Supermodel/Src/Graphics/Legacy3D
2016-04-29 03:56:06 +00:00
..
Shaders Clamping diffuse+ambient light intensity to 1.0 (legacy engine) 2016-04-04 04:32:10 +00:00
Error.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Legacy3D.cpp Polygon header bit analysis code (need to #define DEBUG and use -gfx-state option) 2016-04-27 04:09:50 +00:00
Legacy3D.h Legacy engine: extracting fixed shading component (but still can't use it because unsure of how to activate) 2016-04-28 13:18:15 +00:00
Models.cpp Legacy engine: preliminary per-vertex fixed shading. Only limited testing with LA Machineguns (appears to work), Sega Rally 2 (appears okay), and Scud Race (fixes expert course bridge but not other mis-colored polygons). 2016-04-29 03:56:06 +00:00
Shaders3D.h Clamping diffuse+ambient light intensity to 1.0 (legacy engine) 2016-04-04 04:32:10 +00:00
TextureRefs.cpp Fixed compiler warnings, whitespace, and moved local variable declarations to site of assignment 2016-03-22 03:43:31 +00:00
TextureRefs.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00