Supermodel/Src/Network/INetBoard.h

62 lines
1.9 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
** Harry Tuttle, and Spindizzi
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
#ifndef INCLUDED_INETBOARD_H
#define INCLUDED_INETBOARD_H
#include "Types.h"
#include "Game.h"
#include "BlockFile.h"
class INetBoard
{
public:
virtual ~INetBoard()
{
}
virtual void SaveState(CBlockFile* SaveState) = 0;
virtual void LoadState(CBlockFile* SaveState) = 0;
virtual void RunFrame(void) = 0;
virtual void Reset(void) = 0;
virtual bool IsAttached(void) = 0;
virtual bool IsRunning(void) = 0;
virtual bool Init(UINT8* netRAMPtr, UINT8* netBufferPtr) = 0;
virtual void GetGame(const Game&) = 0;
virtual UINT8 ReadCommRAM8(unsigned addr) = 0;
virtual UINT16 ReadCommRAM16(unsigned addr) = 0;
virtual UINT32 ReadCommRAM32(unsigned addr) = 0;
virtual void WriteCommRAM8(unsigned addr, UINT8 data) = 0;
virtual void WriteCommRAM16(unsigned addr, UINT16 data) = 0;
virtual void WriteCommRAM32(unsigned addr, UINT32 data) = 0;
virtual UINT16 ReadIORegister(unsigned reg) = 0;
virtual void WriteIORegister(unsigned reg, UINT16 data) = 0;
};
#endif