mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-26 23:55:40 +00:00
724 lines
27 KiB
C++
724 lines
27 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* SupermodelDebugger.cpp
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*/
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#ifdef SUPERMODEL_DEBUGGER
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#include "Supermodel.h"
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#include "ConsoleDebugger.h"
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#include "CPUDebug.h"
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#include "Label.h"
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#include <cstdio>
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#include <string>
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namespace Debugger
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{
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static const char *s_giGroup = "Game Inputs";
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static const char *s_gmGroup = "Game Inputs (Mirrored)";
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static const char *s_sbGroup = "Sound Board";
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static char s_mSlotStr[32][20];
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static char s_sSlotStr[32][20];
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CCPUDebug *CSupermodelDebugger::CreateMainBoardCPUDebug(::CModel3 *model3)
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{
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CPPCDebug *cpu = new CPPCDebug("MainPPC");
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// Interrupts
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cpu->AddInterrupt("VD0", 0, "Unknown video-related");
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cpu->AddInterrupt("VBL", 1, "VBlank start");
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cpu->AddInterrupt("VD2", 2, "Unknown video-related");
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cpu->AddInterrupt("VD3", 3, "Unknown video-related");
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cpu->AddInterrupt("NET", 4, "Network");
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cpu->AddInterrupt("UN5", 5, "Unknown");
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cpu->AddInterrupt("SND", 6, "SCSP (sound)");
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cpu->AddInterrupt("UN7", 7, "Unknown");
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// Memory regions
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cpu->AddRegion(0x00000000, 0x007FFFFF, true, false, "RAM");
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cpu->AddRegion(0x84000000, 0x8400003F, false, false, "Real3D Status Registers");
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cpu->AddRegion(0x88000000, 0x88000007, false, false, "Real3D Command Port");
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cpu->AddRegion(0x8C000000, 0x8C3FFFFF, false, false, "Real3D Culling RAM (Low)");
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cpu->AddRegion(0x8E000000, 0x8E0FFFFF, false, false, "Real3D Culling RAM (High)");
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cpu->AddRegion(0x90000000, 0x9000000B, false, false, "Real3D VROM Texture Port");
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cpu->AddRegion(0x94000000, 0x940FFFFF, false, false, "Real3D Texture FIFO");
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cpu->AddRegion(0x98000000, 0x980FFFFF, false, false, "Real3D Polygon RAM");
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cpu->AddRegion(0xC0000000, 0xC00000FF, false, false, "SCSI (Step 1.x)");
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cpu->AddRegion(0xC1000000, 0xC10000FF, false, false, "SCSI (Step 1.x) (Lost World expects it here)");
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cpu->AddRegion(0xC2000000, 0xC20000FF, false, false, "Real3D DMA (Step 2.x)");
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cpu->AddRegion(0xF0040000, 0xF004003F, false, false, "Input (Controls) Registers");
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cpu->AddRegion(0xF0080000, 0xF0080007, false, false, "Sound Board Registers");
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cpu->AddRegion(0xF00C0000, 0xF00DFFFF, false, false, "Backup RAM");
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cpu->AddRegion(0xF0100000, 0xF010003F, false, false, "System Registers");
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cpu->AddRegion(0xF0140000, 0xF014003F, false, false, "Real, 0xTime Clock");
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cpu->AddRegion(0xF0180000, 0xF019FFFF, false, false, "Security Board RAM");
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cpu->AddRegion(0xF01A0000, 0xF01A003F, false, false, "Security Board Registers");
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cpu->AddRegion(0xF0800CF8, 0xF0800CFF, false, false, "MPC105 CONFIG_cpu->AddR (Step 1.x)");
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cpu->AddRegion(0xF0C00CF8, 0xF0C00CFF, false, false, "MPC105 CONFIG_DATA (Step 1.x)");
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cpu->AddRegion(0xF1000000, 0xF10F7FFF, false, false, "Tile Generator Pattern Table");
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cpu->AddRegion(0xF10F8000, 0xF10FFFFF, false, false, "Tile Generator Name Table");
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cpu->AddRegion(0xF1100000, 0xF111FFFF, false, false, "Tile Generator Palette");
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cpu->AddRegion(0xF1180000, 0xF11800FF, false, false, "Tile Generator Registers");
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cpu->AddRegion(0xF8FFF000, 0xF8FFF0FF, false, false, "MPC105 (Step 1.x) or MPC106 (Step 2.x) Registers");
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cpu->AddRegion(0xF9000000, 0xF90000FF, false, false, "NCR 53C810 Registers (Step 1.x?)");
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cpu->AddRegion(0xFE040000, 0xFE04003F, false, false, "Mirrored Input Registers");
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cpu->AddRegion(0xFEC00000, 0xFEDFFFFF, false, false, "MPC106 CONFIG_cpu->AddR (Step 2.x)");
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cpu->AddRegion(0xFEE00000, 0xFEFFFFFF, false, false, "MPC106 CONFIG_DATA (Step 2.x)");
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cpu->AddRegion(0xFF000000, 0xFF7FFFFF, true, true, "Banked CROM (CROMxx)");
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cpu->AddRegion(0xFF800000, 0xFFFFFFFF, true, true, "Fixed CROM");
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// Memory-mapped IO
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cpu->AddMappedIO(0xF0040000, 1, "Input Bank Select", s_giGroup);
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cpu->AddMappedIO(0xF0040004, 1, "Current Input Bank", s_giGroup);
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cpu->AddMappedIO(0xF0040008, 1, "Game Specific Inputs 1", s_giGroup);
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cpu->AddMappedIO(0xF004000C, 1, "Game Specific Inputs 2", s_giGroup);
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cpu->AddMappedIO(0xF0040010, 1, "Drive Board", s_giGroup);
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cpu->AddMappedIO(0xF0040014, 1, "LED Outputs?", s_giGroup);
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cpu->AddMappedIO(0xF0040018, 1, "Unknown?", s_giGroup);
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cpu->AddMappedIO(0xF0040024, 1, "Serial FIFO 1 Control", s_giGroup);
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cpu->AddMappedIO(0xF0040028, 1, "Serial FIFO 2 Control", s_giGroup);
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cpu->AddMappedIO(0xF004002C, 1, "Serial FIFO 1", s_giGroup);
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cpu->AddMappedIO(0xF0040030, 1, "Serial FIFO 2", s_giGroup);
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cpu->AddMappedIO(0xF0040034, 1, "Serial FIFO Flags", s_giGroup);
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cpu->AddMappedIO(0xF004003C, 1, "ADC", s_giGroup);
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cpu->AddMappedIO(0xFE040000, 1, "Input Bank Select", s_gmGroup);
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cpu->AddMappedIO(0xFE040004, 1, "Current Input Bank", s_gmGroup);
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cpu->AddMappedIO(0xFE040008, 1, "Game Specific Inputs 1", s_gmGroup);
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cpu->AddMappedIO(0xFE04000C, 1, "Game Specific Inputs 2", s_gmGroup);
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cpu->AddMappedIO(0xFE040010, 1, "Drive Board", s_gmGroup);
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cpu->AddMappedIO(0xFE040014, 1, "LED Outputs?", s_gmGroup);
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cpu->AddMappedIO(0xFE040018, 1, "Unknown?", s_gmGroup);
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cpu->AddMappedIO(0xFE040024, 1, "Serial FIFO 1 Control", s_gmGroup);
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cpu->AddMappedIO(0xFE040028, 1, "Serial FIFO 2 Control", s_gmGroup);
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cpu->AddMappedIO(0xFE04002C, 1, "Serial FIFO 1", s_gmGroup);
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cpu->AddMappedIO(0xFE040030, 1, "Serial FIFO 2", s_gmGroup);
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cpu->AddMappedIO(0xFE040034, 1, "Serial FIFO Flags", s_gmGroup);
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cpu->AddMappedIO(0xFE04003C, 1, "ADC", s_gmGroup);
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cpu->AddMappedIO(0xF0080000, 1, "MIDI", s_sbGroup);
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cpu->AddMappedIO(0xF0080004, 1, "Control", s_sbGroup);
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return cpu;
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}
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CCPUDebug *CSupermodelDebugger::CreateSoundBoardCPUDebug(::CModel3 *model3)
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{
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CSoundBoard *sndBrd = model3->GetSoundBoard();
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CMusashi68KDebug *cpu = new CMusashi68KDebug("Snd68K", sndBrd->GetM68K());
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// Regions
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cpu->AddRegion(0x000000, 0x0FFFFF, true, false, "SCSP1 RAM");
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cpu->AddRegion(0x200000, 0x2FFFFF, true, false, "SCSP2 RAM");
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cpu->AddRegion(0x600000, 0x67FFFF, true, true, "Program ROM");
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cpu->AddRegion(0x800000, 0x9FFFFF, false, true, "Sample ROM (low 2 MB)");
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cpu->AddRegion(0xA00000, 0xDFFFFF, false, true, "Sample ROM (bank)");
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cpu->AddRegion(0xE00000, 0xFFFFFF, false, true, "Sample ROM (bank)");
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cpu->AddRegion(0x100000, 0x10FFFF, false, false, "SCSP Master");
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cpu->AddRegion(0x300000, 0x30FFFF, false, false, "SCSP Slave");
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// Mapped I/O
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// SCSP Master 32 slots
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for (unsigned slot = 0; slot < 32; slot++)
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{
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sprintf(s_mSlotStr[slot], "SCSP Master Slot %02X", slot);
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UINT32 addr = 0x100000 + slot * 0x20;
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cpu->AddMappedIO(addr + 0x00, 2, "KYONX,KYONB,SBCTL,SSCTL,LPCTL,PCM8B,SA", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x02, 2, "SA", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x04, 2, "LSA", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x06, 2, "LEA", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x08, 2, "D2R,D1R,EGHOLD,AR", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x0A, 2, "LPSLNK,KRS,DL,RR", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x0C, 1, "STWINH", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x0D, 1, "SDIR,TL", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x0E, 2, "MDL,MDXSL,MDYSL", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x10, 2, "OCT,FNS", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x12, 1, "LFORE,LFOF,PLFOWS", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x13, 1, "PLFOS,ALFOWS,ALFOS", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x15, 1, "ISEL,OMXL", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x16, 1, "DISDL,DIPAN", s_mSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x17, 1, "EFSDL,EFPAN", s_mSlotStr[slot]);
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}
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// SCSP Master control registers
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const char *masterCtl = "SCSP Master Control Registers";
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cpu->AddMappedIO(0x100400, 1, "MEM4MB,DAC18B", masterCtl);
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cpu->AddMappedIO(0x100401, 1, "VER,MVOL", masterCtl);
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cpu->AddMappedIO(0x100402, 2, "RBL,RBP", masterCtl);
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cpu->AddMappedIO(0x100404, 1, "MOFULL,MOEMP,MIOVF,MIFULL,MIEMP", masterCtl);
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cpu->AddMappedIO(0x100405, 1, "MIBUF", masterCtl);
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cpu->AddMappedIO(0x100407, 1, "MOBUF", masterCtl);
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cpu->AddMappedIO(0x100408, 2, "MSLC,CA", masterCtl);
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cpu->AddMappedIO(0x100412, 2, "DMEAL", masterCtl);
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cpu->AddMappedIO(0x100414, 2, "DMEAH,DRGA", masterCtl);
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cpu->AddMappedIO(0x100416, 2, "DGATE,DDIR,DEXE,DTLG", masterCtl);
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cpu->AddMappedIO(0x100418, 1, "TACTL", masterCtl);
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cpu->AddMappedIO(0x100419, 1, "TIMA", masterCtl);
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cpu->AddMappedIO(0x10041A, 1, "TBCTL", masterCtl);
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cpu->AddMappedIO(0x10041B, 1, "TIMB", masterCtl);
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cpu->AddMappedIO(0x10041C, 1, "TCCTL", masterCtl);
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cpu->AddMappedIO(0x10041D, 1, "TIMC", masterCtl);
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cpu->AddMappedIO(0x10041E, 2, "SCIEB", masterCtl);
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cpu->AddMappedIO(0x100420, 2, "SCIPD", masterCtl);
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cpu->AddMappedIO(0x100422, 2, "SCIRE", masterCtl);
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cpu->AddMappedIO(0x100425, 1, "SCILV0", masterCtl);
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cpu->AddMappedIO(0x100427, 1, "SCILV1", masterCtl);
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cpu->AddMappedIO(0x100429, 1, "SCILV2", masterCtl);
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cpu->AddMappedIO(0x10042A, 2, "MCIEB", masterCtl);
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cpu->AddMappedIO(0x10042C, 2, "MCIPD", masterCtl);
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cpu->AddMappedIO(0x10042E, 2, "MCIRE", masterCtl);
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// SCSP Slave 32 slots
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for (unsigned slot = 0; slot < 32; slot++)
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{
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sprintf(s_sSlotStr[slot], "SCSP Slave Slot %02X", slot);
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UINT32 addr = 0x300000 + slot * 0x20;
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cpu->AddMappedIO(addr + 0x00, 2, "KYONX,KYONB,SBCTL,SSCTL,LPCTL,PCM8B,SA", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x02, 2, "SA", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x04, 2, "LSA", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x06, 2, "LEA", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x08, 2, "D2R,D1R,EGHOLD,AR", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x0A, 2, "LPSLNK,KRS,DL,RR", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x0C, 1, "STWINH", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x0D, 1, "SDIR,TL", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x0E, 2, "MDL,MDXSL,MDYSL", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x10, 2, "OCT,FNS", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x12, 1, "LFORE,LFOF,PLFOWS", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x13, 1, "PLFOS,ALFOWS,ALFOS", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x15, 1, "ISEL,OMXL", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x16, 1, "DISDL,DIPAN", s_sSlotStr[slot]);
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cpu->AddMappedIO(addr + 0x17, 1, "EFSDL,EFPAN", s_sSlotStr[slot]);
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}
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// SCSP Master control registers
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const char *slaveCtl = "SCSP Slave Control Registers";
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cpu->AddMappedIO(0x300400, 1, "MEM4MB,DAC18B", slaveCtl);
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cpu->AddMappedIO(0x300401, 1, "VER,MVOL", slaveCtl);
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cpu->AddMappedIO(0x300402, 2, "RBL,RBP", slaveCtl);
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cpu->AddMappedIO(0x300404, 1, "MOFULL,MOEMP,MIOVF,MIFULL,MIEMP", slaveCtl);
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cpu->AddMappedIO(0x300405, 1, "MIBUF", slaveCtl);
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cpu->AddMappedIO(0x300407, 1, "MOBUF", slaveCtl);
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cpu->AddMappedIO(0x300408, 2, "MSLC,CA", slaveCtl);
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cpu->AddMappedIO(0x300412, 2, "DMEAL", slaveCtl);
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cpu->AddMappedIO(0x300414, 2, "DMEAH,DRGA", slaveCtl);
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cpu->AddMappedIO(0x300416, 2, "DGATE,DDIR,DEXE,DTLG", slaveCtl);
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cpu->AddMappedIO(0x300418, 1, "TACTL", slaveCtl);
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cpu->AddMappedIO(0x300419, 1, "TIMA", slaveCtl);
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cpu->AddMappedIO(0x30041A, 1, "TBCTL", slaveCtl);
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cpu->AddMappedIO(0x30041B, 1, "TIMB", slaveCtl);
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cpu->AddMappedIO(0x30041C, 1, "TCCTL", slaveCtl);
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cpu->AddMappedIO(0x30041D, 1, "TIMC", slaveCtl);
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cpu->AddMappedIO(0x30041E, 2, "SCIEB", slaveCtl);
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cpu->AddMappedIO(0x300420, 2, "SCIPD", slaveCtl);
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cpu->AddMappedIO(0x300422, 2, "SCIRE", slaveCtl);
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cpu->AddMappedIO(0x300425, 1, "SCILV0", slaveCtl);
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cpu->AddMappedIO(0x300427, 1, "SCILV1", slaveCtl);
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cpu->AddMappedIO(0x300429, 1, "SCILV2", slaveCtl);
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cpu->AddMappedIO(0x30042A, 2, "MCIEB", slaveCtl);
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cpu->AddMappedIO(0x30042C, 2, "MCIPD", slaveCtl);
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cpu->AddMappedIO(0x30042E, 2, "MCIRE", slaveCtl);
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return cpu;
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}
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CCPUDebug *CSupermodelDebugger::CreateDSBCPUDebug(::CModel3 *model3)
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{
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CSoundBoard *sndBrd = model3->GetSoundBoard();
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CDSB *dsb = sndBrd->GetDSB();
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CDSB1 *dsb1 = dynamic_cast<CDSB1*>(dsb);
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if (dsb1 != NULL)
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{
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CZ80Debug *cpu = new CZ80Debug("DSBZ80", dsb1->GetZ80());
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// Regions
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cpu->AddRegion(0x0000, 0x7FFF, true, true, "ROM");
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cpu->AddRegion(0x8000, 0xFFFF, false, false, "RAM");
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// TODO - rename some I/O ports
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return cpu;
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}
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CDSB2 *dsb2 = dynamic_cast<CDSB2*>(dsb);
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if (dsb2 != NULL)
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{
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CMusashi68KDebug *cpu = new CMusashi68KDebug("DSB68K", dsb2->GetM68K());
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// Regions
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cpu->AddRegion(0x000000, 0x020000, true, true, "ROM");
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cpu->AddRegion(0xF00000, 0xF10000, false, false, "RAM");
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// TODO - memory mapped I/O
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return cpu;
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}
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return NULL;
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}
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CCPUDebug *CSupermodelDebugger::CreateDriveBoardCPUDebug(::CModel3 *model3)
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{
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CDriveBoard *drvBrd = model3->GetDriveBoard();
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if (!drvBrd->IsAttached())
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return NULL;
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CZ80Debug *cpu = new CZ80Debug("DrvZ80", drvBrd->GetZ80());
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// Regions
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cpu->AddRegion(0x0000, 0x7FFF, true, true, "ROM");
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cpu->AddRegion(0xE000, 0xFFFF, false, false, "RAM");
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// TODO - rename some I/O ports
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return cpu;
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}
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CSupermodelDebugger::CSupermodelDebugger(::CModel3 *model3, ::CInputs *inputs, ::CLogger *logger) :
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CConsoleDebugger(), m_model3(model3), m_inputs(inputs), m_logger(logger),
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m_loadEmuState(false), m_saveEmuState(false), m_resetEmu(false)
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{
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//
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}
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void CSupermodelDebugger::AddCPUs()
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{
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CCPUDebug *cpu;
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// Add main board CPU
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cpu = CreateMainBoardCPUDebug(m_model3);
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if (cpu) AddCPU(cpu);
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// Add sound board CPU (if attached)
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cpu = CreateSoundBoardCPUDebug(m_model3);
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if (cpu) AddCPU(cpu);
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// Add sound daughter board CPU (if attached)
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cpu = CreateDSBCPUDebug(m_model3);
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if (cpu) AddCPU(cpu);
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// Add drive board CPU (if attached)
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cpu = CreateDriveBoardCPUDebug(m_model3);
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if (cpu) AddCPU(cpu);
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}
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void CSupermodelDebugger::WaitCommand(CCPUDebug *cpu)
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{
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// Ungrab mouse and disable audio
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m_inputs->GetInputSystem()->UngrabMouse();
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SetAudioEnabled(false);
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CConsoleDebugger::WaitCommand(cpu);
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m_inputs->GetInputSystem()->GrabMouse();
|
|
SetAudioEnabled(true);
|
|
}
|
|
|
|
bool CSupermodelDebugger::ProcessToken(const char *token, const char *cmd)
|
|
{
|
|
//
|
|
// Emulator
|
|
//
|
|
if (CheckToken(token, "les", "loademustate")) // loademustate <filename>
|
|
{
|
|
// Parse arguments
|
|
token = strtok(NULL, " ");
|
|
if (token == NULL)
|
|
{
|
|
Print("Missing filename.\n");
|
|
return false;
|
|
}
|
|
|
|
strncpy(m_stateFile, token, 254);
|
|
m_stateFile[254] = '\0';
|
|
m_loadEmuState = true;
|
|
return true;
|
|
}
|
|
else if (CheckToken(token, "ses", "saveemustate")) // saveemustate <filename>
|
|
{
|
|
// Parse arguments
|
|
token = strtok(NULL, " ");
|
|
if (token == NULL)
|
|
{
|
|
Print("Missing filename.\n");
|
|
return false;
|
|
}
|
|
|
|
strncpy(m_stateFile, token, 254);
|
|
m_stateFile[254] = '\0';
|
|
m_saveEmuState = true;
|
|
return true;
|
|
}
|
|
else if (CheckToken(token, "res", "resetemu")) // resetemu
|
|
{
|
|
m_resetEmu = true;
|
|
return true;
|
|
}
|
|
//
|
|
// Inputs
|
|
//
|
|
else if (CheckToken(token, "lip", "listinputs")) // listinputs
|
|
{
|
|
ListInputs();
|
|
return false;
|
|
}
|
|
else if (CheckToken(token, "pip", "printinput")) // printinput (<id>|<label>)
|
|
{
|
|
// Parse arguments
|
|
token = strtok(NULL, " ");
|
|
if (token == NULL)
|
|
{
|
|
Print("Mising input name.\n");
|
|
return false;
|
|
}
|
|
::CInput *input = (*m_inputs)[token];
|
|
if (input == NULL)
|
|
{
|
|
Print("No input with id or label '%s'.\n", token);
|
|
return false;
|
|
}
|
|
if (!InputIsValid(input))
|
|
{
|
|
Print("Input '%s' is not valid for current game.\n", token);
|
|
return false;
|
|
}
|
|
|
|
if (!input->IsVirtual())
|
|
{
|
|
char mapTrunc[41];
|
|
Truncate(mapTrunc, 40, input->GetMapping());
|
|
Print("Input %s (%s) [%s] = %04X (%d)\n", input->id, input->label, mapTrunc, input->value, input->value);
|
|
}
|
|
else
|
|
Print("Input %s (%s) = %04X (%d)\n", input->id, input->label, input->value, input->value);
|
|
return false;
|
|
}
|
|
else if (CheckToken(token, "sip", "setinput")) // setinput (<id>|<label>) <mapping>
|
|
{
|
|
// Parse arguments
|
|
token = strtok(NULL, " ");
|
|
if (token == NULL)
|
|
{
|
|
Print("Mising input id or label.\n");
|
|
return false;
|
|
}
|
|
::CInput *input = (*m_inputs)[token];
|
|
if (input == NULL)
|
|
{
|
|
Print("No input with id or label '%s'.\n", token);
|
|
return false;
|
|
}
|
|
if (!InputIsValid(input))
|
|
{
|
|
Print("Input '%s' is not valid for current game.\n", token);
|
|
return false;
|
|
}
|
|
token = strtok(NULL, " ");
|
|
if (token == NULL)
|
|
{
|
|
Print("Missing mapping to set.\n");
|
|
return false;
|
|
}
|
|
|
|
input->SetMapping(token);
|
|
|
|
Print("Set input %s (%s) to [%s]\n", input->id, input->label, input->GetMapping());
|
|
return false;
|
|
}
|
|
else if (CheckToken(token, "rip", "resetinput")) // resetinput (<id>|<label>)
|
|
{
|
|
// Parse arguments
|
|
token = strtok(NULL, " ");
|
|
if (token == NULL)
|
|
{
|
|
Print("Mising input id or label.\n");
|
|
return false;
|
|
}
|
|
::CInput *input = (*m_inputs)[token];
|
|
if (input == NULL)
|
|
{
|
|
Print("No input with id or label '%s'.\n", token);
|
|
return false;
|
|
}
|
|
if (!InputIsValid(input))
|
|
{
|
|
Print("Input '%s' is not valid for current game.\n", token);
|
|
return false;
|
|
}
|
|
|
|
input->ResetToDefaultMapping();
|
|
|
|
Print("Reset input %s (%s) to [%s]\n", input->id, input->label, input->GetMapping());
|
|
return false;
|
|
}
|
|
else if (CheckToken(token, "cip", "configinput")) // configinput (<id>|<label>) [(s)et|(a)ppend]
|
|
{
|
|
// Parse arguments
|
|
token = strtok(NULL, " ");
|
|
if (token == NULL)
|
|
{
|
|
Print("Mising input id or label.\n");
|
|
return false;
|
|
}
|
|
CInput *input = (*m_inputs)[token];
|
|
if (input == NULL)
|
|
{
|
|
Print("No input with id or label '%s'.\n", token);
|
|
return false;
|
|
}
|
|
if (!InputIsValid(input))
|
|
{
|
|
Print("Input '%s' is not valid for current game.\n", token);
|
|
return false;
|
|
}
|
|
token = strtok(NULL, " ");
|
|
bool append;
|
|
if (token == NULL || CheckToken(token, "s", "set"))
|
|
append = false;
|
|
else if (CheckToken(token, "a", "append"))
|
|
append = true;
|
|
else
|
|
{
|
|
Print("Enter a valid mode (s)et or (a)ppend.\n");
|
|
return false;
|
|
}
|
|
|
|
Print("Configure input %s [%s]: %s...", input->label, input->GetMapping(), (append ? "Appending" : "Setting"));
|
|
fflush(stdout); // required on terminals that use buffering
|
|
|
|
// Configure the input
|
|
if (input->Configure(append, "KEY_ESCAPE"))
|
|
Print(" %s\n", input->GetMapping());
|
|
else
|
|
Print(" [Cancelled]\n");
|
|
return false;
|
|
}
|
|
else if (CheckToken(token, "caip", "configallinputs")) // configallinputs
|
|
{
|
|
m_inputs->ConfigureInputs(&m_model3->GetGame());
|
|
return false;
|
|
}
|
|
//
|
|
// Help
|
|
//
|
|
else if (CheckToken(token, "h", "help"))
|
|
{
|
|
CConsoleDebugger::ProcessToken(token, cmd);
|
|
|
|
const char *fmt = " %-6s %-25s %s\n";
|
|
Print(" Emulator:\n");
|
|
Print(fmt, "les", "loademustate", "<filename>");
|
|
Print(fmt, "ses", "saveemustate", "<filename>");
|
|
Print(fmt, "res", "resetemu", "");
|
|
Print(" Inputs:\n");
|
|
Print(fmt, "lip", "listinputs", "");
|
|
Print(fmt, "pip", "printinput", "(<id>|<label>)");
|
|
Print(fmt, "sip", "setinput", "(<id>|<label>) <mapping>");
|
|
Print(fmt, "rip", "resetinput", "(<id>|<label>)");
|
|
Print(fmt, "cip", "configinput", "(<id>|<label>) [(s)et|(a)ppend]");
|
|
Print(fmt, "caip", "configallinputs", "");
|
|
return false;
|
|
}
|
|
else
|
|
return CConsoleDebugger::ProcessToken(token, cmd);
|
|
}
|
|
|
|
bool CSupermodelDebugger::InputIsValid(::CInput *input)
|
|
{
|
|
return input->IsUIInput() || (input->gameFlags & m_model3->GetGame().inputs);
|
|
}
|
|
|
|
void CSupermodelDebugger::ListInputs()
|
|
{
|
|
Print("Inputs:\n");
|
|
if (m_inputs->Count() == 0)
|
|
Print(" None\n");
|
|
|
|
// Get maximum id, label and mapping widths
|
|
size_t idAndLabelWidth = 0;
|
|
size_t mappingWidth = 0;
|
|
for (unsigned i = 0; i < m_inputs->Count(); i++)
|
|
{
|
|
::CInput *input = (*m_inputs)[i];
|
|
if (!InputIsValid(input))
|
|
continue;
|
|
|
|
idAndLabelWidth = max<size_t>(idAndLabelWidth, strlen(input->id) + strlen(input->label) + 3);
|
|
if (!input->IsVirtual())
|
|
mappingWidth = max<size_t>(mappingWidth, strlen(input->GetMapping()));
|
|
}
|
|
mappingWidth = min<size_t>(mappingWidth, 20);
|
|
|
|
// Print labels, mappings and values for each input
|
|
const char *groupLabel = NULL;
|
|
char idAndLabel[255];
|
|
char mapping[21];
|
|
for (unsigned i = 0; i < m_inputs->Count(); i++)
|
|
{
|
|
::CInput *input = (*m_inputs)[i];
|
|
if (!InputIsValid(input))
|
|
continue;
|
|
|
|
if (groupLabel == NULL || stricmp(groupLabel, input->GetInputGroup()) != 0)
|
|
{
|
|
groupLabel = input->GetInputGroup();
|
|
Print(" %s:\n", groupLabel);
|
|
}
|
|
|
|
sprintf(idAndLabel, "%s (%s)", input->id, input->label);
|
|
Print(" %-*s", (int)idAndLabelWidth, idAndLabel);
|
|
if (!input->IsVirtual())
|
|
Truncate(mapping, 20, input->GetMapping());
|
|
else
|
|
mapping[0] = '\0';
|
|
Print(" %-*s %04X (%d)\n", (int)mappingWidth, mapping, input->value, input->value);
|
|
}
|
|
}
|
|
|
|
void CSupermodelDebugger::Attached()
|
|
{
|
|
CConsoleDebugger::Attached();
|
|
|
|
char fileName[25];
|
|
sprintf(fileName, "Debug/%s.ds", m_model3->GetGame().name.c_str());
|
|
LoadState(fileName);
|
|
}
|
|
|
|
void CSupermodelDebugger::Detaching()
|
|
{
|
|
char fileName[25];
|
|
sprintf(fileName, "Debug/%s.ds", m_model3->GetGame().name.c_str());
|
|
SaveState(fileName);
|
|
|
|
CConsoleDebugger::Detaching();
|
|
}
|
|
|
|
bool CSupermodelDebugger::LoadModel3State(const char *fileName)
|
|
{
|
|
// Open file and find header
|
|
CBlockFile state;
|
|
if (state.Load(fileName) != OKAY)
|
|
return false;
|
|
if (state.FindBlock("Debugger Model3 State") != OKAY)
|
|
{
|
|
state.Close();
|
|
return false;
|
|
}
|
|
|
|
// Check version in header matches
|
|
unsigned version;
|
|
state.Read(&version, sizeof(version));
|
|
if (version != MODEL3_STATEFILE_VERSION)
|
|
{
|
|
state.Close();
|
|
return false;
|
|
}
|
|
|
|
// Load Model3 state
|
|
m_model3->LoadState(&state);
|
|
state.Close();
|
|
|
|
// Reset debugger
|
|
Reset();
|
|
return true;
|
|
}
|
|
|
|
bool CSupermodelDebugger::SaveModel3State(const char *fileName)
|
|
{
|
|
// Create file with header
|
|
CBlockFile state;
|
|
if (state.Create(fileName, "Debugger Model3 State", __FILE__) != OKAY)
|
|
return false;
|
|
|
|
// Write out version in header
|
|
unsigned version = MODEL3_STATEFILE_VERSION;
|
|
state.Write(&version, sizeof(version));
|
|
|
|
// Save Model3 state
|
|
m_model3->SaveState(&state);
|
|
state.Close();
|
|
return true;
|
|
}
|
|
|
|
void CSupermodelDebugger::ResetModel3()
|
|
{
|
|
// Reset Model3
|
|
m_model3->Reset();
|
|
|
|
// Reset debugger
|
|
Reset();
|
|
}
|
|
|
|
void CSupermodelDebugger::DebugLog(const char *fmt, va_list vl)
|
|
{
|
|
// Use the supplied logger, if any
|
|
if (m_logger != NULL)
|
|
m_logger->DebugLog(fmt, vl);
|
|
else
|
|
CConsoleDebugger::DebugLog(fmt, vl);
|
|
}
|
|
|
|
void CSupermodelDebugger::InfoLog(const char *fmt, va_list vl)
|
|
{
|
|
// Use the supplied logger, if any
|
|
if (m_logger != NULL)
|
|
m_logger->InfoLog(fmt, vl);
|
|
else
|
|
CConsoleDebugger::InfoLog(fmt, vl);
|
|
}
|
|
|
|
void CSupermodelDebugger::ErrorLog(const char *fmt, va_list vl)
|
|
{
|
|
// Use the supplied logger, if any
|
|
if (m_logger != NULL)
|
|
m_logger->ErrorLog(fmt, vl);
|
|
else
|
|
CConsoleDebugger::ErrorLog(fmt, vl);
|
|
}
|
|
|
|
void CSupermodelDebugger::Poll()
|
|
{
|
|
CConsoleDebugger::Poll();
|
|
|
|
// Load/saving of emulator state and resetting emulator must be done here
|
|
if (m_loadEmuState)
|
|
{
|
|
LoadModel3State(m_stateFile);
|
|
m_loadEmuState = false;
|
|
ForceBreak(false);
|
|
}
|
|
else if (m_saveEmuState)
|
|
{
|
|
SaveModel3State(m_stateFile);
|
|
m_saveEmuState = false;
|
|
ForceBreak(false);
|
|
}
|
|
else if (m_resetEmu)
|
|
{
|
|
ResetModel3();
|
|
m_resetEmu = false;
|
|
ForceBreak(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // SUPERMODEL_DEBUGGER
|