n", CONFIG_FILE_PATH);
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}
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else
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puts("Configuration aborted...");
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puts("");
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}
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return Inputs;
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}
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/******************************************************************************
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Save States and NVRAM
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Save states and NVRAM use the same basic format. When anything changes that
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breaks compatibility with previous versions of Supermodel, the save state
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and NVRAM version numbers must be incremented as needed.
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Header block name: "Supermodel Save State" or "Supermodel NVRAM State"
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Data: Save state file version (4-byte integer), ROM set ID (up to 9 bytes,
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including terminating \0).
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Different subsystems output their own blocks.
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******************************************************************************/
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#define STATE_FILE_VERSION 1 // save state file version
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#define NVRAM_FILE_VERSION 0 // NVRAM file version
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static unsigned saveSlot = 0; // save state slot #
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static void SaveState(CModel3 *Model3)
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{
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CBlockFile SaveState;
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char filePath[24];
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int fileVersion = STATE_FILE_VERSION;
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sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, saveSlot);
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if (OKAY != SaveState.Create(filePath, "Supermodel Save State", "Supermodel Version " SUPERMODEL_VERSION))
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{
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ErrorLog("Unable to save state to %s.", filePath);
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return;
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}
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// Write file format version and ROM set ID to header block
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SaveState.Write(&fileVersion, sizeof(fileVersion));
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SaveState.Write(Model3->GetGameInfo()->id, strlen(Model3->GetGameInfo()->id)+1);
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// Save state
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Model3->SaveState(&SaveState);
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SaveState.Close();
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printf("Saved state to %s.\n", filePath);
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DebugLog("Saved state to %s.\n", filePath);
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}
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static void LoadState(CModel3 *Model3)
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{
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CBlockFile SaveState;
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char filePath[24];
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int fileVersion;
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// Generate file path
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sprintf(filePath, "Saves/%s.st%d", Model3->GetGameInfo()->id, saveSlot);
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// Open and check to make sure format is correct
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if (OKAY != SaveState.Load(filePath))
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{
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ErrorLog("Unable to load state from %s.", filePath);
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return;
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}
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if (OKAY != SaveState.FindBlock("Supermodel Save State"))
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{
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ErrorLog("%s does not appear to be a valid save state file.", filePath);
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return;
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}
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SaveState.Read(&fileVersion, sizeof(fileVersion));
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if (fileVersion != STATE_FILE_VERSION)
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{
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ErrorLog("%s is incompatible with this version of Supermodel.", filePath);
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return;
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}
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// Load
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Model3->LoadState(&SaveState);
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SaveState.Close();
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printf("Loaded state from %s.\n", filePath);
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DebugLog("Loaded state from %s.\n", filePath);
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}
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static void SaveNVRAM(CModel3 *Model3)
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{
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CBlockFile NVRAM;
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char filePath[24];
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int fileVersion = NVRAM_FILE_VERSION;
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sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id);
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if (OKAY != NVRAM.Create(filePath, "Supermodel NVRAM State", "Supermodel Version " SUPERMODEL_VERSION))
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{
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ErrorLog("Unable to save NVRAM to %s. Make sure directory exists!", filePath);
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return;
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}
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// Write file format version and ROM set ID to header block
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NVRAM.Write(&fileVersion, sizeof(fileVersion));
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NVRAM.Write(Model3->GetGameInfo()->id, strlen(Model3->GetGameInfo()->id)+1);
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// Save NVRAM
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Model3->SaveNVRAM(&NVRAM);
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NVRAM.Close();
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DebugLog("Saved NVRAM to %s.\n", filePath);
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}
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static void LoadNVRAM(CModel3 *Model3)
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{
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CBlockFile NVRAM;
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char filePath[24];
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int fileVersion;
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// Generate file path
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sprintf(filePath, "NVRAM/%s.nv", Model3->GetGameInfo()->id);
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// Open and check to make sure format is correct
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if (OKAY != NVRAM.Load(filePath))
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{
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//ErrorLog("Unable to restore NVRAM from %s.", filePath);
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return;
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}
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if (OKAY != NVRAM.FindBlock("Supermodel NVRAM State"))
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{
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ErrorLog("%s does not appear to be a valid NVRAM file.", filePath);
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return;
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}
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NVRAM.Read(&fileVersion, sizeof(fileVersion));
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if (fileVersion != NVRAM_FILE_VERSION)
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{
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ErrorLog("%s is incompatible with this version of Supermodel.", filePath);
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return;
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}
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// Load
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Model3->LoadNVRAM(&NVRAM);
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NVRAM.Close();
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DebugLog("Loaded NVRAM from %s.\n", filePath);
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}
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/******************************************************************************
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Main Program Driver
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All configuration management is done prior to calling Supermodel().
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******************************************************************************/
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#ifdef SUPERMODEL_DEBUGGER
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int Supermodel(const char *zipFile, CModel3 *Model3, CInputs *Inputs, Debugger::CDebugger *Debugger, unsigned ppcFrequency, BOOL multiThreaded,
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unsigned xResParam, unsigned yResParam, BOOL keepAspectRatio, BOOL fullScreen, BOOL noThrottle, BOOL showFPS,
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const char *vsFile, const char *fsFile)
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{
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CLogger *oldLogger;
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#else
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int Supermodel(const char *zipFile, CInputs *Inputs, unsigned ppcFrequency, BOOL multiThreaded, unsigned xResParam, unsigned yResParam,
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BOOL keepAspectRatio, BOOL fullScreen, BOOL noThrottle, BOOL showFPS, const char *vsFile, const char *fsFile)
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{
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CModel3 *Model3 = new CModel3();
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#endif // SUPERMODEL_DEBUGGER
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char titleStr[128], titleFPSStr[128];
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CRender2D *Render2D = new CRender2D();
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CRender3D *Render3D = new CRender3D();
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unsigned prevFPSTicks, currentFPSTicks, currentTicks, targetTicks, startTicks;
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unsigned fpsFramesElapsed, framesElapsed;
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BOOL showCursor = FALSE; // show cursor in full screen mode?
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BOOL quit = 0;
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BOOL paused = 0;
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// Info log user options
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InfoLog("PowerPC frequency: %d Hz", ppcFrequency);
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InfoLog("Resolution: %dx%d (%s)", xResParam, yResParam, fullScreen?"full screen":"windowed");
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InfoLog("Frame rate limiting: %s", noThrottle?"Disabled":"Enabled");
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// Initialize and load ROMs
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Model3->Init(ppcFrequency, multiThreaded);
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if (OKAY != Model3->LoadROMSet(Model3GameList, zipFile))
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return 1;
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// Load NVRAM
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LoadNVRAM(Model3);
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// Start up SDL and open a GL window
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xRes = xResParam;
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yRes = yResParam;
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sprintf(titleStr, "Supermodel - %s", Model3->GetGameInfo()->title);
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if (OKAY != CreateGLScreen(titleStr,&xOffset,&yOffset,&xRes,&yRes,keepAspectRatio,fullScreen))
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return 1;
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// Initialize audio system
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if (OKAY != OpenAudio())
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return 1;
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// Hide mouse if fullscreen
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Inputs->GetInputSystem()->SetMouseVisibility(!fullScreen);
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// Attach the inputs to the emulator
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Model3->AttachInputs(Inputs);
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// Initialize the renderer
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if (OKAY != Render2D->Init(xOffset, yOffset, xRes, yRes))
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goto QuitError;
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if (OKAY != Render3D->Init(xOffset, yOffset, xRes, yRes, vsFile, fsFile))
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goto QuitError;
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Model3->AttachRenderers(Render2D,Render3D);
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// Reset emulator
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Model3->Reset();
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#ifdef SUPERMODEL_DEBUGGER
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// If debugger was supplied, set it as logger and attach it to system
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oldLogger = GetLogger();
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if (Debugger != NULL)
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{
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SetLogger(Debugger);
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Debugger->Attach();
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}
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#endif // SUPERMODEL_DEBUGGER
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// Emulate!
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fpsFramesElapsed = 0;
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framesElapsed = 0;
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prevFPSTicks = SDL_GetTicks();
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startTicks = prevFPSTicks;
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while (!quit)
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{
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// Check if paused
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if (!paused)
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{
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// If not, run one frame
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Model3->RunFrame();
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// Swap the buffers
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SDL_GL_SwapBuffers();
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}
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// Poll the inputs
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if (!Inputs->Poll(Model3->GetGameInfo(), xOffset, yOffset, xRes, yRes))
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quit = 1;
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#ifdef SUPERMODEL_DEBUGGER
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if (Debugger != NULL)
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{
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Debugger->Poll();
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// Check if debugger requests exit or pause
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if (Debugger->CheckExit())
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quit = 1;
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else if (Debugger->CheckPause())
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paused = 1;
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else
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{
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#endif // SUPERMODEL_DEBUGGER
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// Check UI controls
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if (Inputs->uiExit->Pressed())
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{
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// Quit emulator
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quit = 1;
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}
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else if (Inputs->uiReset->Pressed())
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{
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// Reset emulator
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Model3->Reset();
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#ifdef SUPERMODEL_DEBUGGER
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// If debugger was supplied, reset it too
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if (Debugger != NULL)
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Debugger->Reset();
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#endif // SUPERMODEL_DEBUGGER
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printf("Model 3 reset.\n");
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}
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else if (Inputs->uiPause->Pressed())
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{
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// Toggle emulator paused flag
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paused = !paused;
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}
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else if (Inputs->uiSaveState->Pressed())
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{
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// Save game state
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SaveState(Model3);
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}
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else if (Inputs->uiChangeSlot->Pressed())
|
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{
|
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// Change save slot
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++saveSlot;
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saveSlot %= 10; // clamp to [0,9]
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printf("Save slot: %d\n", saveSlot);
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}
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else if (Inputs->uiLoadState->Pressed())
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{
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// Load game state
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LoadState(Model3);
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|
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#ifdef SUPERMODEL_DEBUGGER
|
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// If debugger was supplied, reset it after loading state
|
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if (Debugger != NULL)
|
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Debugger->Reset();
|
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#endif // SUPERMODEL_DEBUGGER
|
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}
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else if (Inputs->uiDumpInpState->Pressed())
|
|
{
|
|
// Dump input states
|
|
Inputs->DumpState(Model3->GetGameInfo());
|
|
}
|
|
else if (Inputs->uiToggleCursor->Pressed() && fullScreen)
|
|
{
|
|
// Toggle cursor in full screen mode
|
|
showCursor = !showCursor;
|
|
Inputs->GetInputSystem()->SetMouseVisibility(!!showCursor);
|
|
}
|
|
else if (Inputs->uiClearNVRAM->Pressed())
|
|
{
|
|
// Clear NVRAM
|
|
Model3->ClearNVRAM();
|
|
printf("NVRAM cleared.\n");
|
|
}
|
|
else if (Inputs->uiToggleFrLimit->Pressed())
|
|
{
|
|
// Toggle frame limiting
|
|
noThrottle = !noThrottle;
|
|
printf("Frame limiting: %s\n", noThrottle?"Off":"On");
|
|
}
|
|
#ifdef SUPERMODEL_DEBUGGER
|
|
else if (Inputs->uiEnterDebugger->Pressed())
|
|
{
|
|
// Break execution and enter debugger
|
|
Debugger->ForceBreak(true);
|
|
}
|
|
}
|
|
}
|
|
#endif // SUPERMODEL_DEBUGGER
|
|
|
|
// FPS and frame rate
|
|
currentFPSTicks = SDL_GetTicks();
|
|
currentTicks = currentFPSTicks;
|
|
|
|
// FPS
|
|
if (showFPS)
|
|
{
|
|
++fpsFramesElapsed;
|
|
if((currentFPSTicks-prevFPSTicks) >= 1000) // update FPS every 1 second (each tick is 1 ms)
|
|
{
|
|
sprintf(titleFPSStr, "%s - %1.1f FPS", titleStr, (float)fpsFramesElapsed*(float)(currentFPSTicks-prevFPSTicks)/1000.0f);
|
|
SDL_WM_SetCaption(titleFPSStr,NULL);
|
|
prevFPSTicks = currentFPSTicks; // reset tick count
|
|
fpsFramesElapsed = 0; // reset frame count
|
|
}
|
|
}
|
|
|
|
// Frame limiting/paused
|
|
if (paused || !noThrottle)
|
|
{
|
|
++framesElapsed;
|
|
targetTicks = startTicks + (unsigned) ((float)framesElapsed * 1000.0f/60.0f);
|
|
if (currentTicks <= targetTicks) // add a delay until we reach the next (target) frame time
|
|
SDL_Delay(targetTicks-currentTicks);
|
|
else // begin a new frame
|
|
{
|
|
framesElapsed = 0;
|
|
startTicks = currentTicks;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef SUPERMODEL_DEBUGGER
|
|
// If debugger was supplied, detach it from system and restore old logger
|
|
if (Debugger != NULL)
|
|
{
|
|
Debugger->Detach();
|
|
SetLogger(oldLogger);
|
|
}
|
|
#endif // SUPERMODEL_DEBUGGER
|
|
|
|
// Save NVRAM
|
|
SaveNVRAM(Model3);
|
|
|
|
// Close audio
|
|
CloseAudio();
|
|
|
|
// Shut down
|
|
#ifndef SUPERMODEL_DEBUGGER
|
|
delete Model3;
|
|
#endif // SUPERMODEL_DEBUGGER
|
|
delete Render2D;
|
|
delete Render3D;
|
|
|
|
// Dump PowerPC registers
|
|
#ifdef DEBUG
|
|
for (int i = 0; i < 32; i += 4)
|
|
printf("R%d=%08X\tR%d=%08X\tR%d=%08X\tR%d=%08X\n",
|
|
i + 0, ppc_get_gpr(i + 0),
|
|
i + 1, ppc_get_gpr(i + 1),
|
|
i + 2, ppc_get_gpr(i + 2),
|
|
i + 3, ppc_get_gpr(i + 3));
|
|
printf("PC =%08X\n", ppc_get_pc());
|
|
printf("LR =%08X\n", ppc_get_lr());
|
|
/*
|
|
printf("DBAT0U=%08X\tIBAT0U=%08X\n", ppc_read_spr(SPR603E_DBAT0U), ppc_read_spr(SPR603E_IBAT0U));
|
|
printf("DBAT0L=%08X\tIBAT0L=%08X\n", ppc_read_spr(SPR603E_DBAT0L), ppc_read_spr(SPR603E_IBAT0L));
|
|
printf("DBAT1U=%08X\tIBAT1U=%08X\n", ppc_read_spr(SPR603E_DBAT1U), ppc_read_spr(SPR603E_IBAT1U));
|
|
printf("DBAT1L=%08X\tIBAT1L=%08X\n", ppc_read_spr(SPR603E_DBAT1L), ppc_read_spr(SPR603E_IBAT1L));
|
|
printf("DBAT2U=%08X\tIBAT2U=%08X\n", ppc_read_spr(SPR603E_DBAT2U), ppc_read_spr(SPR603E_IBAT2U));
|
|
printf("DBAT2L=%08X\tIBAT2L=%08X\n", ppc_read_spr(SPR603E_DBAT2L), ppc_read_spr(SPR603E_IBAT2L));
|
|
printf("DBAT3U=%08X\tIBAT3U=%08X\n", ppc_read_spr(SPR603E_DBAT3U), ppc_read_spr(SPR603E_IBAT3U));
|
|
printf("DBAT3L=%08X\tIBAT3L=%08X\n", ppc_read_spr(SPR603E_DBAT3L), ppc_read_spr(SPR603E_IBAT3L));
|
|
for (int i = 0; i < 10; i++)
|
|
printf("SR%d =%08X\n", i, ppc_read_sr(i));
|
|
for (int i = 10; i < 16; i++)
|
|
printf("SR%d=%08X\n", i, ppc_read_sr(i));
|
|
printf("SDR1=%08X\n", ppc_read_spr(SPR603E_SDR1));
|
|
*/
|
|
#endif
|
|
|
|
return 0;
|
|
|
|
// Quit with an error
|
|
QuitError:
|
|
#ifndef SUPERMODEL_DEBUGGER
|
|
delete Model3;
|
|
#endif // SUPERMODEL_DEBUGGER
|
|
delete Render2D;
|
|
delete Render3D;
|
|
return 1;
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Error and Debug Logging
|
|
******************************************************************************/
|
|
|
|
static CLogger *s_logger = NULL;
|
|
|
|
/*
|
|
* Returns the current logger.
|
|
*/
|
|
CLogger *GetLogger()
|
|
{
|
|
return s_logger;
|
|
}
|
|
|
|
/*
|
|
* Sets the current logger.
|
|
*/
|
|
void SetLogger(CLogger *logger)
|
|
{
|
|
s_logger = logger;
|
|
}
|
|
|
|
/*
|
|
* DebugLog(fmt, ...):
|
|
*
|
|
* Logs a debug message with the logger.
|
|
*
|
|
* Parameters:
|
|
* fmt Format string (same as printf()).
|
|
* ... Variable number of arguments as required by format string.
|
|
*/
|
|
void DebugLog(const char *fmt, ...)
|
|
{
|
|
if (s_logger == NULL)
|
|
return;
|
|
va_list vl;
|
|
va_start(vl, fmt);
|
|
s_logger->DebugLog(fmt, vl);
|
|
va_end(vl);
|
|
}
|
|
|
|
/*
|
|
* InfoLog(fmt, ...);
|
|
*
|
|
* Logs an info message with the logger.
|
|
*
|
|
* Parameters:
|
|
* fmt Format string (same as printf()).
|
|
* ... Variable number of arguments as required by format string.
|
|
*/
|
|
void InfoLog(const char *fmt, ...)
|
|
{
|
|
if (s_logger == NULL)
|
|
return;
|
|
va_list vl;
|
|
va_start(vl, fmt);
|
|
s_logger->InfoLog(fmt, vl);
|
|
va_end(vl);
|
|
}
|
|
|
|
/*
|
|
* ErrorLog(fmt, ...):
|
|
*
|
|
* Logs an error message with the logger.
|
|
*
|
|
* Parameters:
|
|
* fmt Format string (same as printf()).
|
|
* ... Variable number of arguments as required by format string.
|
|
*
|
|
* Returns:
|
|
* Always returns FAIL.
|
|
*/
|
|
BOOL ErrorLog(const char *fmt, ...)
|
|
{
|
|
if (s_logger == NULL)
|
|
return FAIL;
|
|
va_list vl;
|
|
va_start(vl, fmt);
|
|
s_logger->ErrorLog(fmt, vl);
|
|
va_end(vl);
|
|
return FAIL;
|
|
}
|
|
|
|
#define DEBUG_LOG_FILE "debug.log"
|
|
#define ERROR_LOG_FILE "error.log"
|
|
|
|
/*
|
|
* Default logger that logs to debug and error log files.
|
|
*/
|
|
class CFileLogger : public CLogger
|
|
{
|
|
private:
|
|
const char *m_debugLogFile;
|
|
const char *m_errorLogFile;
|
|
|
|
public:
|
|
CFileLogger(const char *debugLogFile, const char *errorLogFile) :
|
|
m_debugLogFile(debugLogFile), m_errorLogFile(errorLogFile)
|
|
{
|
|
//
|
|
}
|
|
|
|
/*
|
|
* DebugLog(fmt, ...):
|
|
*
|
|
* Prints to debug log. The file is opened and closed each time so that its
|
|
* contents are preserved even if the program crashes.
|
|
*/
|
|
void DebugLog(const char *fmt, va_list vl)
|
|
{
|
|
#ifdef DEBUG
|
|
char string[1024];
|
|
FILE *fp;
|
|
|
|
fp = fopen(m_debugLogFile, "ab");
|
|
if (NULL != fp)
|
|
{
|
|
vsprintf(string, fmt, vl);
|
|
fprintf(fp, string);
|
|
fclose(fp);
|
|
}
|
|
#endif // DEBUG
|
|
}
|
|
|
|
/*
|
|
* InfoLog(fmt, ...);
|
|
*
|
|
* Prints information to the error log file but does not print to stderr. This
|
|
* is useful for logging non-error information.
|
|
*/
|
|
void InfoLog(const char *fmt, va_list vl)
|
|
{
|
|
char string[4096];
|
|
FILE *fp;
|
|
|
|
vsprintf(string, fmt, vl);
|
|
|
|
fp = fopen(m_errorLogFile, "ab");
|
|
if (NULL != fp)
|
|
{
|
|
fprintf(fp, "%s\n", string);
|
|
fclose(fp);
|
|
}
|
|
|
|
CLogger::DebugLog("Info: ");
|
|
CLogger::DebugLog(string);
|
|
CLogger::DebugLog("\n");
|
|
}
|
|
|
|
/*
|
|
* ErrorLog(fmt, ...):
|
|
*
|
|
* Prints an error to stderr and the error log file.
|
|
*/
|
|
void ErrorLog(const char *fmt, va_list vl)
|
|
{
|
|
char string[4096];
|
|
FILE *fp;
|
|
|
|
vsprintf(string, fmt, vl);
|
|
fprintf(stderr, "Error: %s\n", string);
|
|
|
|
fp = fopen(m_errorLogFile, "ab");
|
|
if (NULL != fp)
|
|
{
|
|
fprintf(fp, "%s\n", string);
|
|
fclose(fp);
|
|
}
|
|
|
|
CLogger::DebugLog("Error: ");
|
|
CLogger::DebugLog(string);
|
|
CLogger::DebugLog("\n");
|
|
}
|
|
|
|
void ClearLogs()
|
|
{
|
|
#ifdef DEBUG
|
|
ClearLog(DEBUG_LOG_FILE, "Supermodel v"SUPERMODEL_VERSION" Debug Log");
|
|
#endif // DEBUG
|
|
ClearLog(ERROR_LOG_FILE, "Supermodel v"SUPERMODEL_VERSION" Error Log");
|
|
}
|
|
|
|
// Clear log file
|
|
void ClearLog(const char *file, const char *title)
|
|
{
|
|
FILE *fp = fopen(file, "w");
|
|
if (NULL != fp)
|
|
{
|
|
unsigned i;
|
|
fprintf(fp, "%s\n", title);
|
|
for (i = 0; i < strlen(title); i++)
|
|
fputc('-', fp);
|
|
fprintf(fp, "\n\n");
|
|
fclose(fp);
|
|
}
|
|
}
|
|
};
|
|
|
|
/******************************************************************************
|
|
Diagnostic Commands
|
|
******************************************************************************/
|
|
|
|
// Disassemble instructions from CROM
|
|
static int DisassembleCROM(const char *zipFile, UINT32 addr, unsigned n)
|
|
{
|
|
const struct GameInfo *Game;
|
|
UINT8 *crom;
|
|
struct ROMMap Map[] =
|
|
{
|
|
{ "CROM", NULL },
|
|
{ "CROMxx", NULL },
|
|
{ NULL, NULL }
|
|
};
|
|
char mnem[16], oprs[48];
|
|
UINT32 op;
|
|
|
|
// Do we have a valid CROM address?
|
|
if (addr < 0xFF800000)
|
|
return ErrorLog("Valid CROM address range is FF800000-FFFFFFFF.");
|
|
|
|
// Allocate memory and set ROM region
|
|
crom = new(std::nothrow) UINT8[0x8800000];
|
|
if (NULL == crom)
|
|
return ErrorLog("Insufficient memory to load CROM (need %d MB).", (0x8800000/8));
|
|
Map[0].ptr = crom;
|
|
Map[1].ptr = &crom[0x800000];
|
|
|
|
// Load ROM set
|
|
Game = LoadROMSetFromZIPFile(Map, Model3GameList, zipFile, FALSE);
|
|
if (NULL == Game)
|
|
return ErrorLog("Failed to load ROM set.");
|
|
|
|
// Mirror CROM if necessary
|
|
if (Game->cromSize < 0x800000) // high part of fixed CROM region contains CROM0
|
|
CopyRegion(crom, 0, 0x800000-0x200000, &crom[0x800000], 0x800000);
|
|
|
|
// Disassemble!
|
|
addr -= 0xFF800000;
|
|
while ((n > 0) && ((addr+4) <= 0x800000))
|
|
{
|
|
op = (crom[addr+0]<<24) | (crom[addr+1]<<16) | (crom[addr+2]<<8) | crom[addr+3];
|
|
|
|
printf("%08X: ", addr+0xFF800000);
|
|
if (DisassemblePowerPC(op, addr+0xFF800000, mnem, oprs, 1))
|
|
{
|
|
if (mnem[0] != '\0') // invalid form
|
|
printf("%08X %s*\t%s\n", op, mnem, oprs);
|
|
else
|
|
printf("%08X ?\n", op);
|
|
}
|
|
else
|
|
printf("%08X %s\t%s\n", op, mnem, oprs);
|
|
|
|
addr += 4;
|
|
--n;
|
|
}
|
|
|
|
delete [] crom;
|
|
return OKAY;
|
|
}
|
|
|
|
/*
|
|
* PrintGLInfo():
|
|
*
|
|
* Queries and prints OpenGL information. A full list of extensions can
|
|
* optionally be printed.
|
|
*/
|
|
static void PrintGLInfo(BOOL printExtensions)
|
|
{
|
|
const GLubyte *str;
|
|
char *strLocal;
|
|
GLint value;
|
|
unsigned xOffset, yOffset, xRes=496, yRes=384;
|
|
|
|
if (OKAY != CreateGLScreen("Supermodel - Querying OpenGL Information...",&xOffset,&yOffset,&xRes,&yRes,FALSE,FALSE))
|
|
{
|
|
ErrorLog("Unable to query OpenGL.\n");
|
|
return;
|
|
}
|
|
|
|
puts("OpenGL information:\n");
|
|
|
|
str = glGetString(GL_VENDOR);
|
|
printf(" Vendor: %s\n", str);
|
|
|
|
str = glGetString(GL_RENDERER);
|
|
printf(" Renderer: %s\n", str);
|
|
|
|
str = glGetString(GL_VERSION);
|
|
printf(" Version: %s\n", str);
|
|
|
|
str = glGetString(GL_SHADING_LANGUAGE_VERSION);
|
|
printf(" Shading Language Version: %s\n", str);
|
|
|
|
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &value);
|
|
printf("Maximum Vertex Array Size: %d vertices\n", value);
|
|
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
|
printf(" Maximum Texture Size: %d texels\n", value);
|
|
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &value);
|
|
printf("Maximum Vertex Attributes: %d\n", value);
|
|
|
|
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &value);
|
|
printf(" Maximum Vertex Uniforms: %d\n", value);
|
|
|
|
if (printExtensions)
|
|
{
|
|
str = glGetString(GL_EXTENSIONS);
|
|
strLocal = (char *) malloc((strlen((char *) str)+1)*sizeof(char));
|
|
if (NULL == strLocal)
|
|
printf(" Supported Extensions: %s\n", str);
|
|
else
|
|
{
|
|
strcpy(strLocal, (char *) str);
|
|
printf(" Supported Extensions: %s\n", (strLocal = strtok(strLocal, " \t\n")));
|
|
while ((strLocal = strtok(NULL, " \t\n")) != NULL)
|
|
printf(" %s\n", strLocal);
|
|
}
|
|
}
|
|
|
|
printf("\n");
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Entry Point and Command Line Procesing
|
|
******************************************************************************/
|
|
|
|
// Print Supermodel title and copyright information
|
|
static void Title(void)
|
|
{
|
|
puts("Supermodel: A Sega Model 3 Arcade Emulator (Version "SUPERMODEL_VERSION")");
|
|
puts("Copyright (C) 2011 by Bart Trzynadlowski");
|
|
puts("");
|
|
}
|
|
|
|
// Print usage information
|
|
static void Help(void)
|
|
{
|
|
puts("Usage: Supermodel <romset> [options]");
|
|
puts("ROM set must be a valid ZIP file containing a single game.");
|
|
puts("");
|
|
puts("General Options:");
|
|
puts(" -?, -h Print this help text");
|
|
puts(" -print-games List supported games");
|
|
puts("");
|
|
puts("Emulation Options:");
|
|
puts(" -ppc-frequency=<f> Set PowerPC frequency in MHz [Default: 25]");
|
|
puts(" -multi-threaded Enable multi-threading");
|
|
#ifdef SUPERMODEL_DEBUGGER
|
|
puts(" -disable-debugger Completely disable debugger functionality");
|
|
puts(" -enter-debugger Enter debugger at start of emulation");
|
|
#endif // SUPERMODEL_DEBUGGER
|
|
puts("");
|
|
puts("Video Options:");
|
|
puts(" -res=<x>,<y> Resolution");
|
|
puts(" -fullscreen Full screen mode");
|
|
puts(" -no-throttle Disable 60 Hz frame rate limit");
|
|
puts(" -show-fps Display frame rate in window title bar");
|
|
#ifdef DEBUG // ordinary users do not need to know about these, but they are always available
|
|
puts(" -vert-shader=<file> Load 3D vertex shader from external file");
|
|
puts(" -frag-shader=<file> Load 3D fragment shader from external file");
|
|
#endif
|
|
puts("");
|
|
puts("Input Options:");
|
|
puts(" -input-system=<s> Set input system [Default: SDL]");
|
|
puts(" -print-inputs Prints current input configuration");
|
|
puts(" -config-inputs Configure inputs for keyboards, mice and joysticks");
|
|
puts("");
|
|
puts("Diagnostic Options:");
|
|
#ifdef DEBUG
|
|
puts(" -dis=<addr>[,n] Disassemble PowerPC code from CROM");
|
|
#endif
|
|
puts(" -print-gl-info Print extensive OpenGL information\n");
|
|
}
|
|
|
|
// Print game list
|
|
static void PrintGameList(void)
|
|
{
|
|
int i, j;
|
|
|
|
puts("Supported games:");
|
|
puts("");
|
|
puts(" ROM Set Title");
|
|
puts(" ------- -----");
|
|
for (i = 0; Model3GameList[i].title != NULL; i++)
|
|
{
|
|
printf(" %s", Model3GameList[i].id);
|
|
for (j = strlen(Model3GameList[i].id); j < 9; j++) // pad for alignment (no game ID is more than 9 letters)
|
|
printf(" ");
|
|
printf(" %s\n", Model3GameList[i].title);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* main(argc, argv):
|
|
*
|
|
* Program entry point.
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*/
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int main(int argc, char **argv)
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{
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int i, ret;
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int cmd=0, fileIdx=0, cmdMultiThreaded=0, cmdFullScreen=0, cmdNoThrottle=0, cmdShowFPS=0, cmdPrintInputs=0, cmdConfigInputs=0, cmdPrintGames=0, cmdDis=0, cmdPrintGLInfo=0;
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#ifdef SUPERMODEL_DEBUGGER
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int cmdDisableDebugger = 0, cmdEnterDebugger=0;
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#endif // SUPERMODEL_DEBUGGER
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unsigned n, xRes=496, yRes=384, ppcFrequency=25000000;
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char *vsFile = NULL, *fsFile = NULL, *inpSysName = NULL;
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UINT32 addr;
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Title();
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if (argc <= 1)
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{
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Help();
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return 0;
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}
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// Create default logger
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CFileLogger Logger(DEBUG_LOG_FILE, ERROR_LOG_FILE);
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Logger.ClearLogs();
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SetLogger(&Logger);
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// Parse command line
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for (i = 1; i < argc; i++)
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{
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if (!strcmp(argv[i],"-h") || !strcmp(argv[i],"-?"))
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{
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Help();
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return 0;
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}
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else if (!strcmp(argv[i],"-print-games"))
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cmd = cmdPrintGames = 1;
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else if (!strncmp(argv[i],"-ppc-frequency",14))
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{
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int f;
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ret = sscanf(&argv[i][14],"=%d",&f);
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if (ret != 1)
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ErrorLog("-ppc-frequency requires a frequency.");
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else
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{
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if ((f<1) || (f>1000)) // limit to 1-1000MHz
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ErrorLog("PowerPC frequency must be between 1 and 1000 MHz. Ignoring.");
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else
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ppcFrequency = f*1000000;
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}
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}
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else if (!strncmp(argv[i],"-multi-threaded", 16))
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cmd = cmdMultiThreaded = 1;
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#ifdef SUPERMODEL_DEBUGGER
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else if (!strncmp(argv[i],"-disable-debugger",17))
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cmd = cmdDisableDebugger = 1;
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else if (!strncmp(argv[i],"-enter-debugger",15))
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cmd = cmdEnterDebugger = 1;
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#endif // SUPERMODEL_DEBUGGER
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else if (!strncmp(argv[i],"-res",4))
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{
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unsigned x, y;
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ret = sscanf(&argv[i][4],"=%d,%d",&x,&y);
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if (ret != 2)
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ErrorLog("-res requires both a width and a height.");
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else
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{
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xRes = x;
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yRes = y;
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}
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}
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else if (!strcmp(argv[i],"-fullscreen"))
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cmd = cmdFullScreen = 1;
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else if (!strcmp(argv[i],"-no-throttle"))
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cmd = cmdNoThrottle = 1;
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else if (!strcmp(argv[i],"-show-fps"))
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cmd = cmdShowFPS = 1;
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else if (!strncmp(argv[i],"-vert-shader=",13))
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{
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if (argv[i][13] == '\0')
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ErrorLog("-vert-shader requires a file path.");
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else
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vsFile = &argv[i][13];
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}
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else if (!strncmp(argv[i],"-frag-shader=",13))
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{
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if (argv[i][13] == '\0')
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ErrorLog("-frag-shader requires a file path.");
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else
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fsFile = &argv[i][13];
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}
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else if (!strncmp(argv[i],"-input-system=", 14))
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{
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if (argv[i][14] == '\0')
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ErrorLog("-input-system requires an input system name.");
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else
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inpSysName = &argv[i][14];
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}
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else if (!strcmp(argv[i],"-print-inputs"))
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cmd = cmdPrintInputs = 1;
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else if (!strcmp(argv[i],"-config-inputs"))
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cmd = cmdConfigInputs = 1;
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else if (!strncmp(argv[i],"-dis",4))
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{
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ret = sscanf(&argv[i][4],"=%X,%X",&addr,&n);
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if (ret == 1)
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{
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n = 16;
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cmd = cmdDis = 1;
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}
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else if (ret == 2)
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cmd = cmdDis = 1;
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else
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ErrorLog("-dis requires address and, optionally, number of instructions.");
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}
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else if (!strcmp(argv[i],"-print-gl-info"))
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cmd = cmdPrintGLInfo = 1;
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else if (argv[i][0] == '-')
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ErrorLog("Ignoring invalid option: %s.", argv[i]);
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else
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{
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if (fileIdx) // already specified a file
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ErrorLog("Multiple files specified. Using %s, ignoring %s.", argv[i], argv[fileIdx]);
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else
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fileIdx = i;
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}
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}
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// Initialize SDL (individual subsystems get initialized later)
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if (SDL_Init(0) != 0)
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{
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ErrorLog("Unable to initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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CInputSystem *InputSystem = NULL;
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CInputs *Inputs = NULL;
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int exitCode = 0;
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#ifdef SUPERMODEL_DEBUGGER
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CModel3 *Model3 = NULL;
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Debugger::CSupermodelDebugger *Debugger = NULL;
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#endif // SUPERMODEL_DEBUGGER
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// Create input system (default is SDL)
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if (inpSysName == NULL || stricmp(inpSysName, "sdl") == 0)
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InputSystem = new CSDLInputSystem();
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#ifdef SUPERMODEL_WIN32
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else if (stricmp(inpSysName, "dinput") == 0)
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InputSystem = new CDirectInputSystem(false, false, false);
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else if (stricmp(inpSysName, "xinput") == 0)
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InputSystem = new CDirectInputSystem(false, true, false);
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else if (stricmp(inpSysName, "rawinput") == 0)
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InputSystem = new CDirectInputSystem(true, false, false);
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#endif // SUPERMODEL_WIN32
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else
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{
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ErrorLog("Unknown input system: '%s'.\n", inpSysName);
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exitCode = 1;
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goto Exit;
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}
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// Create inputs from input system (configuring them if required)
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Inputs = CreateInputs(InputSystem, cmdConfigInputs);
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if (Inputs == NULL)
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{
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exitCode = 1;
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goto Exit;
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}
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if (cmdPrintInputs)
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{
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Inputs->PrintInputs(NULL);
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InputSystem->PrintSettings();
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}
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// Process commands that don't require ROM set
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if (cmd)
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{
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if (cmdPrintGames)
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{
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PrintGameList();
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goto Exit;
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}
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if (cmdPrintGLInfo)
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{
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PrintGLInfo(FALSE);
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goto Exit;
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}
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}
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if (fileIdx == 0)
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{
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ErrorLog("No ROM set specified.");
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exitCode = 1;
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goto Exit;
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}
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// Process commands that require ROMs
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if (cmd)
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{
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if (cmdDis)
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{
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if (OKAY != DisassembleCROM(argv[fileIdx], addr, n))
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exitCode = 1;
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goto Exit;
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}
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}
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#ifdef SUPERMODEL_DEBUGGER
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// Create Model3
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Model3 = new CModel3();
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// Create Supermodel debugger unless debugging is disabled
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if (!cmdDisableDebugger)
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{
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Debugger = new Debugger::CSupermodelDebugger(Model3, Inputs, &Logger);
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// If -enter-debugger option was set force debugger to break straightaway
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if (cmdEnterDebugger)
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Debugger->ForceBreak(true);
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}
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// Fire up Supermodel with debugger
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exitCode = Supermodel(argv[fileIdx],Model3,Inputs,Debugger,ppcFrequency,cmdMultiThreaded,xRes,yRes,TRUE,cmdFullScreen,cmdNoThrottle,cmdShowFPS,vsFile,fsFile);
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if (Debugger != NULL)
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delete Debugger;
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delete Model3;
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#else
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// Fire up Supermodel
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exitCode = Supermodel(argv[fileIdx],Inputs,ppcFrequency,cmdMultiThreaded,xRes,yRes,TRUE,cmdFullScreen,cmdNoThrottle,cmdShowFPS,vsFile,fsFile);
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#endif // SUPERMODEL_DEBUGGER
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Exit:
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if (Inputs != NULL)
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delete Inputs;
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if (InputSystem != NULL)
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delete InputSystem;
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SDL_Quit();
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return exitCode;
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}
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