mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-24 06:35:41 +00:00
9ffce8b92a
Making changes to a header file should no longer force the entire project to recompile.
337 lines
8.9 KiB
C++
337 lines
8.9 KiB
C++
/**
|
|
** Supermodel
|
|
** A Sega Model 3 Arcade Emulator.
|
|
** Copyright 2011 Bart Trzynadlowski, Nik Henson
|
|
**
|
|
** This file is part of Supermodel.
|
|
**
|
|
** Supermodel is free software: you can redistribute it and/or modify it under
|
|
** the terms of the GNU General Public License as published by the Free
|
|
** Software Foundation, either version 3 of the License, or (at your option)
|
|
** any later version.
|
|
**
|
|
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
** more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License along
|
|
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
/*
|
|
* CTextureRefs.cpp
|
|
*
|
|
* Class that tracks unique texture references, eg in a cached model.
|
|
*
|
|
* Texture references are stored internally as a 27-bit field (3 bits for format, 6 bits each for x, y, width & height) to save space.
|
|
*
|
|
* A pre-allocated array is used for storing up to TEXREFS_ARRAY_SIZE texture references. When that limit is exceeded, it switches
|
|
* to using a hashset to store the texture references, but this requires extra memory allocation.
|
|
*/
|
|
|
|
#include "TextureRefs.h"
|
|
|
|
#include "Supermodel.h"
|
|
#include "Legacy3D.h"
|
|
|
|
namespace Legacy3D {
|
|
|
|
CTextureRefs::CTextureRefs() : m_size(0), m_hashCapacity(0), m_hashEntries(NULL)
|
|
{
|
|
//
|
|
}
|
|
|
|
CTextureRefs::~CTextureRefs()
|
|
{
|
|
DeleteAllHashEntries();
|
|
}
|
|
|
|
unsigned CTextureRefs::GetSize() const
|
|
{
|
|
return m_size;
|
|
}
|
|
|
|
void CTextureRefs::Clear()
|
|
{
|
|
// Delete all hash entries
|
|
DeleteAllHashEntries();
|
|
m_size = 0;
|
|
m_hashCapacity = 0;
|
|
m_hashEntries = NULL;
|
|
}
|
|
|
|
bool CTextureRefs::ContainsRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height)
|
|
{
|
|
// Pack texture reference into bitfield
|
|
unsigned texRef = (fmt&7)<<24|(x&0x7E0)<<13|(y&0x7E0)<<7|(width&0x7E0)<<1|(height&0x7E0)>>5;
|
|
|
|
// Check if using array or hashset
|
|
if (m_size <= TEXREFS_ARRAY_SIZE)
|
|
{
|
|
// See if texture reference held in array
|
|
for (unsigned i = 0; i < m_size; i++)
|
|
{
|
|
if (texRef == m_array[i])
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
else
|
|
// See if texture reference held in hashset
|
|
return HashContains(texRef);
|
|
}
|
|
|
|
bool CTextureRefs::AddRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height)
|
|
{
|
|
// Pack texture reference into bitfield
|
|
unsigned texRef = (fmt&7)<<24|(x&0x7E0)<<13|(y&0x7E0)<<7|(width&0x7E0)<<1|(height&0x7E0)>>5;
|
|
|
|
// Check if using array or hashset
|
|
if (m_size <= TEXREFS_ARRAY_SIZE)
|
|
{
|
|
// See if already held in array, if so nothing to do
|
|
for (unsigned i = 0; i < m_size; i++)
|
|
{
|
|
if (texRef == m_array[i])
|
|
return true;
|
|
}
|
|
// If not, check if array is full
|
|
if (m_size == TEXREFS_ARRAY_SIZE)
|
|
{
|
|
// If so, set initial hashset capacity to 47 to initialize it
|
|
UpdateHashCapacity(47);
|
|
// Copy array into hashset
|
|
for (unsigned i = 0; i < TEXREFS_ARRAY_SIZE; i++)
|
|
AddToHash(m_array[i]);
|
|
// Add texture reference to hashset
|
|
AddToHash(texRef);
|
|
}
|
|
else
|
|
{
|
|
// Add texture reference to array
|
|
m_array[m_size] = texRef;
|
|
m_size++;
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
// Add texture reference to hashset
|
|
return AddToHash(texRef);
|
|
}
|
|
|
|
bool CTextureRefs::RemoveRef(unsigned fmt, unsigned x, unsigned y, unsigned width, unsigned height)
|
|
{
|
|
// Pack texture reference into bitfield
|
|
unsigned texRef = (fmt&7)<<24|(x&0x7E0)<<13|(y&0x7E0)<<7|(width&0x7E0)<<1|(height&0x7E0)>>5;
|
|
|
|
// Check if using array or hashset
|
|
if (m_size <= TEXREFS_ARRAY_SIZE)
|
|
{
|
|
for (unsigned i = 0; i < m_size; i++)
|
|
{
|
|
if (texRef == m_array[i])
|
|
{
|
|
for (unsigned j = i + 1; j < m_size; j++)
|
|
m_array[j - 1] = m_array[j];
|
|
m_size--;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Remove texture reference from hashset
|
|
bool removed = RemoveFromHash(texRef);
|
|
|
|
// See if should switch back to array
|
|
if (m_size == TEXREFS_ARRAY_SIZE)
|
|
{
|
|
// Loop through all hash entries and copy texture references into array
|
|
unsigned j = 0;
|
|
for (unsigned i = 0; i < m_hashCapacity; i++)
|
|
{
|
|
for (HashEntry *entry = m_hashEntries[i]; entry; entry = entry->nextEntry)
|
|
m_array[j++] = entry->texRef;
|
|
}
|
|
// Delete all hash entries
|
|
DeleteAllHashEntries();
|
|
}
|
|
return removed;
|
|
}
|
|
}
|
|
|
|
void CTextureRefs::DecodeAllTextures(CLegacy3D *Render3D)
|
|
{
|
|
// Check if using array or hashset
|
|
if (m_size <= TEXREFS_ARRAY_SIZE)
|
|
{
|
|
// Loop through elements in array and call CLegacy3D::DecodeTexture
|
|
for (unsigned i = 0; i < m_size; i++)
|
|
{
|
|
// Unpack texture reference from bitfield
|
|
unsigned texRef = m_array[i];
|
|
unsigned fmt = texRef>>24;
|
|
unsigned x = (texRef>>13)&0x7E0;
|
|
unsigned y = (texRef>>7)&0x7E0;
|
|
unsigned width = (texRef>>1)&0x7E0;
|
|
unsigned height = (texRef<<5)&0x7E0;
|
|
Render3D->DecodeTexture(fmt, x, y, width, height);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Loop through all hash entriesa and call CLegacy3D::DecodeTexture
|
|
for (unsigned i = 0; i < m_hashCapacity; i++)
|
|
{
|
|
for (HashEntry *entry = m_hashEntries[i]; entry; entry = entry->nextEntry)
|
|
{
|
|
// Unpack texture reference from bitfield
|
|
unsigned texRef = entry->texRef;
|
|
unsigned fmt = texRef>>24;
|
|
unsigned x = (texRef>>13)&0x7E0;
|
|
unsigned y = (texRef>>7)&0x7E0;
|
|
unsigned width = (texRef>>1)&0x7E0;
|
|
unsigned height = (texRef<<5)&0x7E0;
|
|
Render3D->DecodeTexture(fmt, x, y, width, height);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CTextureRefs::UpdateHashCapacity(unsigned capacity)
|
|
{
|
|
unsigned oldCapacity = m_hashCapacity;
|
|
HashEntry **oldEntries = m_hashEntries;
|
|
// Update capacity and create new empty entries array
|
|
m_hashCapacity = capacity;
|
|
m_hashEntries = new(std::nothrow) HashEntry*[capacity];
|
|
if (!m_hashEntries)
|
|
return false;
|
|
memset(m_hashEntries, 0, capacity * sizeof(HashEntry*));
|
|
if (oldEntries)
|
|
{
|
|
// Redistribute entries into new entries array
|
|
for (unsigned i = 0; i < oldCapacity; i++)
|
|
{
|
|
HashEntry *entry = oldEntries[i];
|
|
while (entry)
|
|
{
|
|
HashEntry *nextEntry = entry->nextEntry;
|
|
unsigned hash = entry->texRef % capacity;
|
|
entry->nextEntry = m_hashEntries[hash];
|
|
m_hashEntries[hash] = entry;
|
|
entry = nextEntry;
|
|
}
|
|
}
|
|
// Delete old entries array
|
|
delete[] oldEntries;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
HashEntry *CTextureRefs::CreateHashEntry(unsigned texRef, bool &hashCapacityUpdated)
|
|
{
|
|
// Update size and increase hash capacity if required
|
|
m_size++;
|
|
hashCapacityUpdated = m_size >= m_hashCapacity;
|
|
if (hashCapacityUpdated)
|
|
{
|
|
if (m_hashCapacity < 89)
|
|
UpdateHashCapacity(89); // Capacity of 89 gives good sequence of mostly prime capacities (89, 179, 359, 719, 1439, 2879 etc)
|
|
else
|
|
UpdateHashCapacity(2 * m_hashCapacity + 1);
|
|
}
|
|
return new(std::nothrow) HashEntry(texRef);
|
|
}
|
|
|
|
void CTextureRefs::DeleteHashEntry(HashEntry *entry)
|
|
{
|
|
// Update size and delete hash entry
|
|
m_size--;
|
|
delete entry;
|
|
}
|
|
|
|
void CTextureRefs::DeleteAllHashEntries()
|
|
{
|
|
if (!m_hashEntries)
|
|
return;
|
|
// Delete all hash entries and their storage
|
|
for (unsigned i = 0; i < m_hashCapacity; i++)
|
|
{
|
|
HashEntry *entry = m_hashEntries[i];
|
|
if (entry)
|
|
delete entry;
|
|
}
|
|
delete[] m_hashEntries;
|
|
}
|
|
|
|
bool CTextureRefs::AddToHash(unsigned texRef)
|
|
{
|
|
// Convert texture reference to hash value
|
|
unsigned hash = texRef % m_hashCapacity;
|
|
// Loop through linked list for hash value and see if have texture reference already
|
|
HashEntry *headEntry = m_hashEntries[hash];
|
|
HashEntry *entry = headEntry;
|
|
while (entry && texRef != entry->texRef)
|
|
entry = entry->nextEntry;
|
|
// If found, nothing to do
|
|
if (entry)
|
|
return true;
|
|
// Otherwise, create new hash entry for texture reference
|
|
bool hashCapacityUpdated;
|
|
entry = CreateHashEntry(texRef, hashCapacityUpdated);
|
|
// If couldn't create entry (ie out of memory), let caller know
|
|
if (!entry)
|
|
return false;
|
|
if (hashCapacityUpdated)
|
|
{
|
|
// If hash capacity was increased recalculate hash value
|
|
hash = texRef % m_hashCapacity;
|
|
headEntry = m_hashEntries[hash];
|
|
}
|
|
// Store hash entry in linked list for hash value
|
|
entry->nextEntry = headEntry;
|
|
m_hashEntries[hash] = entry;
|
|
return true;
|
|
}
|
|
|
|
bool CTextureRefs::RemoveFromHash(unsigned texRef)
|
|
{
|
|
// Convert texture reference to hash value
|
|
unsigned hash = texRef % m_hashCapacity;
|
|
// Loop through linked list for hash value and see if have texture reference
|
|
HashEntry *entry = m_hashEntries[hash];
|
|
HashEntry *prevEntry = NULL;
|
|
while (entry && texRef != entry->texRef)
|
|
{
|
|
prevEntry = entry;
|
|
entry = entry->nextEntry;
|
|
}
|
|
// If not found, nothing to do
|
|
if (!entry)
|
|
return false;
|
|
// Otherwise, remove entry from linked list for hash value
|
|
if (prevEntry)
|
|
prevEntry->nextEntry = entry->nextEntry;
|
|
else
|
|
m_hashEntries[hash] = entry->nextEntry;
|
|
// Delete hash entry storage
|
|
DeleteHashEntry(entry);
|
|
return true;
|
|
}
|
|
|
|
bool CTextureRefs::HashContains(unsigned texRef) const
|
|
{
|
|
// Convert texture reference to hash value
|
|
unsigned hash = texRef % m_hashCapacity;
|
|
// Loop through linked list for hash value and see if have texture reference
|
|
HashEntry *entry = m_hashEntries[hash];
|
|
while (entry && texRef != entry->texRef)
|
|
entry = entry->nextEntry;
|
|
return !!entry;
|
|
}
|
|
|
|
} // Legacy3D
|