mirror of
https://github.com/RetroDECK/Supermodel.git
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418 lines
9.5 KiB
C
418 lines
9.5 KiB
C
/*
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* Sega Model 3 Emulator
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* Copyright (C) 2003 Bart Trzynadlowski, Ville Linde, Stefano Teso
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License Version 2 as published
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* by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program (license.txt); if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* model3.h
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*
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* Model 3 header. This serves as the primary header file for all modules to
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* include.
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*/
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#ifndef INCLUDED_MODEL3_H
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#define INCLUDED_MODEL3_H
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/******************************************************************/
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/* Program Information */
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/******************************************************************/
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#define VERSION "0.01" // program version
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#define VERSION_MAJOR 0x00 // major version number (BCD)
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#define VERSION_MINOR 0x01 // minor version number (BCD)
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/******************************************************************/
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/* Includes */
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/******************************************************************/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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//#include "zlib.h"
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#include "osd.h" // provided by the port to define data types, etc.
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#include "ppc_itp/ppc.h"
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//#include "m68k/m68k.h"
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#include "controls.h"
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#include "dma.h"
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#include "dsb1.h"
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#include "eeprom.h"
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#include "bridge.h"
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#include "r3d.h"
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#include "render.h"
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#include "rtc.h"
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#include "scsi.h"
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#include "scsp.h"
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#include "tilegen.h"
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#include "file.h"
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#include "osd_common.h" // defines OSD interface (must be included last)
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/******************************************************************/
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/* Helpful Macros */
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/******************************************************************/
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#define MODEL3_OKAY 0 /* Everything went okay */
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#define MODEL3_ERROR -1 /* Some error happened */
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#define MODEL3_SCREEN_WIDTH 496
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#define MODEL3_SCREEN_HEIGHT 384
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#define SAFE_FREE(p) { if(p != NULL) free(p); p = NULL; }
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#define PPC_PC ppc_get_reg(PPC_REG_PC)
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#define PPC_LR ppc_get_reg(PPC_REG_LR)
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#ifdef _MSC_VER
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#define BSWAP16(x) _byteswap_ushort(x)
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#define BSWAP32(x) _byteswap_ulong(x)
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#else
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static UINT16 BSWAP16(UINT16 d)
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{
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return(((d >> 8) & 0x00FF) |
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((d << 8) & 0xFF00));
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}
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static UINT32 BSWAP32(UINT32 d)
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{
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return(((d >> 24) & 0x000000FF) |
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((d >> 8) & 0x0000FF00) |
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((d << 8) & 0x00FF0000) |
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((d << 24) & 0xFF000000));
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}
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#endif
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/******************************************************************/
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/* Configuration Structure */
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/******************************************************************/
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/*
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* Game Flags
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*
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* Identify various properties that the games can have.
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*/
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#define GAME_OWN_STEERING_WHEEL (1 << 0) // analog steering wheel
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#define GAME_OWN_GUN (1 << 1) // light gun
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#define GAME_OWN_DSB1 (1 << 2) // DSB1 sound board
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typedef enum
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{
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P1_BUTTON_1,
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P1_BUTTON_2,
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P1_BUTTON_3,
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P1_BUTTON_4,
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P1_BUTTON_5,
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P1_BUTTON_6,
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P1_BUTTON_7,
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P1_BUTTON_8,
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P2_BUTTON_1,
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P2_BUTTON_2,
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P2_BUTTON_3,
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P2_BUTTON_4,
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P2_BUTTON_5,
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P2_BUTTON_6,
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P2_BUTTON_7,
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P2_BUTTON_8,
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P1_JOYSTICK_UP,
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P1_JOYSTICK_DOWN,
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P1_JOYSTICK_LEFT,
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P1_JOYSTICK_RIGHT,
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P2_JOYSTICK_UP,
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P2_JOYSTICK_DOWN,
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P2_JOYSTICK_LEFT,
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P2_JOYSTICK_RIGHT,
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} GAME_BUTTON;
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typedef enum
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{
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ANALOG_AXIS_1,
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ANALOG_AXIS_2,
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ANALOG_AXIS_3,
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ANALOG_AXIS_4,
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ANALOG_AXIS_5,
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ANALOG_AXIS_6,
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ANALOG_AXIS_7,
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ANALOG_AXIS_8,
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} GAME_ANALOG;
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typedef struct
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{
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struct
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{
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UINT8 control_set;
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UINT8 control_bit;
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GAME_BUTTON mapping;
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int enabled;
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} button[16];
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struct
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{
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GAME_ANALOG mapping;
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int enabled;
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UINT8 center;
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} analog_axis[8];
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} GAME_CONTROLS;
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/*
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* CONFIG Structure
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*
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* Emulator configuration and game information.
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*/
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typedef struct
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{
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/*
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* Emulator Configuration
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*
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* Determines the behavior of the emulator itself. These fields can be
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* loaded, saved, and modified. The user has control over these options.
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*/
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BOOL log_enabled; // whether to log (no effect if _LOG_ not defined)
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BOOL fullscreen;
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BOOL triple_buffer;
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INT width;
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INT height;
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BOOL stretch;
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FLAGS layer_enable;
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CHAR rom_path[512];
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CHAR rom_list[512];
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CHAR backup_path[512];
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BOOL fps_limit;
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BOOL show_fps;
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/*
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* Game Configuration
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*
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* Information on the game currently being emulated. The user has no
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* control over this stuff -- it's internal to the emulator only.
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*/
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CHAR game_id[8+1]; // game ID string (max 8 chars + null terminator)
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CHAR game_name[128];
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INT step; // hardware step (0x15 = Step 1.5, etc.)
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INT bridge; // type of PCIBMC (1=MPC105, 2=MPC106)
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FLAGS flags; // game info flags
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BOOL has_lightgun;
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// Game controls
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GAME_CONTROLS controls;
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} CONFIG;
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enum
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{
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ROMTYPE_NONE = 0,
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ROMTYPE_PROG0 = 1,
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ROMTYPE_PROG1,
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ROMTYPE_PROG2,
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ROMTYPE_PROG3,
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ROMTYPE_CROM00,
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ROMTYPE_CROM01,
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ROMTYPE_CROM02,
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ROMTYPE_CROM03,
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ROMTYPE_CROM10,
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ROMTYPE_CROM11,
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ROMTYPE_CROM12,
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ROMTYPE_CROM13,
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ROMTYPE_CROM20,
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ROMTYPE_CROM21,
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ROMTYPE_CROM22,
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ROMTYPE_CROM23,
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ROMTYPE_CROM30,
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ROMTYPE_CROM31,
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ROMTYPE_CROM32,
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ROMTYPE_CROM33,
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ROMTYPE_VROM00,
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ROMTYPE_VROM01,
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ROMTYPE_VROM02,
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ROMTYPE_VROM03,
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ROMTYPE_VROM04,
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ROMTYPE_VROM05,
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ROMTYPE_VROM06,
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ROMTYPE_VROM07,
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ROMTYPE_VROM10,
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ROMTYPE_VROM11,
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ROMTYPE_VROM12,
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ROMTYPE_VROM13,
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ROMTYPE_VROM14,
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ROMTYPE_VROM15,
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ROMTYPE_VROM16,
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ROMTYPE_VROM17,
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ROMTYPE_SPROG,
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ROMTYPE_SROM0,
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ROMTYPE_SROM1,
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ROMTYPE_SROM2,
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ROMTYPE_SROM3,
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ROMTYPE_DSBPROG,
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ROMTYPE_DSBROM0,
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ROMTYPE_DSBROM1,
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ROMTYPE_DSBROM2,
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ROMTYPE_DSBROM3,
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};
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typedef struct
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{
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int type;
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char name[20];
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int size;
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UINT32 crc32;
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int load;
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} ROMFILE;
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typedef struct {
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UINT32 address;
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UINT32 data;
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INT size; // 8, 16, or 32
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} PATCH;
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typedef struct
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{
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char game[20];
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char parent[20];
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char title[256];
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char manufacturer[32];
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int year;
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int step;
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int bridge;
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int cromsize;
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FLAGS flags;
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int num_patches;
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PATCH patch[64];
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ROMFILE rom[64];
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GAME_CONTROLS controls;
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} ROMSET;
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typedef struct
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{
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char id[60];
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UINT32 int_id;
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} STRING_ID;
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static int get_string_id(const char *string, STRING_ID *idtable)
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{
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int i=0;
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while (strlen(idtable[i].id) > 0)
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{
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if (_stricmp(string, idtable[i].id) == 0)
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{
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return idtable[i].int_id;
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}
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i++;
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}
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return -1;
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}
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/*
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* m3_config
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*
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* A global variable accessible by all parts of the emulator after emulation
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* begins successfully.
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*/
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extern CONFIG m3_config;
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extern void message(int, char * fmt, ...);
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extern void error(char * fmt, ...);
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extern BOOL parse_config(const char *config_name);
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extern int parse_romlist(char *romlist_name, ROMSET *_romset);
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/*
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* Profile
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*/
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extern void profile_section_entry(CHAR * name);
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extern void profile_section_exit(CHAR * name);
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extern UINT64 profile_get_stat(CHAR * name);
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extern void profile_reset_sect(CHAR * name);
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extern void profile_cleanup(void);
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extern void profile_print(CHAR * string);
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#ifdef _PROFILE_
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#define PROFILE_SECT_ENTRY(n) profile_section_entry(n);
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#define PROFILE_SECT_EXIT(n) profile_section_exit(n);
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#define PROFILE_SECT_RESET(n) profile_reset_sect(n);
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#else // !_PROFILE_
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#define PROFILE_SECT_ENTRY(n)
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#define PROFILE_SECT_EXIT(n)
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#define PROFILE_SECT_RESET(n)
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#endif // _PROFILE_
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/******************************************************************/
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/* Functions */
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/******************************************************************/
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#ifdef _LOG_
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#define LOG_INIT _log_init
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#define LOG _log
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#else // !_LOG_
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#define LOG_INIT
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#define LOG
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#endif // _LOG
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extern void _log(char * path, char * fmt, ...);
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extern void _log_init(char * path);
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extern BOOL model3_init(void);
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extern void model3_shutdown(void);
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extern BOOL model3_load(void);
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extern void model3_reset(void);
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extern void model3_run_frame(void);
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extern void model3_add_irq(UINT8);
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extern void model3_remove_irq(UINT8);
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extern BOOL model3_save_state(CHAR *);
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extern BOOL model3_load_state(CHAR *);
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extern void model3_load_eeprom(void);
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extern void model3_save_eeprom(void);
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extern void model3_load_bram(void);
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extern void model3_save_bram(void);
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extern UINT8 m3_ppc_read_8(UINT32 a);
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extern UINT16 m3_ppc_read_16(UINT32 a);
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extern UINT32 m3_ppc_read_32(UINT32 a);
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extern UINT64 m3_ppc_read_64(UINT32 a);
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extern void m3_ppc_write_8(UINT32 a, UINT8 d);
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extern void m3_ppc_write_16(UINT32 a, UINT16 d);
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extern void m3_ppc_write_32(UINT32 a, UINT32 d);
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extern void m3_ppc_write_64(UINT32 a, UINT64 d);
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extern void model3_dma_transfer(UINT32 src, UINT32 dst, int length, BOOL swap_words);
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/******************************************************************/
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#endif // INCLUDED_MODEL3_H
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