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CPU
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Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
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2016-04-10 03:42:41 +00:00 |
Debugger
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Debugger compilation fixed: CBus -> IBus
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2016-04-11 03:39:19 +00:00 |
Graphics
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Legacy engine: extracting fixed shading component (but still can't use it because unsure of how to activate)
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2016-04-28 13:18:15 +00:00 |
Inputs
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Hooked up Magical Truck Adventure controls
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2016-04-13 03:28:04 +00:00 |
Model3
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Added a debug option to load and render a single frame of graphics state from a save state file. Only available if compiled with DEBUG defined. Invoked using: -gfx-state=<file> on command line.
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2016-04-24 17:06:14 +00:00 |
OSD
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Fixed polygon header bit analysis code: was forgetting to swap GL buffer back to retrieve pixels from last rendered frame
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2016-04-28 01:27:35 +00:00 |
Pkgs
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Fixing import mistake: moving source code to trunk/Src.
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2011-04-24 01:19:40 +00:00 |
Sound
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Added front/rear speaker balance (actually the master/slave SCSP balance). Balance setting is stored in CSoundBoardConfig and can be set on the command line (-balance) or config file (Balance). Valid range is 100 (front speaker volume doubled, rear muted) to -100. The default is 0, both sets at full volume. Balance is applied in the SCSP core before overall sound and music volume settings.
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2012-02-09 07:58:07 +00:00 |
Util
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make compilable with visual studio
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2016-04-27 11:17:12 +00:00 |
BlockFile.cpp
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Whitespace, cstdint types
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2016-04-02 21:32:28 +00:00 |
BlockFile.h
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Whitespace, cstdint types
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2016-04-02 21:32:28 +00:00 |
Config.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
Config.h
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CRender3D -> CLegacy3D
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2016-03-21 23:22:26 +00:00 |
Games.cpp
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Hooked up Magical Truck Adventure controls
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2016-04-13 03:28:04 +00:00 |
Games.h
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Hooked up Magical Truck Adventure controls
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2016-04-13 03:28:04 +00:00 |
INIFile.cpp
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Update project to vs 2013. Clean compile warnings
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2016-03-22 12:30:23 +00:00 |
INIFile.h
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Committing various small updates that have been hanging around in my source tree for a while now:
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2012-07-15 21:04:46 +00:00 |
ROMLoad.cpp
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Added encryption keys, converted to cstdint types, fixed whitespace
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2016-04-02 21:33:33 +00:00 |
ROMLoad.h
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Added encryption keys, converted to cstdint types, fixed whitespace
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2016-04-02 21:33:33 +00:00 |
Supermodel.h
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Update Supermodel.h with graphics path and moved version string to separate header file
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2016-03-21 23:20:32 +00:00 |
Version.h
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Update Supermodel.h with graphics path and moved version string to separate header file
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2016-03-21 23:20:32 +00:00 |