mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-27 08:05:41 +00:00
45 lines
1.2 KiB
GLSL
45 lines
1.2 KiB
GLSL
/**
|
|
** Supermodel
|
|
** A Sega Model 3 Arcade Emulator.
|
|
** Copyright 2011 Bart Trzynadlowski
|
|
**
|
|
** This file is part of Supermodel.
|
|
**
|
|
** Supermodel is free software: you can redistribute it and/or modify it under
|
|
** the terms of the GNU General Public License as published by the Free
|
|
** Software Foundation, either version 3 of the License, or (at your option)
|
|
** any later version.
|
|
**
|
|
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
** more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License along
|
|
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
/*
|
|
* Fragment2D.glsl
|
|
*
|
|
* Fragment shader for 2D tilemap rendering.
|
|
*/
|
|
|
|
#version 120
|
|
|
|
// Global uniforms
|
|
uniform sampler2D textureMap; // 512x512 layer surface
|
|
uniform vec3 colorOffset; // color offset for this layer
|
|
|
|
/*
|
|
* main():
|
|
*
|
|
* Fragment shader entry point.
|
|
*/
|
|
|
|
void main(void)
|
|
{
|
|
gl_FragColor = texture2D(textureMap, gl_TexCoord[0].st);
|
|
gl_FragColor.rgb = clamp(gl_FragColor.rgb+colorOffset,0.0,1.0);
|
|
}
|