mirror of
https://github.com/RetroDECK/Supermodel.git
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75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Shader.h
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*
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* OpenGL shader management functions.
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*/
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#ifndef INCLUDED_SHADER_H
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#define INCLUDED_SHADER_H
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#include "Pkgs/glew.h"
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#include <string>
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/*
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* LoadShaderProgram(shaderProgramPtr, vertexShaderPtr, fragmentShaderPtr,
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* vsFile, fsFile, vsString, fsString):
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*
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* Loads and creates an OpenGL shader program.
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*
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* Parameters:
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* shaderProgramPtr Pointer to where OpenGL shader program handle is
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* written.
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* vertexShaderPtr Pointer to where vertex shader handle is written.
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* fragmentShaderPtr Pointer for fragment shader.
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* vsFile Vertex shader file path. If this is not NULL, the
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* vertex shader is loaded from the file.
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* fsFile Fragment shader file path. If this is not NULL, the
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* fragment shader is loaded from the file.
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* vsString String containing the vertex shader.
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* fsString String containing the fragment shader.
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*
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* Returns:
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* OKAY is successfully loaded, otherwise FAIL. Prints own error messages.
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*/
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extern bool LoadShaderProgram(GLuint *shaderProgramPtr, GLuint *vertexShaderPtr,
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GLuint *fragmentShaderPtr, std::string vsFile,
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std::string fsFile, const char *vsString,
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const char *fsString);
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/*
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* DestroyShaderProgram(shaderProgram, vertexShader, fragmentShader):
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*
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* Removes shaders and returns to the fixed function OpenGL pipeline.
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*
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* Parameters:
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* shaderProgram Handle for shader program.
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* vertexShader Handle for vertex shader.
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* fragmentShader Handle for fragment shader.
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*/
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extern void DestroyShaderProgram(GLuint shaderProgram, GLuint vertexShader,
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GLuint fragmentShader);
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#endif // INCLUDED_SHADER_H
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