mirror of
https://github.com/RetroDECK/Supermodel.git
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1128 lines
34 KiB
C++
1128 lines
34 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Real3D.cpp
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*
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* The Model 3's Real3D-based graphics hardware. Based on the Real3D Pro-1000
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* family of image generators.
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*
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* PCI IDs
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* -------
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* It appears that Step 2.0 returns a different PCI ID depending on whether
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* the PCI configuration space or DMA register are accessed. For example,
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* Virtual On 2 expects 0x178611DB from the PCI configuration header but
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* 0x16C311DB from the DMA device.
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*
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* To-Do List
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* ----------
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* - For consistency, the status registers should probably be byte reversed (this is a
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* little endian device), forcing the Model3 Read32/Write32 handlers to
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* manually reverse the data. This keeps with the convention for VRAM.
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* - Keep an eye out for games writing non-mipmap textures to the mipmap area.
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* The render currently cannot cope with this.
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*/
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#include "Supermodel.h"
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#include <cstring>
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// Macros that divide memory regions into pages and mark them as dirty when they are written to
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#define PAGE_WIDTH 12
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#define PAGE_SIZE (1<<PAGE_WIDTH)
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#define DIRTY_SIZE(arraySize) (1+(arraySize-1)/(8*PAGE_SIZE))
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#define MARK_DIRTY(dirtyArray, addr) dirtyArray[addr>>(PAGE_WIDTH+3)] |= 1<<((addr>>PAGE_WIDTH)&7)
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// Offsets of memory regions within Real3D memory pool
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#define OFFSET_8C 0x0000000 // 4 MB, culling RAM low (at 0x8C000000)
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#define OFFSET_8E 0x0400000 // 1 MB, culling RAM high (at 0x8E000000)
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#define OFFSET_98 0x0500000 // 4 MB, polygon RAM (at 0x98000000)
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#define OFFSET_TEXRAM 0x0900000 // 8 MB, texture RAM
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#define OFFSET_TEXFIFO 0x1100000 // 1 MB, texture FIFO
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#define MEM_POOL_SIZE_RW (0x400000+0x100000+0x400000+0x800000+0x100000)
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#define OFFSET_8C_RO 0x1200000 // 4 MB, culling RAM low (at 0x8C000000) [read-only snapshot]
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#define OFFSET_8E_RO 0x1600000 // 1 MB, culling RAM high (at 0x8E000000) [read-only snapshot]
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#define OFFSET_98_RO 0x1700000 // 4 MB, polygon RAM (at 0x98000000) [read-only snapshot]
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#define OFFSET_TEXRAM_RO 0x1B00000 // 8 MB, texture RAM [read-only snapshot]
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#define MEM_POOL_SIZE_RO (0x400000+0x100000+0x400000+0x800000)
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#define OFFSET_8C_DIRTY 0x2300000
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#define OFFSET_8E_DIRTY (OFFSET_8C_DIRTY+DIRTY_SIZE(0x400000))
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#define OFFSET_98_DIRTY (OFFSET_8E_DIRTY+DIRTY_SIZE(0x100000))
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#define OFFSET_TEXRAM_DIRTY (OFFSET_98_DIRTY+DIRTY_SIZE(0x400000))
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#define MEM_POOL_SIZE_DIRTY (DIRTY_SIZE(MEM_POOL_SIZE_RO))
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#define MEMORY_POOL_SIZE (MEM_POOL_SIZE_RW+MEM_POOL_SIZE_RO+MEM_POOL_SIZE_DIRTY)
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/******************************************************************************
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Save States
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******************************************************************************/
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void CReal3D::SaveState(CBlockFile *SaveState)
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{
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SaveState->NewBlock("Real3D", __FILE__);
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SaveState->Write(memoryPool, MEM_POOL_SIZE_RW); // Don't write out read-only snapshots or dirty page arrays
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SaveState->Write(&fifoIdx, sizeof(fifoIdx));
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SaveState->Write(m_vromTextureFIFO, sizeof(m_vromTextureFIFO));
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SaveState->Write(&dmaSrc, sizeof(dmaSrc));
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SaveState->Write(&dmaDest, sizeof(dmaDest));
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SaveState->Write(&dmaLength, sizeof(dmaLength));
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SaveState->Write(&dmaData, sizeof(dmaData));
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SaveState->Write(&dmaUnknownReg, sizeof(dmaUnknownReg));
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SaveState->Write(&dmaStatus, sizeof(dmaStatus));
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SaveState->Write(&dmaConfig, sizeof(dmaConfig));
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SaveState->Write(&tapCurrentInstruction, sizeof(tapCurrentInstruction));
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SaveState->Write(&tapIR, sizeof(tapIR));
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SaveState->Write(tapID, sizeof(tapID));
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SaveState->Write(&tapIDSize, sizeof(tapIDSize));
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SaveState->Write(&tapTDO, sizeof(tapTDO));
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SaveState->Write(&tapState, sizeof(tapState));
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SaveState->Write(&m_vromTextureFIFOIdx, sizeof(m_vromTextureFIFOIdx));
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}
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void CReal3D::LoadState(CBlockFile *SaveState)
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{
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if (OKAY != SaveState->FindBlock("Real3D"))
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{
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ErrorLog("Unable to load Real3D GPU state. Save state file is corrupt.");
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return;
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}
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SaveState->Read(memoryPool, MEM_POOL_SIZE_RW);
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// If multi-threaded, update read-only snapshots too
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if (g_Config.gpuMultiThreaded)
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UpdateSnapshots(true);
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Render3D->UploadTextures(0, 0, 2048, 2048);
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SaveState->Read(&fifoIdx, sizeof(fifoIdx));
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SaveState->Read(&m_vromTextureFIFO, sizeof(m_vromTextureFIFO));
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SaveState->Read(&dmaSrc, sizeof(dmaSrc));
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SaveState->Read(&dmaDest, sizeof(dmaDest));
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SaveState->Read(&dmaLength, sizeof(dmaLength));
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SaveState->Read(&dmaData, sizeof(dmaData));
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SaveState->Read(&dmaUnknownReg, sizeof(dmaUnknownReg));
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SaveState->Read(&dmaStatus, sizeof(dmaStatus));
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SaveState->Read(&dmaConfig, sizeof(dmaConfig));
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SaveState->Read(&tapCurrentInstruction, sizeof(tapCurrentInstruction));
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SaveState->Read(&tapIR, sizeof(tapIR));
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SaveState->Read(tapID, sizeof(tapID));
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SaveState->Read(&tapIDSize, sizeof(tapIDSize));
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SaveState->Read(&tapTDO, sizeof(tapTDO));
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SaveState->Read(&tapState, sizeof(tapState));
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SaveState->Read(&m_vromTextureFIFOIdx, sizeof(m_vromTextureFIFOIdx));
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}
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/******************************************************************************
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Rendering
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******************************************************************************/
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void CReal3D::BeginVBlank(int statusCycles)
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{
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// Calculate point at which status bit should change value. Currently the same timing is used for both the status bit in ReadRegister
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// and in WriteDMARegister32/ReadDMARegister32, however it may be that they are completely unrelated. It appears that step 1.x games
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// access just the former while step 2.x access the latter. It is not known yet what this bit/these bits actually represent.
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statusChange = ppc_total_cycles() + statusCycles;
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}
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void CReal3D::EndVBlank(void)
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{
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error = false; // clear error (just needs to be done once per frame)
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}
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uint32_t CReal3D::SyncSnapshots(void)
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{
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// Update read-only copy of command port flag
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commandPortWrittenRO = commandPortWritten;
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commandPortWritten = false;
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if (!g_Config.gpuMultiThreaded)
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return 0;
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// Update read-only queue
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queuedUploadTexturesRO = queuedUploadTextures;
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queuedUploadTextures.clear();
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// Update read-only snapshots
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return UpdateSnapshots(false);
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}
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uint32_t CReal3D::UpdateSnapshot(bool copyWhole, uint8_t *src, uint8_t *dst, unsigned size, uint8_t *dirty)
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{
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unsigned dirtySize = DIRTY_SIZE(size);
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if (copyWhole)
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{
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// If updating whole region, then just copy all data in one go
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memcpy(dst, src, size);
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memset(dirty, 0, dirtySize);
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return size;
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}
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else
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{
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// Otherwise, loop through dirty pages array to find out what needs to be updated and copy only those parts
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uint32_t copied = 0;
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uint8_t *pSrc = src;
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uint8_t *pDst = dst;
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for (unsigned i = 0; i < dirtySize; i++)
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{
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uint8_t d = dirty[i];
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if (d)
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{
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for (unsigned j = 0; j < 8; j++)
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{
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if (d&1)
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{
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// If not at very end of region, then copy an extra 4 bytes to allow for a possible 32-bit overlap
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uint32_t toCopy = (i < dirtySize - 1 || j < 7 ? PAGE_SIZE + 4 : PAGE_SIZE);
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memcpy(pDst, pSrc, toCopy);
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copied += toCopy;
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}
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d >>= 1;
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pSrc += PAGE_SIZE;
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pDst += PAGE_SIZE;
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}
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dirty[i] = 0;
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}
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else
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{
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pSrc += 8 * PAGE_SIZE;
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pDst += 8 * PAGE_SIZE;
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}
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}
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return copied;
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}
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}
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uint32_t CReal3D::UpdateSnapshots(bool copyWhole)
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{
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// Update all memory region snapshots
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uint32_t cullLoCopied = UpdateSnapshot(copyWhole, (uint8_t*)cullingRAMLo, (uint8_t*)cullingRAMLoRO, 0x400000, cullingRAMLoDirty);
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uint32_t cullHiCopied = UpdateSnapshot(copyWhole, (uint8_t*)cullingRAMHi, (uint8_t*)cullingRAMHiRO, 0x100000, cullingRAMHiDirty);
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uint32_t polyCopied = UpdateSnapshot(copyWhole, (uint8_t*)polyRAM, (uint8_t*)polyRAMRO, 0x400000, polyRAMDirty);
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uint32_t textureCopied = UpdateSnapshot(copyWhole, (uint8_t*)textureRAM, (uint8_t*)textureRAMRO, 0x800000, textureRAMDirty);
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//printf("Read3D copied - cullLo:%4uK, cullHi:%4uK, poly:%4uK, texture:%4uK\n", cullLoCopied / 1024, cullHiCopied / 1024, polyCopied / 1024, textureCopied / 1024);
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return cullLoCopied + cullHiCopied + polyCopied + textureCopied;
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}
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void CReal3D::BeginFrame(void)
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{
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// If multi-threaded, perform now any queued texture uploads to renderer before rendering begins
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if (g_Config.gpuMultiThreaded)
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{
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for (vector<QueuedUploadTextures>::iterator it = queuedUploadTexturesRO.begin(), end = queuedUploadTexturesRO.end(); it != end; it++)
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Render3D->UploadTextures(it->x, it->y, it->width, it->height);
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}
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Render3D->BeginFrame();
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}
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void CReal3D::RenderFrame(void)
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{
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//if (commandPortWrittenRO)
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Render3D->RenderFrame();
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}
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void CReal3D::EndFrame(void)
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{
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Render3D->EndFrame();
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}
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/******************************************************************************
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DMA Device
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Register 0xC:
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-------------
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+---+---+---+---+---+---+---+---+
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|BUS|???|???|???|???|???|???|IRQ|
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+---+---+---+---+---+---+---+---+
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BUS: Busy (see von2 0x18A104) if 1.
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IRQ: IRQ pending.
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******************************************************************************/
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void CReal3D::DMACopy(void)
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{
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DebugLog("Real3D DMA copy (PC=%08X, LR=%08X): %08X -> %08X, %X %s\n", ppc_get_pc(), ppc_get_lr(), dmaSrc, dmaDest, dmaLength*4, (dmaConfig&0x80)?"(byte reversed)":"");
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//printf("Real3D DMA copy (PC=%08X, LR=%08X): %08X -> %08X, %X %s\n", ppc_get_pc(), ppc_get_lr(), dmaSrc, dmaDest, dmaLength*4, (dmaConfig&0x80)?"(byte reversed)":"");
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if ((dmaConfig&0x80)) // reverse bytes
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{
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while (dmaLength != 0)
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{
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uint32_t data = Bus->Read32(dmaSrc);
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Bus->Write32(dmaDest, FLIPENDIAN32(data));
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dmaSrc += 4;
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dmaDest += 4;
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--dmaLength;
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}
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}
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else
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{
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while (dmaLength != 0)
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{
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Bus->Write32(dmaDest, Bus->Read32(dmaSrc));
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dmaSrc += 4;
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dmaDest += 4;
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--dmaLength;
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}
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}
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}
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uint8_t CReal3D::ReadDMARegister8(unsigned reg)
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{
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switch (reg)
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{
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case 0xC: // status
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return dmaStatus;
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case 0xE: // configuration
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return dmaConfig;
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default:
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break;
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}
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DebugLog("Real3D: ReadDMARegister8: reg=%X\n", reg);
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return 0;
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}
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void CReal3D::WriteDMARegister8(unsigned reg, uint8_t data)
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{
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switch (reg)
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{
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case 0xD: // IRQ acknowledge
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if ((data&1))
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{
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dmaStatus &= ~1;
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IRQ->Deassert(dmaIRQ);
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}
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break;
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case 0xE: // configuration
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dmaConfig = data;
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break;
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default:
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DebugLog("Real3D: WriteDMARegister8: reg=%X, data=%02X\n", reg, data);
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break;
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}
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//DebugLog("Real3D: WriteDMARegister8: reg=%X, data=%02X\n", reg, data);
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}
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uint32_t CReal3D::ReadDMARegister32(unsigned reg)
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{
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switch (reg)
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{
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case 0x14: // command result
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return dmaData;
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default:
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break;
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}
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DebugLog("Real3D: ReadDMARegister32: reg=%X\n", reg);
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return 0;
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}
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void CReal3D::WriteDMARegister32(unsigned reg, uint32_t data)
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{
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switch (reg)
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{
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case 0x00: // DMA source address
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dmaSrc = data;
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break;
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case 0x04: // DMA destination address
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dmaDest = data;
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break;
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case 0x08: // DMA length
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dmaLength = data;
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DMACopy();
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dmaStatus |= 1;
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IRQ->Assert(dmaIRQ);
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break;
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case 0x10: // command register
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if ((data&0x20000000))
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{
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dmaData = 0x16C311DB; // Virtual On 2 expects this from DMA
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DebugLog("Real3D: DMA ID command issued (ATTENTION: make sure we're returning the correct value), PC=%08X, LR=%08X\n", ppc_get_pc(), ppc_get_lr());
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}
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else if ((data&0x80000000))
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{
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//dmaUnknownReg ^= 0xFFFFFFFF;
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//dmaData = dmaUnknownReg;
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dmaData = (ppc_total_cycles() >= statusChange ? 0x0 : 0xFFFFFFFF); // Not sure yet if it is just bit 2 as per ReadRegister above
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}
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break;
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case 0x14: // ?
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dmaData = 0xFFFFFFFF;
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break;
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default:
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DebugLog("Real3D: WriteDMARegister32: reg=%X, data=%08X\n", reg, data);
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break;
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}
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//DebugLog("Real3D: WriteDMARegister32: reg=%X, data=%08X\n", reg, data);
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}
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/******************************************************************************
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JTAG Test Access Port Simulation
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What I term as "IDs" here are really boundary scan values.
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******************************************************************************/
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static const int tapFSM[][2] = // finite state machine, each state can lead to 2 next states
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{
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{ 1, 0 }, // 0 Test-Logic/Reset
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{ 1, 2 }, // 1 Run-Test/Idle
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{ 3, 9 }, // 2 Select-DR-Scan
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{ 4, 5 }, // 3 Capture-DR
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{ 4, 5 }, // 4 Shift-DR
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{ 6, 8 }, // 5 Exit1-DR
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{ 6, 7 }, // 6 Pause-DR
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{ 4, 8 }, // 7 Exit2-DR
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{ 1, 2 }, // 8 Update-DR
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{ 10, 0 }, // 9 Select-IR-Scan
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{ 11, 12 }, // 10 Capture-IR
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{ 11, 12 }, // 11 Shift-IR
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{ 13, 15 }, // 12 Exit1-IR
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{ 13, 14 }, // 13 Pause-IR
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{ 11, 15 }, // 14 Exit2-IR
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{ 1, 2 } // 15 Update-IR
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};
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/*
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* InsertBit():
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*
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* Inserts a bit into an arbitrarily long bit field. Bit 0 is assumed to be
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* the MSB of the first byte in the buffer.
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*/
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void CReal3D::InsertBit(uint8_t *buf, unsigned bitNum, unsigned bit)
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{
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unsigned bitInByte = 7 - (bitNum & 7);
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buf[bitNum / 8] &= ~(1 << bitInByte);
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buf[bitNum / 8] |= (bit << bitInByte);
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}
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/*
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* InsertID():
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*
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* Inserts a 32-bit ID code into the ID bit field.
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*/
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void CReal3D::InsertID(uint32_t id, unsigned startBit)
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{
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for (int i = 31; i >= 0; i--)
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InsertBit(tapID, startBit++, (id >> i) & 1);
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}
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/*
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* Shift():
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*
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* Shifts the data buffer right (towards LSB at byte 0) by 1 bit. The size of
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* the number of bits must be specified. The bit shifted out of the LSB is
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* returned.
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*/
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unsigned CReal3D::Shift(uint8_t *data, unsigned numBits)
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{
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// This loop takes care of all the fully-filled bytes
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unsigned shiftIn = 0;
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unsigned shiftOut = 0;
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uint32_t i;
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for (i = 0; i < numBits / 8; i++)
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{
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shiftOut = data[i] & 1;
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data[i] >>= 1;
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data[i] |= (shiftIn << 7);
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shiftIn = shiftOut; // carry over to next element's MSB
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}
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// Take care of the last partial byte (if there is one)
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if ((numBits & 7) != 0)
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{
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shiftOut = (data[i] >> (8 - (numBits & 7))) & 1;
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data[i] >>= 1;
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data[i] |= (shiftIn << 7);
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}
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return shiftOut;
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}
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unsigned CReal3D::ReadTAP(void)
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{
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return tapTDO;
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}
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void CReal3D::WriteTAP(unsigned tck, unsigned tms, unsigned tdi, unsigned trst)
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{
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if (!tck)
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return;
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// Go to next state
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tapState = tapFSM[tapState][tms];
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switch (tapState)
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{
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case 3: // Capture-DR
|
|
/*
|
|
* Read ASIC IDs.
|
|
*
|
|
* The ID Sequence is:
|
|
* - Jupiter
|
|
* - Mercury
|
|
* - Venus
|
|
* - Earth
|
|
* - Mars
|
|
* - Mars (again)
|
|
*
|
|
* Note that different Model 3 steps have different chip
|
|
* revisions, hence the different IDs returned below.
|
|
*
|
|
* On Step 1.5 and 1.0, instruction 0x0C631F8C7FFE is used to retrieve
|
|
* the ID codes but Step 2.0 is a little weirder. It seems to use this
|
|
* and either the state of the TAP after reset or other instructions
|
|
* to read the IDs as well. This can be emulated in one of 2 ways:
|
|
* Ignore the instruction and always load up the data or load the
|
|
* data on TAP reset and when the instruction is issued.
|
|
*/
|
|
if (step == 0x10)
|
|
{
|
|
InsertID(0x116C7057, 1 + 0 * 32);
|
|
InsertID(0x216C3057, 1 + 1 * 32);
|
|
InsertID(0x116C4057, 1 + 2 * 32);
|
|
InsertID(0x216C5057, 1 + 3 * 32);
|
|
InsertID(0x116C6057, 1 + 4 * 32 + 1);
|
|
InsertID(0x116C6057, 1 + 5 * 32 + 1);
|
|
}
|
|
else if (step == 0x15)
|
|
{
|
|
InsertID(0x316C7057, 1 + 0 * 32);
|
|
InsertID(0x316C3057, 1 + 1 * 32);
|
|
InsertID(0x216C4057, 1 + 2 * 32); // Lost World may to use 0x016C4057
|
|
InsertID(0x316C5057, 1 + 3 * 32);
|
|
InsertID(0x216C6057, 1 + 4 * 32 + 1);
|
|
InsertID(0x216C6057, 1 + 5 * 32 + 1);
|
|
}
|
|
else if (step >= 0x20)
|
|
{
|
|
InsertID(0x416C7057, 1 + 0 * 32);
|
|
InsertID(0x416C3057, 1 + 1 * 32);
|
|
InsertID(0x316C4057, 1 + 2 * 32); // skichamp at PC=A89F4, this value causes "NO DAUGHTER BOARD" message
|
|
InsertID(0x416C5057, 1 + 3 * 32);
|
|
InsertID(0x316C6057, 1 + 4 * 32 + 1);
|
|
InsertID(0x316C6057, 1 + 5 * 32 + 1);
|
|
}
|
|
break;
|
|
case 4: // Shift-DR
|
|
tapTDO = Shift(tapID, tapIDSize);
|
|
//printf("TAP: Shift-DR Bit %d\n", bit++);
|
|
break;
|
|
case 10: // Capture-IR
|
|
// Load lower 2 bits with 01 as per IEEE 1149.1-1990
|
|
tapIR = 1;
|
|
break;
|
|
case 11: // Shift-IR
|
|
// Shift IR towards output and load in new data from TDI
|
|
tapTDO = tapIR & 1; // shift LSB to output
|
|
tapIR >>= 1;
|
|
tapIR |= ((uint64_t) tdi << 45);
|
|
break;
|
|
case 15: // Update-IR
|
|
/*
|
|
* Latch IR (technically, this should occur on the falling edge of
|
|
* TCK)
|
|
*/
|
|
tapIR &= 0x3FFFFFFFFFFFULL;
|
|
tapCurrentInstruction = tapIR;
|
|
//printf("TAP: Update-IR %XLL\n", tapCurrentInstruction);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Texture Uploading and Decoding
|
|
******************************************************************************/
|
|
|
|
// Mipmap coordinates for each reduction level (within a single 2048x1024 page)
|
|
static const int mipXBase[11] =
|
|
{
|
|
1024, // 1024/2
|
|
1536, // 512/2
|
|
1792, // 256/2
|
|
1920, // ...
|
|
1984,
|
|
2016,
|
|
2032,
|
|
2040,
|
|
2044,
|
|
2046,
|
|
2047
|
|
};
|
|
|
|
static const int mipYBase[11] =
|
|
{
|
|
512,
|
|
768,
|
|
896,
|
|
960,
|
|
992,
|
|
1008,
|
|
1016,
|
|
1020,
|
|
1022,
|
|
1023,
|
|
0
|
|
};
|
|
|
|
// Mipmap reduction factors
|
|
static const int mipDivisor[9] = { 2, 4, 8, 16, 32, 64, 128, 256, 512 };
|
|
|
|
// Table of texel offsets corresponding to an 8x8 texel texture tile
|
|
static const unsigned decode[64] =
|
|
{
|
|
0, 1, 4, 5, 8, 9,12,13,
|
|
2, 3, 6, 7,10,11,14,15,
|
|
16,17,20,21,24,25,28,29,
|
|
18,19,22,23,26,27,30,31,
|
|
32,33,36,37,40,41,44,45,
|
|
34,35,38,39,42,43,46,47,
|
|
48,49,52,53,56,57,60,61,
|
|
50,51,54,55,58,59,62,63
|
|
};
|
|
|
|
static void StoreTexelByte(uint16_t *texel, uint32_t byteSelect, uint8_t byte)
|
|
{
|
|
if ((byteSelect & 1)) // write to LSB
|
|
*texel = (*texel & 0xFF00) | byte;
|
|
if ((byteSelect & 2)) // write to MSB
|
|
*texel = (*texel & 0x00FF) | (uint16_t(byte) << 8);
|
|
}
|
|
|
|
void CReal3D::StoreTexture(unsigned xPos, unsigned yPos, unsigned width, unsigned height, const uint16_t *texData, uint32_t header)
|
|
{
|
|
if ((header & 0x00800000)) // 16-bit textures
|
|
{
|
|
// Outer 2 loops: 8x8 tiles
|
|
for (uint32_t y = yPos; y < (yPos+height); y += 8)
|
|
{
|
|
for (uint32_t x = xPos; x < (xPos+width); x += 8)
|
|
{
|
|
// Inner 2 loops: 8x8 texels for the current tile
|
|
uint32_t destOffset = y*2048+x;
|
|
for (uint32_t yy = 0; yy < 8; yy++)
|
|
{
|
|
for (uint32_t xx = 0; xx < 8; xx++)
|
|
{
|
|
if (g_Config.gpuMultiThreaded)
|
|
MARK_DIRTY(textureRAMDirty, destOffset * 2);
|
|
textureRAM[destOffset++] = texData[decode[(yy*8+xx)^1]];
|
|
}
|
|
|
|
destOffset += 2048-8; // next line
|
|
}
|
|
texData += 8*8; // next tile
|
|
}
|
|
}
|
|
}
|
|
else // 8-bit textures
|
|
{
|
|
/*
|
|
* 8-bit textures appear to be unpacked into 16-bit words in the
|
|
* texture RAM. Oddly, the rows of the decoding table seem to be
|
|
* swapped.
|
|
*/
|
|
|
|
uint32_t byteSelect = (header>>21)&3; // which byte to unpack to
|
|
if (byteSelect == 3) // write to both?
|
|
DebugLog("Observed 8-bit texture with byte_select=3!");
|
|
|
|
// Outer 2 loops: 8x8 tiles
|
|
for (uint32_t y = yPos; y < (yPos+height); y += 8)
|
|
{
|
|
for (uint32_t x = xPos; x < (xPos+width); x += 8)
|
|
{
|
|
// Inner 2 loops: 8x8 texels for the current tile
|
|
uint32_t destOffset = y*2048+x;
|
|
for (uint32_t yy = 0; yy < 8; yy++)
|
|
{
|
|
for (uint32_t xx = 0; xx < 8; xx += 2)
|
|
{
|
|
uint8_t byte1 = texData[decode[(yy^1)*8+((xx+0)^1)]/2]>>8;
|
|
uint8_t byte2 = texData[decode[(yy^1)*8+((xx+1)^1)]/2]&0xFF;
|
|
if (g_Config.gpuMultiThreaded)
|
|
MARK_DIRTY(textureRAMDirty, destOffset * 2);
|
|
StoreTexelByte(&textureRAM[destOffset], byteSelect, byte1);
|
|
++destOffset;
|
|
if (g_Config.gpuMultiThreaded)
|
|
MARK_DIRTY(textureRAMDirty, destOffset * 2);
|
|
StoreTexelByte(&textureRAM[destOffset], byteSelect, byte2);
|
|
++destOffset;
|
|
}
|
|
destOffset += 2048-8;
|
|
}
|
|
texData += 8*8/2; // next tile
|
|
}
|
|
}
|
|
}
|
|
|
|
// Signal to renderer that textures have changed
|
|
// TO-DO: mipmaps? What if a game writes non-mipmap textures to mipmap area?
|
|
if (g_Config.gpuMultiThreaded)
|
|
{
|
|
// If multi-threaded, then queue calls to UploadTextures for render thread to perform at beginning of next frame
|
|
QueuedUploadTextures upl;
|
|
upl.x = xPos;
|
|
upl.y = yPos;
|
|
upl.width = width;
|
|
upl.height = height;
|
|
queuedUploadTextures.push_back(upl);
|
|
}
|
|
else
|
|
Render3D->UploadTextures(xPos, yPos, width, height);
|
|
}
|
|
|
|
// Texture data will be in little endian format
|
|
void CReal3D::UploadTexture(uint32_t header, const uint16_t *texData)
|
|
{
|
|
// Position: texture RAM is arranged as 2 2048x1024 texel sheets
|
|
uint32_t x = 32*(header&0x3F);
|
|
uint32_t y = 32*((header>>7)&0x1F);
|
|
uint32_t page = (header>>20)&1;
|
|
y += page*1024; // treat page as additional Y bit (one 2048x2048 sheet)
|
|
|
|
// Texture size and bit depth
|
|
uint32_t width = 32<<((header>>14)&7);
|
|
uint32_t height = 32<<((header>>17)&7);
|
|
uint32_t bytesPerTexel;
|
|
if ((header&0x00800000)) // 16 bits per texel
|
|
bytesPerTexel = 2;
|
|
else // 8 bits
|
|
{
|
|
bytesPerTexel = 1;
|
|
//printf("8-bit textures!\n");
|
|
}
|
|
|
|
// Mipmaps
|
|
uint32_t mipYPos = 32*((header>>7)&0x1F);
|
|
|
|
// Process texture data
|
|
DebugLog("Real3D: Texture upload: pos=(%d,%d) size=(%d,%d), %d-bit\n", x, y, width, height, bytesPerTexel*8);
|
|
//printf("Real3D: Texture upload: pos=(%d,%d) size=(%d,%d), %d-bit\n", x, y, width, height, bytesPerTexel*8);
|
|
switch ((header>>24)&0x0F)
|
|
{
|
|
case 0x00: // texture w/ mipmaps
|
|
{
|
|
StoreTexture(x, y, width, height, texData, header);
|
|
uint32_t mipWidth = width;
|
|
uint32_t mipHeight = height;
|
|
uint32_t mipNum = 0;
|
|
|
|
while((mipHeight>8) && (mipWidth>8))
|
|
{
|
|
if (bytesPerTexel == 1)
|
|
texData += (mipWidth*mipHeight)/2;
|
|
else
|
|
texData += (mipWidth*mipHeight);
|
|
mipWidth /= 2;
|
|
mipHeight /= 2;
|
|
uint32_t mipX = mipXBase[mipNum] + (x / mipDivisor[mipNum]);
|
|
uint32_t mipY = mipYBase[mipNum] + (mipYPos / mipDivisor[mipNum]);
|
|
if(page)
|
|
mipY += 1024;
|
|
mipNum++;
|
|
StoreTexture(mipX, mipY, mipWidth, mipHeight, (uint16_t *) texData, header);
|
|
}
|
|
break;
|
|
}
|
|
case 0x01: // texture w/out mipmaps
|
|
StoreTexture(x, y, width, height, texData, header);
|
|
break;
|
|
case 0x02: // mipmaps only
|
|
{
|
|
uint32_t mipWidth = width;
|
|
uint32_t mipHeight = height;
|
|
uint32_t mipNum = 0;
|
|
while((mipHeight>8) && (mipWidth>8))
|
|
{
|
|
mipWidth /= 2;
|
|
mipHeight /= 2;
|
|
uint32_t mipX = mipXBase[mipNum] + (x / mipDivisor[mipNum]);
|
|
uint32_t mipY = mipYBase[mipNum] + (mipYPos / mipDivisor[mipNum]);
|
|
if(page)
|
|
mipY += 1024;
|
|
mipNum++;
|
|
StoreTexture(mipX, mipY, mipWidth, mipHeight, texData, header);
|
|
if (bytesPerTexel == 1)
|
|
texData += (mipWidth*mipHeight)/2;
|
|
else
|
|
texData += (mipWidth*mipHeight);
|
|
}
|
|
break;
|
|
}
|
|
case 0x80: // MAME thinks these might be a gamma table
|
|
//break;
|
|
default: // unknown
|
|
DebugLog("Unknown texture format %02X\n", header>>24);
|
|
//printf("unknown texture format %02X\n", header>>24);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Basic Emulation Functions, Registers, Memory, and Texture FIFO
|
|
******************************************************************************/
|
|
|
|
void CReal3D::Flush(void)
|
|
{
|
|
commandPortWritten = true;
|
|
DebugLog("Real3D 88000000 written @ PC=%08X\n", ppc_get_pc());
|
|
|
|
// Upload textures (if any)
|
|
if (fifoIdx > 0)
|
|
{
|
|
for (uint32_t i = 0; i < fifoIdx; )
|
|
{
|
|
uint32_t size = 2+textureFIFO[i+0]/2;
|
|
size /= 4;
|
|
uint32_t header = textureFIFO[i+1]; // texture information header
|
|
|
|
// Spikeout seems to be uploading 0 length textures
|
|
if (0 == size)
|
|
{
|
|
DebugLog("Real3D: 0-length texture upload @ PC=%08X (%08X %08X %08X)\n", ppc_get_pc(), textureFIFO[i+0], textureFIFO[i+1], textureFIFO[i+2]);
|
|
break;
|
|
}
|
|
|
|
UploadTexture(header,(uint16_t *)&textureFIFO[i+2]);
|
|
DebugLog("Real3D: Texture upload completed: %X bytes (%X)\n", size*4, textureFIFO[i+0]);
|
|
i += size;
|
|
}
|
|
}
|
|
|
|
// Reset texture FIFO
|
|
fifoIdx = 0;
|
|
}
|
|
|
|
void CReal3D::WriteTextureFIFO(uint32_t data)
|
|
{
|
|
if (fifoIdx >= (0x100000/4))
|
|
{
|
|
if (!error)
|
|
ErrorLog("Overflow in Real3D texture FIFO!");
|
|
error = true;
|
|
}
|
|
else
|
|
textureFIFO[fifoIdx++] = data;
|
|
}
|
|
|
|
void CReal3D::WriteTexturePort(unsigned reg, uint32_t data)
|
|
{
|
|
if (step == 0x10)
|
|
{
|
|
uint32_t addr = data & 0xFFFFFF;
|
|
uint32_t num_words = (2+vrom[addr+0]/2) / 4;
|
|
if (!num_words)
|
|
{
|
|
DebugLog("Real3D: 0-length VROM texture upload @ PC=%08X (%08X)\n", ppc_get_pc(), data);
|
|
return;
|
|
}
|
|
for (uint32_t i = 0; i < num_words; i++)
|
|
WriteTextureFIFO(vrom[(addr + i) & 0xFFFFFF]);
|
|
}
|
|
else
|
|
{
|
|
if (m_vromTextureFIFOIdx == 2)
|
|
{
|
|
uint32_t addr = m_vromTextureFIFO[0];
|
|
uint32_t header = m_vromTextureFIFO[1];
|
|
UploadTexture(header, (const uint16_t *) &vrom[addr & 0xFFFFFF]);
|
|
m_vromTextureFIFOIdx = 0;
|
|
}
|
|
else
|
|
m_vromTextureFIFO[m_vromTextureFIFOIdx++] = data;
|
|
}
|
|
}
|
|
|
|
void CReal3D::WriteLowCullingRAM(uint32_t addr, uint32_t data)
|
|
{
|
|
if (g_Config.gpuMultiThreaded)
|
|
MARK_DIRTY(cullingRAMLoDirty, addr);
|
|
cullingRAMLo[addr/4] = data;
|
|
}
|
|
|
|
void CReal3D::WriteHighCullingRAM(uint32_t addr, uint32_t data)
|
|
{
|
|
if (g_Config.gpuMultiThreaded)
|
|
MARK_DIRTY(cullingRAMHiDirty, addr);
|
|
cullingRAMHi[addr/4] = data;
|
|
}
|
|
|
|
void CReal3D::WritePolygonRAM(uint32_t addr, uint32_t data)
|
|
{
|
|
if (g_Config.gpuMultiThreaded)
|
|
MARK_DIRTY(polyRAMDirty, addr);
|
|
polyRAM[addr/4] = data;
|
|
}
|
|
|
|
// Registers seem to range from 0x00 to around 0x3C but they are not understood
|
|
uint32_t CReal3D::ReadRegister(unsigned reg)
|
|
{
|
|
DebugLog("Real3D: Read reg %X\n", reg);
|
|
if (reg == 0)
|
|
{
|
|
uint32_t status = (ppc_total_cycles() >= statusChange ? 0x0 : 0x2);
|
|
return 0xFFFFFFFD|status;
|
|
}
|
|
else
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
uint32_t CReal3D::ReadPCIConfigSpace(unsigned device, unsigned reg, unsigned bits, unsigned offset)
|
|
{
|
|
uint32_t d;
|
|
|
|
if ((bits==8))
|
|
{
|
|
DebugLog("Real3D: %d-bit PCI read request for reg=%02X\n", bits, reg);
|
|
return 0;
|
|
}
|
|
|
|
// This is a little endian device, must return little endian words
|
|
switch (reg)
|
|
{
|
|
case 0x00: // Device ID and Vendor ID
|
|
d = FLIPENDIAN32(pciID);
|
|
switch (bits)
|
|
{
|
|
case 8:
|
|
d >>= (3-offset)*8; // offset will be 0-3; select appropriate byte
|
|
d &= 0xFF;
|
|
break;
|
|
case 16:
|
|
d >>= (2-offset)*8; // offset will be 0 or 2 only; select either high or low word
|
|
d &= 0xFFFF;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
DebugLog("Real3D: PCI ID read. Returning %X (%d-bits). PC=%08X, LR=%08X\n", d, bits, ppc_get_pc(), ppc_get_lr());
|
|
return d;
|
|
default:
|
|
DebugLog("Real3D: PCI read request for reg=%02X (%d-bit)\n", reg, bits);
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CReal3D::WritePCIConfigSpace(unsigned device, unsigned reg, unsigned bits, unsigned offset, uint32_t data)
|
|
{
|
|
DebugLog("Real3D: PCI %d-bit write request for reg=%02X, data=%08X\n", bits, reg, data);
|
|
}
|
|
|
|
void CReal3D::Reset(void)
|
|
{
|
|
error = false;
|
|
|
|
commandPortWritten = false;
|
|
commandPortWrittenRO = false;
|
|
|
|
queuedUploadTextures.clear();
|
|
queuedUploadTexturesRO.clear();
|
|
|
|
fifoIdx = 0;
|
|
m_vromTextureFIFOIdx = 0;
|
|
tapState = 0;
|
|
tapIDSize = 197;
|
|
dmaStatus = 0;
|
|
dmaUnknownReg = 0;
|
|
|
|
unsigned memSize = (g_Config.gpuMultiThreaded ? MEMORY_POOL_SIZE : MEM_POOL_SIZE_RW);
|
|
memset(memoryPool, 0, memSize);
|
|
memset(m_vromTextureFIFO, 0, sizeof(m_vromTextureFIFO));
|
|
|
|
DebugLog("Real3D reset\n");
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Configuration, Initialization, and Shutdown
|
|
******************************************************************************/
|
|
|
|
void CReal3D::AttachRenderer(IRender3D *Render3DPtr)
|
|
{
|
|
Render3D = Render3DPtr;
|
|
|
|
// If multi-threaded, attach read-only snapshots to renderer instead of real ones
|
|
if (g_Config.gpuMultiThreaded)
|
|
Render3D->AttachMemory(cullingRAMLoRO, cullingRAMHiRO, polyRAMRO, vrom, textureRAMRO);
|
|
else
|
|
Render3D->AttachMemory(cullingRAMLo, cullingRAMHi, polyRAM, vrom, textureRAM);
|
|
|
|
Render3D->SetStep(step);
|
|
|
|
DebugLog("Real3D attached a Render3D object\n");
|
|
}
|
|
|
|
void CReal3D::SetStep(int stepID)
|
|
{
|
|
step = stepID;
|
|
if ((step!=0x10) && (step!=0x15) && (step!=0x20) && (step!=0x21))
|
|
{
|
|
DebugLog("Real3D: Unrecognized stepping: %d.%d\n", (step>>4)&0xF, step&0xF);
|
|
step = 0x10;
|
|
}
|
|
|
|
// Set PCI ID
|
|
if (step < 0x20)
|
|
pciID = 0x16C311DB; // vendor 0x11DB = Sega
|
|
else
|
|
pciID = 0x178611DB;
|
|
|
|
// Pass to renderer
|
|
if (Render3D != NULL)
|
|
Render3D->SetStep(step);
|
|
|
|
DebugLog("Real3D set to Step %d.%d\n", (step>>4)&0xF, step&0xF);
|
|
}
|
|
|
|
bool CReal3D::Init(const uint8_t *vromPtr, IBus *BusObjectPtr, CIRQ *IRQObjectPtr, unsigned dmaIRQBit)
|
|
{
|
|
uint32_t memSize = (g_Config.gpuMultiThreaded ? MEMORY_POOL_SIZE : MEM_POOL_SIZE_RW);
|
|
float memSizeMB = (float)memSize/(float)0x100000;
|
|
|
|
// IRQ and bus objects
|
|
Bus = BusObjectPtr;
|
|
IRQ = IRQObjectPtr;
|
|
dmaIRQ = dmaIRQBit;
|
|
|
|
// Allocate all Real3D RAM regions
|
|
memoryPool = new(std::nothrow) uint8_t[memSize];
|
|
if (NULL == memoryPool)
|
|
return ErrorLog("Insufficient memory for Real3D object (needs %1.1f MB).", memSizeMB);
|
|
|
|
// Set up main pointers
|
|
cullingRAMLo = (uint32_t *) &memoryPool[OFFSET_8C];
|
|
cullingRAMHi = (uint32_t *) &memoryPool[OFFSET_8E];
|
|
polyRAM = (uint32_t *) &memoryPool[OFFSET_98];
|
|
textureRAM = (uint16_t *) &memoryPool[OFFSET_TEXRAM];
|
|
textureFIFO = (uint32_t *) &memoryPool[OFFSET_TEXFIFO];
|
|
|
|
// If multi-threaded, set up pointers for read-only snapshots and dirty page arrays too
|
|
if (g_Config.gpuMultiThreaded)
|
|
{
|
|
cullingRAMLoRO = (uint32_t *) &memoryPool[OFFSET_8C_RO];
|
|
cullingRAMHiRO = (uint32_t *) &memoryPool[OFFSET_8E_RO];
|
|
polyRAMRO = (uint32_t *) &memoryPool[OFFSET_98_RO];
|
|
textureRAMRO = (uint16_t *) &memoryPool[OFFSET_TEXRAM_RO];
|
|
cullingRAMLoDirty = (uint8_t *) &memoryPool[OFFSET_8C_DIRTY];
|
|
cullingRAMHiDirty = (uint8_t *) &memoryPool[OFFSET_8E_DIRTY];
|
|
polyRAMDirty = (uint8_t *) &memoryPool[OFFSET_98_DIRTY];
|
|
textureRAMDirty = (uint8_t *) &memoryPool[OFFSET_TEXRAM_DIRTY];
|
|
}
|
|
|
|
// VROM pointer passed to us
|
|
vrom = (uint32_t *) vromPtr;
|
|
|
|
DebugLog("Initialized Real3D (allocated %1.1f MB)\n", memSizeMB);
|
|
return OKAY;
|
|
}
|
|
|
|
CReal3D::CReal3D(void)
|
|
{
|
|
Render3D = NULL;
|
|
memoryPool = NULL;
|
|
cullingRAMLo = NULL;
|
|
cullingRAMHi = NULL;
|
|
polyRAM = NULL;
|
|
textureRAM = NULL;
|
|
textureFIFO = NULL;
|
|
vrom = NULL;
|
|
error = false;
|
|
fifoIdx = 0;
|
|
tapState = 0;
|
|
tapIDSize = 197;
|
|
m_vromTextureFIFO[0] = 0;
|
|
m_vromTextureFIFO[1] = 0;
|
|
m_vromTextureFIFOIdx = 0;
|
|
DebugLog("Built Real3D\n");
|
|
}
|
|
|
|
/*
|
|
* CReal3D::~CReal3D(void):
|
|
*
|
|
* Destructor.
|
|
*/
|
|
CReal3D::~CReal3D(void)
|
|
{
|
|
// Dump memory
|
|
#if 0
|
|
FILE *fp;
|
|
fp = fopen("8c000000", "wb");
|
|
if (NULL != fp)
|
|
{
|
|
fwrite(cullingRAMLo, sizeof(uint8_t), 0x400000, fp);
|
|
fclose(fp);
|
|
printf("dumped %s\n", "8c000000");
|
|
}
|
|
else
|
|
printf("unable to dump %s\n", "8c000000");
|
|
fp = fopen("8e000000", "wb");
|
|
if (NULL != fp)
|
|
{
|
|
fwrite(cullingRAMHi, sizeof(uint8_t), 0x100000, fp);
|
|
fclose(fp);
|
|
printf("dumped %s\n", "8e000000");
|
|
}
|
|
else
|
|
printf("unable to dump %s\n", "8e000000");
|
|
fp = fopen("98000000", "wb");
|
|
if (NULL != fp)
|
|
{
|
|
fwrite(polyRAM, sizeof(uint8_t), 0x400000, fp);
|
|
fclose(fp);
|
|
printf("dumped %s\n", "98000000");
|
|
}
|
|
else
|
|
printf("unable to dump %s\n", "98000000");
|
|
fp = fopen("texram", "wb");
|
|
if (NULL != fp)
|
|
{
|
|
fwrite(textureRAM, sizeof(uint8_t), 0x800000, fp);
|
|
fclose(fp);
|
|
printf("dumped %s\n", "texram");
|
|
}
|
|
else
|
|
printf("unable to dump %s\n", "texram");
|
|
#endif
|
|
|
|
Render3D = NULL;
|
|
if (memoryPool != NULL)
|
|
{
|
|
delete [] memoryPool;
|
|
memoryPool = NULL;
|
|
}
|
|
cullingRAMLo = NULL;
|
|
cullingRAMHi = NULL;
|
|
polyRAM = NULL;
|
|
textureRAM = NULL;
|
|
textureFIFO = NULL;
|
|
vrom = NULL;
|
|
DebugLog("Destroyed Real3D\n");
|
|
}
|