mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-24 22:55:40 +00:00
179 lines
4.2 KiB
C++
179 lines
4.2 KiB
C++
/**
|
|
** Supermodel
|
|
** A Sega Model 3 Arcade Emulator.
|
|
** Copyright 2011-2016 Bart Trzynadlowski, Nik Henson
|
|
**
|
|
** This file is part of Supermodel.
|
|
**
|
|
** Supermodel is free software: you can redistribute it and/or modify it under
|
|
** the terms of the GNU General Public License as published by the Free
|
|
** Software Foundation, either version 3 of the License, or (at your option)
|
|
** any later version.
|
|
**
|
|
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
|
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
** more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License along
|
|
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
|
**/
|
|
|
|
/*
|
|
* Model3GraphicsState.h
|
|
*
|
|
* Minimalistic implementation of IEmulator designed to load and view graphics
|
|
* state.
|
|
*/
|
|
|
|
#ifndef INCLUDED_MODEL3GRAPHICSSTATE_H
|
|
#define INCLUDED_MODEL3GRAPHICSSTATE_H
|
|
|
|
#include "BlockFile.h"
|
|
#include "Game.h"
|
|
#include "ROMSet.h"
|
|
#include "CPU/Bus.h"
|
|
#include "Model3/IEmulator.h"
|
|
#include "Model3/IRQ.h"
|
|
#include "Model3/Real3D.h"
|
|
#include "Model3/TileGen.h"
|
|
#include "OSD/Logger.h"
|
|
#include "OSD/Video.h"
|
|
#include "Util/NewConfig.h"
|
|
|
|
/*
|
|
* CModel3GraphicsState:
|
|
*
|
|
* Stores only graphics (tilegen and Real3D) state.
|
|
*/
|
|
class CModel3GraphicsState: public IEmulator, public IBus
|
|
{
|
|
public:
|
|
void SaveState(CBlockFile *SaveState) override
|
|
{
|
|
}
|
|
|
|
void LoadState(CBlockFile *SaveState) override
|
|
{
|
|
m_real3D.LoadState(SaveState);
|
|
m_tileGen.LoadState(SaveState);
|
|
}
|
|
|
|
void SaveNVRAM(CBlockFile *NVRAM) override
|
|
{
|
|
}
|
|
|
|
void LoadNVRAM(CBlockFile *NVRAM) override
|
|
{
|
|
}
|
|
|
|
void ClearNVRAM(void) override
|
|
{
|
|
}
|
|
|
|
void RunFrame(void) override
|
|
{
|
|
RenderFrame();
|
|
}
|
|
|
|
void RenderFrame(void) override
|
|
{
|
|
BeginFrameVideo();
|
|
m_tileGen.BeginFrame();
|
|
m_real3D.BeginFrame();
|
|
m_real3D.RenderFrame();
|
|
m_real3D.EndFrame();
|
|
m_tileGen.EndFrame();
|
|
EndFrameVideo();
|
|
}
|
|
|
|
void Reset(void) override
|
|
{
|
|
// Load state
|
|
CBlockFile SaveState;
|
|
if (OKAY != SaveState.Load(m_stateFilePath.c_str()))
|
|
ErrorLog("Unable to load state from '%s'.", m_stateFilePath.c_str());
|
|
else
|
|
{
|
|
LoadState(&SaveState);
|
|
SaveState.Close();
|
|
}
|
|
}
|
|
|
|
const Game &GetGame(void) const override
|
|
{
|
|
return m_game;
|
|
}
|
|
|
|
bool LoadGame(const Game &game, const ROMSet &rom_set) override
|
|
{
|
|
m_game = game;
|
|
if (rom_set.get_rom("vrom").size <= 32*0x100000)
|
|
{
|
|
rom_set.get_rom("vrom").CopyTo(&m_vrom.get()[0], 32*100000);
|
|
rom_set.get_rom("vrom").CopyTo(&m_vrom.get()[32*0x100000], 32*0x100000);
|
|
}
|
|
else
|
|
rom_set.get_rom("vrom").CopyTo(m_vrom.get(), 64*0x100000);
|
|
int stepping = ((m_game.stepping[0] - '0') << 4) | (m_game.stepping[2] - '0');
|
|
m_real3D.SetStepping(stepping);
|
|
return OKAY;
|
|
}
|
|
|
|
void AttachRenderers(CRender2D *render2D, IRender3D *render3D) override
|
|
{
|
|
m_tileGen.AttachRenderer(render2D);
|
|
m_real3D.AttachRenderer(render3D);
|
|
}
|
|
|
|
void AttachInputs(CInputs *InputsPtr) override
|
|
{
|
|
}
|
|
|
|
void AttachOutputs(COutputs *OutputsPtr) override
|
|
{
|
|
}
|
|
|
|
bool Init(void) override
|
|
{
|
|
m_vrom.reset(new uint8_t[64*1024*1024], std::default_delete<uint8_t[]>());
|
|
m_irq.Init();
|
|
if (OKAY != m_tileGen.Init(&m_irq))
|
|
return FAIL;
|
|
if (OKAY != m_real3D.Init(m_vrom.get(), this, &m_irq, 0x100))
|
|
return FAIL;
|
|
return OKAY;
|
|
}
|
|
|
|
bool PauseThreads(void) override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool ResumeThreads(void) override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
CModel3GraphicsState(const Util::Config::Node &config, const std::string &filePath)
|
|
: m_stateFilePath(filePath),
|
|
m_tileGen(config),
|
|
m_real3D(config)
|
|
{
|
|
}
|
|
|
|
virtual ~CModel3GraphicsState(void)
|
|
{
|
|
}
|
|
|
|
private:
|
|
const std::string m_stateFilePath;
|
|
std::shared_ptr<uint8_t> m_vrom;
|
|
Game m_game;
|
|
CIRQ m_irq;
|
|
CTileGen m_tileGen;
|
|
CReal3D m_real3D;
|
|
};
|
|
|
|
#endif // INCLUDED_CMODEL3GRAPHICSSTATE_H
|