Supermodel/Src/OSD/SDL
2016-05-27 19:30:40 +00:00
..
Audio.cpp fix basic compile errors (with vs) 2016-03-22 11:34:32 +00:00
Main.cpp Stencil layered polys, fixes shadow z fighting in some of the games. Other games maybe using stipple alpha (yuck), not sure yet. 2016-05-27 19:30:40 +00:00
OSDConfig.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
PolyAnalysis.h Forgot a newline 2016-04-27 04:15:22 +00:00
SDLInputSystem.cpp Some updates to Supermodel made at beginning of the year but only now got around to checking in (better late than never...): 2013-11-30 19:39:59 +00:00
SDLInputSystem.h Some updates to Supermodel made at beginning of the year but only now got around to checking in (better late than never...): 2013-11-30 19:39:59 +00:00
SDLMain_tmpl.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
SDLMain_tmpl.m Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Thread.cpp Added CThread::Sleep && CThread::GetTicks methods 2012-01-16 22:07:17 +00:00
Types.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00