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3b41239cfb
To achieve this UploadTextures no longer clears the model cache when called. Instead the cache is kept in-tact (which should help improve cache hits) and all textures referenced by models being rendered are (re-)decoded with every frame. To help with tracking all the unique texture references contained in a model a new class TextureRefs has been added. |
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.. | ||
CPU | ||
Debugger | ||
Graphics | ||
Inputs | ||
Model3 | ||
OSD | ||
Pkgs | ||
Sound | ||
BlockFile.cpp | ||
BlockFile.h | ||
Config.cpp | ||
Config.h | ||
Games.cpp | ||
Games.h | ||
INIFile.cpp | ||
INIFile.h | ||
ROMLoad.cpp | ||
ROMLoad.h | ||
Supermodel.h |