mirror of
https://github.com/RetroDECK/Supermodel.git
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120 lines
4.5 KiB
C
120 lines
4.5 KiB
C
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Shaders2D.h
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*
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* Header file containing the 2D vertex and fragment shaders.
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*/
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#ifndef INCLUDED_SHADERS2D_H
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#define INCLUDED_SHADERS2D_H
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// Vertex shader
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static const char vertexShaderSource[] =
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{
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"/** \n"
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" ** Supermodel \n"
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" ** A Sega Model 3 Arcade Emulator. \n"
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" ** Copyright 2011 Bart Trzynadlowski \n"
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" ** \n"
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" ** This file is part of Supermodel. \n"
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" ** \n"
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" ** Supermodel is free software: you can redistribute it and/or modify it under \n"
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" ** the terms of the GNU General Public License as published by the Free \n"
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" ** Software Foundation, either version 3 of the License, or (at your option) \n"
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" ** any later version. \n"
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" ** \n"
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" ** Supermodel is distributed in the hope that it will be useful, but WITHOUT \n"
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" ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or \n"
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" ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for \n"
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" ** more details. \n"
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" ** \n"
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" ** You should have received a copy of the GNU General Public License along \n"
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" ** with Supermodel. If not, see <http://www.gnu.org/licenses/>. \n"
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" **/ \n"
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"\n"
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"/* \n"
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" * Vertex2D.glsl \n"
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" * \n"
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" * Vertex shader for 2D tilemap rendering. \n"
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" */ \n"
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" \n"
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"#version 120 \n"
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"\n"
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"void main(void) \n"
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"{ \n"
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" gl_TexCoord[0] = gl_MultiTexCoord0; \n"
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" gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; \n"
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"}\n"
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};
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// Fragment shader
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static const char fragmentShaderSource[] =
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{
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"/** \n"
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" ** Supermodel \n"
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" ** A Sega Model 3 Arcade Emulator. \n"
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" ** Copyright 2011 Bart Trzynadlowski \n"
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" ** \n"
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" ** This file is part of Supermodel. \n"
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" ** \n"
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" ** Supermodel is free software: you can redistribute it and/or modify it under \n"
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" ** the terms of the GNU General Public License as published by the Free \n"
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" ** Software Foundation, either version 3 of the License, or (at your option) \n"
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" ** any later version. \n"
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" ** \n"
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" ** Supermodel is distributed in the hope that it will be useful, but WITHOUT \n"
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" ** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or \n"
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" ** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for \n"
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" ** more details. \n"
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" ** \n"
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" ** You should have received a copy of the GNU General Public License along \n"
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" ** with Supermodel. If not, see <http://www.gnu.org/licenses/>. \n"
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" **/ \n"
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"\n"
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"/* \n"
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" * Fragment2D.glsl \n"
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" * \n"
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" * Fragment shader for 2D tilemap rendering. \n"
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" */ \n"
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"\n"
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"#version 120 \n"
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"\n"
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"// Global uniforms \n"
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"uniform sampler2D textureMap; // 512x512 layer surface \n"
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"uniform vec3 colorOffset; // color offset for this layer \n"
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"\n"
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"/* \n"
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" * main(): \n"
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" * \n"
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" * Fragment shader entry point. \n"
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" */ \n"
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"\n"
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"void main(void) \n"
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"{ \n"
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" gl_FragColor = texture2D(textureMap, gl_TexCoord[0].st); \n"
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" gl_FragColor.rgb = clamp(gl_FragColor.rgb+colorOffset,0.0,1.0); \n"
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"}\n"
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};
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#endif // INCLUDED_SHADERS2D_H
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