Supermodel/Src/OSD
SpinDizzy c86dab0fe9 - Disabled Alt-O (dump timings) and Alt-U (dump input state) when
SUPERMODEL_DEBUGGER not defined
- Option '-print-inputs' works again if no ROM set specified
2019-02-19 09:24:31 +00:00
..
SDL - Disabled Alt-O (dump timings) and Alt-U (dump input state) when 2019-02-19 09:24:31 +00:00
Windows updated command line help 2018-09-14 20:31:34 +00:00
Audio.h Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/ 2017-03-27 03:19:15 +00:00
Logger.cpp Moved logging functions into OSD/Logger.cpp (eventually logging system will be reworked entirely) and added new config tree structure (not yet used). 2016-07-05 01:15:58 +00:00
Logger.h Moved logging functions into OSD/Logger.cpp (eventually logging system will be reworked entirely) and added new config tree structure (not yet used). 2016-07-05 01:15:58 +00:00
Outputs.cpp Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/ 2017-03-27 03:19:15 +00:00
Outputs.h Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/ 2017-03-27 03:19:15 +00:00
Thread.h Added CThread::Sleep && CThread::GetTicks methods 2012-01-16 22:07:17 +00:00
Video.h Added OSD/Video.h to provide OSD-dependent video functionality. The static functions in here get called by Model3.cpp from within the render thread so that any OSD related rendering can also be run in parallel for a further speed increase. 2012-02-13 23:37:48 +00:00