Supermodel/Src
2017-03-24 13:38:20 +00:00
..
CPU Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
Debugger Debugger compilation fixed: CBus -> IBus 2016-04-11 03:39:19 +00:00
Graphics Originally to do mipmapping, I just used the base texture and then let the h/w automatically generate the mipmap chain. I wasn't sure the real3d api even exposed to the programmer the ability to directly set the mipmap data. Anyway, as pointed out by HarryTuttle scud actually uses darker mipmaps for an effect on the water. This patch uses the uses the actual mipmap data from the real3d memory. Only tested scud, so hopefully I didn't cause any cataclysmic errors :) 2017-03-24 13:38:20 +00:00
Inputs Hooked up Sega Bass Fishing / Get Bass controls 2016-05-26 04:13:22 +00:00
Model3 use 32bit types 2017-03-23 17:18:33 +00:00
OSD fix scissor code for native resolution (thanks HarryTuttle) 2017-03-22 20:38:44 +00:00
Pkgs Adding tinyxml2 lib 2016-07-07 05:05:27 +00:00
Sound Added front/rear speaker balance (actually the master/slave SCSP balance). Balance setting is stored in CSoundBoardConfig and can be set on the command line (-balance) or config file (Balance). Valid range is 100 (front speaker volume doubled, rear muted) to -100. The default is 0, both sets at full volume. Balance is applied in the SCSP core before overall sound and music volume settings. 2012-02-09 07:58:07 +00:00
Util Added RGBA4 format to BMP file writer 2016-09-07 01:25:27 +00:00
BlockFile.cpp Whitespace, cstdint types 2016-04-02 21:32:28 +00:00
BlockFile.h Whitespace, cstdint types 2016-04-02 21:32:28 +00:00
Config.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Config.h CRender3D -> CLegacy3D 2016-03-21 23:22:26 +00:00
Game.cpp Updated game loader to make use of latest changes to config tree: generic value types and eliminated pointers 2016-08-24 04:13:23 +00:00
Game.h Updated game loader to make use of latest changes to config tree: generic value types and eliminated pointers 2016-08-24 04:13:23 +00:00
Games.cpp Hooked up Sega Bass Fishing / Get Bass controls 2016-05-26 04:13:22 +00:00
Games.h Hooked up Sega Bass Fishing / Get Bass controls 2016-05-26 04:13:22 +00:00
INIFile.cpp Update project to vs 2013. Clean compile warnings 2016-03-22 12:30:23 +00:00
INIFile.h Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
ROMLoad.cpp Added encryption keys, converted to cstdint types, fixed whitespace 2016-04-02 21:33:33 +00:00
ROMLoad.h Added encryption keys, converted to cstdint types, fixed whitespace 2016-04-02 21:33:33 +00:00
Supermodel.h Update Supermodel.h with graphics path and moved version string to separate header file 2016-03-21 23:20:32 +00:00
Version.h Update Supermodel.h with graphics path and moved version string to separate header file 2016-03-21 23:20:32 +00:00