Supermodel/Src
2020-07-01 17:51:21 +00:00
..
CPU silence a few casting warnings 2020-07-01 17:51:21 +00:00
Debugger -Added support for specifying multiple sections simultaneously in INI 2019-01-20 08:02:01 +00:00
Graphics The translator map seems to work with paletted colour values too, and the result is not clamped. Colours are passed to the GPU as unsigned bytes to multiplying by 16 will overflow, so we do the logic in the shader. If we passed floats we could skip the shader logic. 2020-05-11 09:05:46 +00:00
Inputs fix output values 2020-06-08 10:14:03 +00:00
Model3 Netboard related : Define a new hardware line in games.xml 2020-07-01 15:56:21 +00:00
Network Netboard related : Define a new hardware line in games.xml 2020-07-01 15:56:21 +00:00
OSD custom resolution bug fix 2020-04-24 07:04:41 +00:00
Pkgs Previous mpeg audio code worked for me in debug mode, but the release build had some serious corruption issues when being built in visual studio. Replaced the old spaghetti code with a more modern implementation. 2019-02-21 14:56:25 +00:00
Sound Fix possible negative pointer arithmetic which was causing the music to wrap around. 2019-02-22 01:00:41 +00:00
Util -Added support for specifying multiple sections simultaneously in INI 2019-01-20 08:02:01 +00:00
BlockFile.cpp Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
BlockFile.h Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
Game.h Netboard related : Define a new hardware line in games.xml 2020-07-01 15:56:21 +00:00
GameLoader.cpp Netboard related : Define a new hardware line in games.xml 2020-07-01 15:56:21 +00:00
GameLoader.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
ROMSet.cpp add missing include 2017-04-08 21:01:11 +00:00
ROMSet.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
Supermodel.h Previous mpeg audio code worked for me in debug mode, but the release build had some serious corruption issues when being built in visual studio. Replaced the old spaghetti code with a more modern implementation. 2019-02-21 14:56:25 +00:00
Version.h Inconsequential typo 2018-03-26 23:02:30 +00:00