mirror of
https://github.com/RetroDECK/Supermodel.git
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62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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#ifndef _TCPSENDASYNC_H_
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#define _TCPSENDASYNC_H_
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#include <string>
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#include <vector>
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#include <mutex>
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#include <condition_variable>
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#include <atomic>
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#include <memory>
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#include <thread>
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#include "SDLIncludes.h"
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class TCPSendAsync
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{
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public:
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TCPSendAsync(std::string& ip, int port);
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~TCPSendAsync();
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bool Send(const void* data, int length);
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bool Connect();
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bool Connected();
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private:
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void SendThread();
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std::string m_ip;
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int m_port;
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TCPsocket m_socket; // sdl socket
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std::atomic<bool> m_hasData;
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std::condition_variable m_cv;
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std::vector<char> m_buffer;
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std::mutex m_mutex;
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std::thread m_sendThread;
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std::vector<std::unique_ptr<char[]>> m_dataBuffers; // each pointer is to an array of data. First word is the size of the data
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};
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#endif
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