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![]() The standard triangle render requires gl 4.1 core, so should work on mac. The quad renderer runs on 4.5 core. The legacy renderer should still work, and when enabled a regular opengl context will be created, which allows functions marked depreciated in the core profiles to still work. This will only work in windows/linux I think. Apple doesn't support this. A GL 4.1 GPU is now the min required spec. Sorry if you have an OLDER gpu. GL 4.1 is over 12 years old now. This is a big update so I apologise in advance if I accidently broke something :] |
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.. | ||
SDL | ||
Windows | ||
Audio.h | ||
Logger.cpp | ||
Logger.h | ||
Outputs.cpp | ||
Outputs.h | ||
Thread.h | ||
Video.h |