mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-23 06:15:37 +00:00
08d4735ee8
-Separate each possible boards (wheel, joystick, skipad, billboard). -Defined a Driveboard type in Games.xml for each games. -Due to the refactoring, Driveboard Savestates have changed (a common base data + a specific board data are saved). -Backwards compatibility with previous save states is maintained. -Driveboard rom section is no longer required anymore. This disables Driveboard emulation in case the rom is not found. -Added Billboard emulation (vf3, vs2, fvipers2, von2). 7 segments and lamps Outputs are redirected to Supermodel outputs. -Changes project to C++ 17 standard.
193 lines
4.4 KiB
C++
193 lines
4.4 KiB
C++
/**
|
|
** Supermodel
|
|
** A Sega Model 3 Arcade Emulator.
|
|
** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis,
|
|
** Harry Tuttle, and Spindizzi
|
|
**
|
|
** This file is part of Supermodel.
|
|
**
|
|
** Supermodel is free software: you can redistribute it and/or modify it under
|
|
** the terms of the GNU General Public License as published by the Free
|
|
** Software Foundation, either version 3 of the License, or (at your option)
|
|
** any later version.
|
|
**
|
|
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
** more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License along
|
|
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
/*
|
|
* BillBoard.cpp
|
|
*
|
|
* Implementation of the CBillBoard class
|
|
* emulation.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
** digits format
|
|
**
|
|
** a
|
|
** -------
|
|
** | |
|
|
** f | | b
|
|
** | g |
|
|
** -------
|
|
** | |
|
|
** e | | c
|
|
** | |
|
|
** -------
|
|
** d (O) h
|
|
**
|
|
** h g f e d c b a
|
|
** msb lsb
|
|
**
|
|
** 0 switch on
|
|
** 1 switch off
|
|
**
|
|
**
|
|
** lamps
|
|
** x x x x x x P2 P1
|
|
** 0 switch on
|
|
** 1 switch off
|
|
**
|
|
**/
|
|
|
|
#include "Supermodel.h"
|
|
|
|
#include <cstdio>
|
|
#include <cmath>
|
|
#include <algorithm>
|
|
|
|
|
|
Game::DriveBoardType CBillBoard::GetType(void)
|
|
{
|
|
return Game::DRIVE_BOARD_BILLBOARD;
|
|
}
|
|
|
|
unsigned CBillBoard::GetForceFeedbackStrength()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void CBillBoard::SetForceFeedbackStrength(unsigned strength)
|
|
{
|
|
|
|
}
|
|
|
|
void CBillBoard::SaveState(CBlockFile* SaveState)
|
|
{
|
|
CDriveBoard::SaveState(SaveState);
|
|
SaveState->NewBlock("BillBoard", __FILE__);
|
|
SaveState->Write(&m_dip1, sizeof(m_dip1));
|
|
}
|
|
|
|
void CBillBoard::LoadState(CBlockFile* SaveState)
|
|
{
|
|
CDriveBoard::LoadState(SaveState);
|
|
if (SaveState->FindBlock("BillBoard") != OKAY)
|
|
{
|
|
ErrorLog("Unable to load billboard state. Save state file is corrupt.");
|
|
return;
|
|
}
|
|
SaveState->Read(&m_dip1, sizeof(m_dip1));
|
|
}
|
|
|
|
void CBillBoard::AttachInputs(CInputs* inputs, unsigned gameInputFlags)
|
|
{
|
|
|
|
}
|
|
|
|
UINT8 CBillBoard::IORead8(UINT32 portNum)
|
|
{
|
|
switch (portNum)
|
|
{
|
|
case 0x20:
|
|
// return the dipswitch
|
|
// 0x80 : test all segments
|
|
return m_dip1;
|
|
case 0x21:
|
|
//DebugLog(" Bill R portnum=%X m_dataSent=%X\n", portNum, m_dataSent);
|
|
return m_dataSent;
|
|
case 0x26:
|
|
//DebugLog(" Bill R portnum=%X m_dataSent=%X\n", portNum, m_dataSent);
|
|
// 0xf0 or 0x0f = no more test lamp
|
|
return 0xff;
|
|
default:
|
|
DebugLog("Unhandled Z80 input on port %u (at PC = %04X)\n", portNum, m_z80.GetPC());
|
|
return 0xff;
|
|
}
|
|
}
|
|
|
|
void CBillBoard::IOWrite8(UINT32 portNum, UINT8 data)
|
|
{
|
|
switch (portNum)
|
|
{
|
|
case 0x22: // P1 Digit 1
|
|
//DebugLog("Bill W 0x22 <- %X\n", data);
|
|
if (m_outputs != NULL)
|
|
m_outputs->SetValue(OutputBill1, data);
|
|
m_dataReceived = data;
|
|
break;
|
|
case 0x23: // P1 Digit 2
|
|
//DebugLog("Bill W 0x23 <- %X\n", data);
|
|
if (m_outputs != NULL)
|
|
m_outputs->SetValue(OutputBill2, data);
|
|
m_dataReceived = data;
|
|
break;
|
|
case 0x24: // P2 Digit 1
|
|
//DebugLog("Bill W 0x24 <- %X\n", data);
|
|
if (m_outputs != NULL)
|
|
m_outputs->SetValue(OutputBill3, data);
|
|
m_dataReceived = data;
|
|
break;
|
|
case 0x25: // P2 Digit 2
|
|
//DebugLog("Bill W 0x25 <- %X\n", data);
|
|
if (m_outputs != NULL)
|
|
m_outputs->SetValue(OutputBill4, data);
|
|
m_dataReceived = data;
|
|
break;
|
|
case 0x26: // lamp P1 P2
|
|
//DebugLog("Bill W 0x26 <- %X\n", data);
|
|
if (m_outputs != NULL)
|
|
m_outputs->SetValue(OutputBill5, data);
|
|
m_dataReceived = data;
|
|
break;
|
|
case 0x28:
|
|
//DebugLog("Bill W 0x28 <- %X\n", data);
|
|
if (data == 0x03)
|
|
m_allowInterrupts = true;
|
|
break;
|
|
case 0x2e:
|
|
//DebugLog("Bill W 0x2e <- %X\n", data);
|
|
if (data == 0x00)
|
|
m_initialized = true;
|
|
return;
|
|
default:
|
|
DebugLog("Unhandled Z80 output on port %u (at PC = %04X)\n", portNum, m_z80.GetPC());
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
CBillBoard::CBillBoard(const Util::Config::Node& config)
|
|
: CDriveBoard(config)
|
|
{
|
|
m_dip1 = 0x0f;
|
|
m_simulated = false;
|
|
m_z80Clock = 8.0;
|
|
m_z80NMI = false;
|
|
|
|
DebugLog("Built Drive Board (billboard)\n");
|
|
}
|
|
|
|
CBillBoard::~CBillBoard(void)
|
|
{
|
|
|
|
}
|