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The standard triangle render requires gl 4.1 core, so should work on mac. The quad renderer runs on 4.5 core. The legacy renderer should still work, and when enabled a regular opengl context will be created, which allows functions marked depreciated in the core profiles to still work. This will only work in windows/linux I think. Apple doesn't support this. A GL 4.1 GPU is now the min required spec. Sorry if you have an OLDER gpu. GL 4.1 is over 12 years old now. This is a big update so I apologise in advance if I accidently broke something :] |
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.. | ||
Musashi68K | ||
SDL | ||
SDLmain | ||
SDLnet | ||
ZLib | ||
Build.bat | ||
Build.Release.bat | ||
Build.Release.Debugger.bat | ||
Clean.bat | ||
Rebuild.Release.bat | ||
Rebuild.Release.Debugger.bat | ||
Supermodel.sln | ||
Supermodel.vcproj | ||
Supermodel.vcxproj | ||
Supermodel.vcxproj.filters |