mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 13:55:38 +00:00
3cf8a1fa94
For some reason Model 3 uses vertex coordinates rather than texel coordinates to calculate mipmap levels Revised microtexture implementation; results are very close to real hardware when running at native resolution with supersampling disabled |
||
---|---|---|
.. | ||
Legacy3D | ||
New3D | ||
FBO.cpp | ||
FBO.h | ||
IRender3D.h | ||
Render2D.cpp | ||
Render2D.h | ||
Shader.cpp | ||
Shader.h | ||
Shaders2D.h | ||
SuperAA.cpp | ||
SuperAA.h |