mirror of
https://github.com/RetroDECK/Supermodel.git
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11d1d61bc2
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
201 lines
4.5 KiB
C++
201 lines
4.5 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* SoundBoard.h
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*
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* Header file defining the CSoundBoard class: Model 3 audio subsystem.
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*/
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#ifndef INCLUDED_SOUNDBOARD_H
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#define INCLUDED_SOUNDBOARD_H
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#include "Types.h"
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#include "CPU/Bus.h"
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#include "Model3/DSB.h"
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/*
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* CSoundBoardConfig:
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*
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* Settings used by CSoundBoard.
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*/
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class CSoundBoardConfig
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{
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public:
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bool emulateSCSP; // SCSP emulation (enabled if true)
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// Defaults
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CSoundBoardConfig(void)
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{
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emulateSCSP = true;
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}
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};
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/*
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* CSoundBoard:
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*
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* Model 3 sound board (68K CPU + 2 x SCSP).
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*/
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class CSoundBoard: public CBus
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{
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public:
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/*
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* Read8(addr):
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* Read16(addr):
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* Read32(addr):
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* Read64(addr):
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*
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* Read a byte, 16-bit word, or 32-bit long word from the 68K address
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* space.
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*
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* Parameters:
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* addr Address to read.
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*
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* Returns:
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* Data at the address.
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*/
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UINT8 Read8(UINT32 addr);
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UINT16 Read16(UINT32 addr);
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UINT32 Read32(UINT32 addr);
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/*
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* Write8(addr, data):
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* Write16(addr, data):
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* Write32(addr, data):
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*
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* Write a byte, word, or long word to the 68K address space.
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*
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* Parameters:
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* addr Address to write.
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* data Data to write.
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*/
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void Write8(UINT32 addr, UINT8 data);
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void Write16(UINT32 addr, UINT16 data);
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void Write32(UINT32 addr, UINT32 data);
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/*
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* WriteMIDIPort(data):
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*
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* Writes to the sound board MIDI port.
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*
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* Parameters:
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* data Byte to write to MIDI port.
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*/
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void WriteMIDIPort(UINT8 data);
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/*
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* SaveState(SaveState):
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*
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* Saves an image of the current device state.
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*
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* Parameters:
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* SaveState Block file to save state information to.
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*/
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void SaveState(CBlockFile *SaveState);
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/*
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* LoadState(SaveState):
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*
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* Loads and a state image.
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*
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* Parameters:
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* SaveState Block file to load state information from.
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*/
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void LoadState(CBlockFile *SaveState);
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/*
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* RunFrame(void):
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*
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* Runs the sound board for one frame, updating sound in the process.
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*/
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void RunFrame(void);
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/*
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* Reset(void):
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*
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* Resets the sound board.
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*/
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void Reset(void);
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/*
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* AttachDSB(CDSB *DSBPtr):
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*
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* Connects a Digital Sound Board. The sound board passes MIDI commands,
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* resets the board, and runs it each frame to generate audio. If there is
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* no DSB, this function does not need to be called.
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*
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* Parameters:
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* DSBPtr Pointer to DSB object.
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*/
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void AttachDSB(CDSB *DSBPtr);
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/*
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* Init(soundROMPtr, sampleROMPtr):
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*
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* One-time initialization. Must be called prior to all other members.
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*
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* Parameters:
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* soundROMPtr Pointer to sound ROM (68K program).
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* sampleROMPtr Pointer to sample ROM.
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*
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* Returns:
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* OKAY if successful, FAIL if unable to allocate memory. Prints own
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* error messages.
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*/
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bool Init(const UINT8 *soundROMPtr, const UINT8 *sampleROMPtr);
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/*
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* CSoundBoard(void):
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* ~CSoundBoard(void):
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*
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* Constructor and destructor.
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*/
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CSoundBoard(void);
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~CSoundBoard(void);
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private:
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// Private helper functions
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void UpdateROMBanks(void);
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// Digital Sound Board
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CDSB *DSB;
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// 68K context
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M68KCtx M68K;
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// Sound board memory
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const UINT8 *soundROM; // 68K program ROM (passed in from parent object)
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const UINT8 *sampleROM; // 68K sample ROM (passed in from parent object)
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const UINT8 *sampleBankLo; // sample ROM bank switching
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const UINT8 *sampleBankHi;
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UINT8 *memoryPool; // single allocated region for all sound board RAM
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UINT8 *ram1, *ram2; // SCSP1 and SCSP2 RAM
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// Registers
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UINT8 ctrlReg; // control register: ROM banking
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// Audio
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INT16 *audioL, *audioR; // left and right audio channels (1/60th second, 44.1 KHz)
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};
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#endif // INCLUDED_SOUNDBOARD_H
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