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53C810.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
53C810.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
53C810Disasm.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
93C46.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
93C46.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
DriveBoard.cpp
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Committing various small updates that have been hanging around in my source tree for a while now:
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2012-07-15 21:04:46 +00:00 |
DriveBoard.h
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Committing various small updates that have been hanging around in my source tree for a while now:
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2012-07-15 21:04:46 +00:00 |
DSB.cpp
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- Getting/setting MPEG playback position also includes the end offset. Hopefully will fix save states from crashing when reloaded sometimes in DSB1 and DSB2 games.
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2011-09-22 18:04:39 +00:00 |
DSB.h
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Added front/rear speaker balance (actually the master/slave SCSP balance). Balance setting is stored in CSoundBoardConfig and can be set on the command line (-balance) or config file (Balance). Valid range is 100 (front speaker volume doubled, rear muted) to -100. The default is 0, both sets at full volume. Balance is applied in the SCSP core before overall sound and music volume settings.
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2012-02-09 07:58:07 +00:00 |
IRQ.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
IRQ.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
Model3.cpp
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Small tweak to get to compile under GCC (Unix/MacOS)
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2012-07-24 20:37:40 +00:00 |
Model3.h
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- CModel3::StopThreads was rather gracelessly killing threads while they were waiting on their semaphores, which works okay Windows but not on Mac OS-X where it was preventing Supermodel from exiting properly. Hence, have instead altered StopThreads to signal to threads that they should exit and wait until until they have all done so. This is much better and is what I should have done the first time around had I not been so lazy :-)!
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2012-07-23 20:35:10 +00:00 |
MPC10x.cpp
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- Changed save state error messages slightly.
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2011-09-22 06:11:47 +00:00 |
MPC10x.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
PCI.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
PCI.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
Real3D.cpp
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- Committing Nik's timing changes: the PowerPC's DEC and TBR now count at the correct rate and time is accurately maintained between calls to the emulator. A VBlank bit was identified in the Real3D status register space and is now timed. Unfortunately, there are still some problems and not all games are perfect, but FV2, VS2, and others are working much better or perfectly.
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2012-07-12 06:13:24 +00:00 |
Real3D.h
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- Committing Nik's timing changes: the PowerPC's DEC and TBR now count at the correct rate and time is accurately maintained between calls to the emulator. A VBlank bit was identified in the Real3D status register space and is now timed. Unfortunately, there are still some problems and not all games are perfect, but FV2, VS2, and others are working much better or perfectly.
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2012-07-12 06:13:24 +00:00 |
RTC72421.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
RTC72421.h
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
SoundBoard.cpp
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Fixed a bug w/ Read16() -- was not casting to a pointer properly, caused Scud Race to crash.
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2011-12-26 07:15:32 +00:00 |
SoundBoard.h
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Default SCSP balance set to 0. Was erroneously set at +50%.
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2012-02-14 09:13:36 +00:00 |
TileGen.cpp
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Committing various small updates that have been hanging around in my source tree for a while now:
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2012-07-15 21:04:46 +00:00 |
TileGen.h
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- Finished cleaning up and optimizing the 2D renderer.
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2012-02-20 03:45:48 +00:00 |