Supermodel/Makefiles
Nik Henson 3b41239cfb This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout.
To achieve this UploadTextures no longer clears the model cache when called.  Instead the cache is kept in-tact (which should help improve cache hits) and all textures referenced by models being rendered are (re-)decoded with every frame.
To help with tracking all the unique texture references contained in a model a new class TextureRefs has been added.
2012-02-23 23:20:21 +00:00
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Makefile.SDL.OSX.GCC This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout. 2012-02-23 23:20:21 +00:00
Makefile.SDL.UNIX.GCC This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout. 2012-02-23 23:20:21 +00:00
Makefile.SDL.Win32.GCC This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout. 2012-02-23 23:20:21 +00:00
Makefile.SDL.Win32.MSVC This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout. 2012-02-23 23:20:21 +00:00