mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 22:05:38 +00:00
109 lines
4.9 KiB
C
109 lines
4.9 KiB
C
/**
|
|
** Supermodel
|
|
** A Sega Model 3 Arcade Emulator.
|
|
** Copyright 2011 Bart Trzynadlowski, Nik Henson
|
|
**
|
|
** This file is part of Supermodel.
|
|
**
|
|
** Supermodel is free software: you can redistribute it and/or modify it under
|
|
** the terms of the GNU General Public License as published by the Free
|
|
** Software Foundation, either version 3 of the License, or (at your option)
|
|
** any later version.
|
|
**
|
|
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
** more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License along
|
|
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
/*
|
|
* Games.h
|
|
*
|
|
* Header file containing Model 3 game and ROM file information.
|
|
*/
|
|
|
|
#ifndef INCLUDED_GAMES_H
|
|
#define INCLUDED_GAMES_H
|
|
|
|
|
|
#include "ROMLoad.h" // ROMInfo structure
|
|
|
|
|
|
/******************************************************************************
|
|
Definitions
|
|
******************************************************************************/
|
|
|
|
// Input flags
|
|
#define GAME_INPUT_COMMON 0x000000001 // game has common controls
|
|
#define GAME_INPUT_VEHICLE 0x000000002 // game has vehicle controls
|
|
#define GAME_INPUT_JOYSTICK1 0x000000004 // game has joystick 1
|
|
#define GAME_INPUT_JOYSTICK2 0x000000008 // game has joystick 2
|
|
#define GAME_INPUT_FIGHTING 0x000000010 // game has fighting game controls
|
|
#define GAME_INPUT_VR4 0x000000020 // game has four VR view buttons
|
|
#define GAME_INPUT_VIEWCHANGE 0x000000040 // game has single view change button
|
|
#define GAME_INPUT_SHIFT4 0x000000080 // game has 4-speed shifter
|
|
#define GAME_INPUT_SHIFTUPDOWN 0x000000100 // game has up/down shifter
|
|
#define GAME_INPUT_HANDBRAKE 0x000000200 // game has handbrake
|
|
#define GAME_INPUT_HARLEY 0x000000400 // game has Harley Davidson controls
|
|
#define GAME_INPUT_GUN1 0x000000800 // game has light gun 1
|
|
#define GAME_INPUT_GUN2 0x000001000 // game has light gun 2
|
|
#define GAME_INPUT_ANALOG_JOYSTICK 0x000002000 // game has analog joystick
|
|
#define GAME_INPUT_TWIN_JOYSTICKS 0x000004000 // game has twin joysticks
|
|
#define GAME_INPUT_SOCCER 0x000008000 // game has soccer controls
|
|
#define GAME_INPUT_SPIKEOUT 0x000010000 // game has Spikeout buttons
|
|
#define GAME_INPUT_ANALOG_GUN1 0x000020000 // game has analog gun 1
|
|
#define GAME_INPUT_ANALOG_GUN2 0x000040000 // game has analog gun 2
|
|
#define GAME_INPUT_SKI 0x000080000 // game has ski controls
|
|
#define GAME_INPUT_MAGTRUCK 0x000100000 // game has magical truck controls
|
|
#define GAME_INPUT_FISHING 0x000200000 // game has fishing controls
|
|
#define GAME_INPUT_ALL 0x0003FFFFF
|
|
|
|
|
|
/******************************************************************************
|
|
Data Structures
|
|
******************************************************************************/
|
|
|
|
/*
|
|
* GameInfo:
|
|
*
|
|
* Describes a Model 3 game. List is terminated when title == NULL.
|
|
*/
|
|
struct GameInfo
|
|
{
|
|
// Game information
|
|
const char id[10]; // 9-character game identifier (also serves as zip archive file name)
|
|
const char *parent; // parent game identifier
|
|
const char *title; // complete game title
|
|
const char *mfgName; // name of manufacturer
|
|
unsigned year; // year released (in decimal)
|
|
int step; // Model 3 hardware stepping: 0x10 = 1.0, 0x15 = 1.5, 0x20 = 2.0, 0x21 = 2.1
|
|
uint32_t cromSize; // size of fixed CROM (up to 8 MB)
|
|
bool mirrorLow64MB; // mirror low 64 MB of banked CROM space to upper 64 MB
|
|
uint32_t vromSize; // size of video ROMs (32 or 64 MB; if 32 MB, will have to be mirrored)
|
|
uint32_t sampleSize; // size of sample ROMS (8 or 16 MB; if 8 MB, will have to be mirrored)
|
|
uint32_t inputFlags; // game input types
|
|
int mpegBoard; // MPEG music board type: 0 = none, 1 = DSB1 (Z80), 2 = DSB2 (68K).
|
|
bool driveBoard; // drive board (supported if true)
|
|
uint32_t encryptionKey; // security board encryption device key (or 0 if not applicable)
|
|
|
|
// ROM files
|
|
struct ROMInfo ROM[48];
|
|
};
|
|
|
|
|
|
/******************************************************************************
|
|
Model 3 Game List
|
|
|
|
All games supported by Supermodel. All ROMs are loaded according to their
|
|
native endianness. That is, the PowerPC ROMs are loaded just as a real
|
|
PowerPC would see them. The emulator may reorder the bytes on its own for
|
|
performance reasons (but the ROMs are not specified that way here).
|
|
******************************************************************************/
|
|
|
|
extern const struct GameInfo g_Model3GameList[];
|
|
|
|
|
|
#endif // INCLUDED_GAMES_H
|