mirror of
https://github.com/RetroDECK/Supermodel.git
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175 lines
3.9 KiB
C++
175 lines
3.9 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2016 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* OSDConfig.h
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*
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* Header file defining the COSDConfig class: OSD configuration settings,
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* inherited by CConfig.
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*/
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#ifndef INCLUDED_OSDCONFIG_H
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#define INCLUDED_OSDCONFIG_H
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#include <string>
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#include "Supermodel.h"
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using namespace std;
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/*
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* COSDConfig:
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*
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* Settings used by COSDConfig.
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*/
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class COSDConfig
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{
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public:
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bool new3DEngine; // New 3D engine
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unsigned xRes, yRes; // X and Y resolution, in pixels
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bool fullScreen; // Full screen mode (if true)
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bool wideScreen; // Wide screen hack
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bool vsync; // Enable v-sync
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bool throttle; // 60 Hz frame limiting
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bool showFPS; // Show frame rate
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unsigned crosshairs; // For game guns: 0 = no crosshairs, 1 = player 1 only, 2 = player 2 only, 3 = both players
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bool flipStereo; // Flip stereo channels
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#ifdef SUPERMODEL_DEBUGGER
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bool disableDebugger; // disables the debugger (not stored in the config. file)
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#endif
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#ifdef SUPERMODEL_WIN32
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unsigned dInputConstForceLeftMax;
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unsigned dInputConstForceRightMax;
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unsigned dInputSelfCenterMax;
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unsigned dInputFrictionMax;
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unsigned dInputVibrateMax;
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unsigned xInputConstForceThreshold;
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unsigned xInputConstForceMax;
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unsigned xInputVibrateMax;
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#endif
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// Input system
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inline void SetInputSystem(const char *inpSysName)
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{
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if (inpSysName == NULL)
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{
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#ifdef SUPERMODEL_WIN32 // default is DirectInput on Windows
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inputSystem = "dinput";
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#else // everyone else uses SDL
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inputSystem = "sdl";
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#endif
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return;
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}
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if (stricmp(inpSysName,"sdl")
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#ifdef SUPERMODEL_WIN32
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&& stricmp(inpSysName,"dinput") && stricmp(inpSysName,"xinput") && stricmp(inpSysName,"rawinput")
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#endif
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)
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{
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#ifdef SUPERMODEL_WIN32
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ErrorLog("Unknown input system '%s', defaulting to DirectInput.", inpSysName);
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inputSystem = "dinput";
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#else
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ErrorLog("Unknown input system '%s', defaulting to SDL.", inpSysName);
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inputSystem = "sdl";
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#endif
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return;
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}
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inputSystem = inpSysName;
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}
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inline const char *GetInputSystem(void)
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{
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return inputSystem.c_str();
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}
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// Outputs
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inline void SetOutputs(const char *outputsName)
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{
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if (outputsName == NULL)
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{
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outputs = "none";
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return;
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}
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if (stricmp(outputsName, "none")
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#ifdef SUPERMODEL_WIN32
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&& stricmp(outputsName, "win")
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#endif
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)
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{
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ErrorLog("Unknown outputs '%s', defaulting to None.", outputsName);
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outputs = "none";
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return;
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}
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outputs = outputsName;
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}
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inline const char *GetOutputs(void)
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{
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return outputs.c_str();
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}
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// Defaults
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COSDConfig(void)
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{
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new3DEngine = false;
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xRes = 496;
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yRes = 384;
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fullScreen = false;
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wideScreen = false;
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vsync = true;
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throttle = true;
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showFPS = false;
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crosshairs = 0;
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flipStereo = false;
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#ifdef SUPERMODEL_DEBUGGER
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disableDebugger = false;
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#endif
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#ifdef SUPERMODEL_WIN32
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inputSystem = "dinput";
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dInputConstForceLeftMax = 100;
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dInputConstForceRightMax = 100;
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dInputSelfCenterMax = 100;
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dInputFrictionMax = 100;
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dInputVibrateMax = 100;
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xInputConstForceThreshold = 30;
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xInputConstForceMax = 100;
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xInputVibrateMax = 100;
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#else
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inputSystem = "sdl";
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#endif
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outputs = "none";
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}
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private:
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string inputSystem;
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string outputs;
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};
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#endif // INCLUDED_OSDCONFIG_H
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