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![]() -Separate each possible boards (wheel, joystick, skipad, billboard). -Defined a Driveboard type in Games.xml for each games. -Due to the refactoring, Driveboard Savestates have changed (a common base data + a specific board data are saved). -Backwards compatibility with previous save states is maintained. -Driveboard rom section is no longer required anymore. This disables Driveboard emulation in case the rom is not found. -Added Billboard emulation (vf3, vs2, fvipers2, von2). 7 segments and lamps Outputs are redirected to Supermodel outputs. -Changes project to C++ 17 standard. |
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.. | ||
CPU | ||
Debugger | ||
Graphics | ||
Inputs | ||
Model3 | ||
Network | ||
OSD | ||
Pkgs | ||
Sound | ||
Util | ||
BlockFile.cpp | ||
BlockFile.h | ||
Game.h | ||
GameLoader.cpp | ||
GameLoader.h | ||
ROMSet.cpp | ||
ROMSet.h | ||
Supermodel.h | ||
Version.h |