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To achieve this UploadTextures no longer clears the model cache when called. Instead the cache is kept in-tact (which should help improve cache hits) and all textures referenced by models being rendered are (re-)decoded with every frame. To help with tracking all the unique texture references contained in a model a new class TextureRefs has been added. |
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|---|---|---|
| .. | ||
| Shaders | ||
| Error.cpp | ||
| Models.cpp | ||
| Render2D.cpp | ||
| Render2D.h | ||
| Render3D.cpp | ||
| Render3D.h | ||
| Shader.cpp | ||
| Shader.h | ||
| Shaders2D.h | ||
| Shaders3D.h | ||
| TextureRefs.cpp | ||
| TextureRefs.h | ||