mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-24 14:45:40 +00:00
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/**
|
|
** Supermodel
|
|
** A Sega Model 3 Arcade Emulator.
|
|
** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
|
|
** Harry Tuttle, and Spindizzi
|
|
**
|
|
** This file is part of Supermodel.
|
|
**
|
|
** Supermodel is free software: you can redistribute it and/or modify it under
|
|
** the terms of the GNU General Public License as published by the Free
|
|
** Software Foundation, either version 3 of the License, or (at your option)
|
|
** any later version.
|
|
**
|
|
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
** more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License along
|
|
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
#ifndef INCLUDED_INETBOARD_H
|
|
#define INCLUDED_INETBOARD_H
|
|
|
|
#include "Types.h"
|
|
#include "Game.h"
|
|
#include "BlockFile.h"
|
|
|
|
class INetBoard
|
|
{
|
|
public:
|
|
virtual ~INetBoard()
|
|
{
|
|
}
|
|
|
|
virtual void SaveState(CBlockFile* SaveState) = 0;
|
|
virtual void LoadState(CBlockFile* SaveState) = 0;
|
|
|
|
virtual void RunFrame(void) = 0;
|
|
virtual void Reset(void) = 0;
|
|
|
|
virtual bool IsAttached(void) = 0;
|
|
virtual bool IsRunning(void) = 0;
|
|
|
|
virtual bool Init(UINT8* netRAMPtr, UINT8* netBufferPtr) = 0;
|
|
|
|
virtual void GetGame(const Game&) = 0;
|
|
|
|
virtual UINT8 ReadCommRAM8(unsigned addr) = 0;
|
|
virtual UINT16 ReadCommRAM16(unsigned addr) = 0;
|
|
virtual UINT32 ReadCommRAM32(unsigned addr) = 0;
|
|
|
|
virtual void WriteCommRAM8(unsigned addr, UINT8 data) = 0;
|
|
virtual void WriteCommRAM16(unsigned addr, UINT16 data) = 0;
|
|
virtual void WriteCommRAM32(unsigned addr, UINT32 data) = 0;
|
|
|
|
virtual UINT16 ReadIORegister(unsigned reg) = 0;
|
|
virtual void WriteIORegister(unsigned reg, UINT16 data) = 0;
|
|
};
|
|
|
|
#endif |