Supermodel/Src/OSD
2016-04-28 01:27:35 +00:00
..
SDL Fixed polygon header bit analysis code: was forgetting to swap GL buffer back to retrieve pixels from last rendered frame 2016-04-28 01:27:35 +00:00
Windows Fixed compilation errors involving min and max functions 2016-03-21 04:07:32 +00:00
Audio.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Logger.h Include Version.h 2016-03-22 03:41:00 +00:00
Outputs.cpp Changed output "Pause" to "pause", as it is spelled in MAME, for MAMEHooker. 2012-09-06 05:38:35 +00:00
Outputs.h Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
Thread.h Added CThread::Sleep && CThread::GetTicks methods 2012-01-16 22:07:17 +00:00
Video.h Added OSD/Video.h to provide OSD-dependent video functionality. The static functions in here get called by Model3.cpp from within the render thread so that any OSD related rendering can also be run in parallel for a further speed increase. 2012-02-13 23:37:48 +00:00