Supermodel/Src/Graphics/Shaders/Fragment2D.glsl

45 lines
1.2 KiB
GLSL

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* Fragment2D.glsl
*
* Fragment shader for 2D tilemap rendering.
*/
#version 120
// Global uniforms
uniform sampler2D textureMap; // 512x512 layer surface
uniform vec3 colorOffset; // color offset for this layer
/*
* main():
*
* Fragment shader entry point.
*/
void main(void)
{
gl_FragColor = texture2D(textureMap, gl_TexCoord[0].st);
gl_FragColor.rgb = clamp(gl_FragColor.rgb+colorOffset,0.0,1.0);
}