Supermodel/Src/Graphics
Bart Trzynadlowski 453df4f5f5 - Finished cleaning up and optimizing the 2D renderer.
- Fixed up color offset register support for new 2D rendering system. Now maintains 2 computed palettes for layers A/A' and B/B'.
- Fixed a minor bug in InitPalette(); VRAM was not being typecast properly.
- Fixed specular lighting bug that occurred on some OpenGL drivers because integers were not being interpreted as floats in the vertex shader.
- Began to update copyright date in some files.
- Graphics modules now use the C++-style names for C standard library headers (e.g., stdio.h -> cstdio) consistent with the rest of Supermodel.
2012-02-20 03:45:48 +00:00
..
Shaders - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Error.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Models.cpp - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Render2D.cpp - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Render2D.h - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Render3D.cpp - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Render3D.h - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters. 2012-02-14 03:28:52 +00:00
Shader.cpp - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Shader.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Shaders2D.h - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Shaders3D.h - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00