mirror of
https://github.com/RetroDECK/Supermodel.git
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08d4735ee8
-Separate each possible boards (wheel, joystick, skipad, billboard). -Defined a Driveboard type in Games.xml for each games. -Due to the refactoring, Driveboard Savestates have changed (a common base data + a specific board data are saved). -Backwards compatibility with previous save states is maintained. -Driveboard rom section is no longer required anymore. This disables Driveboard emulation in case the rom is not found. -Added Billboard emulation (vf3, vs2, fvipers2, von2). 7 segments and lamps Outputs are redirected to Supermodel outputs. -Changes project to C++ 17 standard.
118 lines
2.9 KiB
C++
118 lines
2.9 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* BillBoard.h
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*
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* Header for the CBillBoard class (BillBoard emulation).
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*/
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#ifndef INCLUDED_BILLBOARD_H
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#define INCLUDED_BILLBOARD_H
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#include "Util/NewConfig.h"
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/*
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* CBillBoard
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*/
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class CBillBoard : public CDriveBoard
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{
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public:
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/*
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* GetType(void):
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*
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* Returns:
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* Drive board type.
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*/
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Game::DriveBoardType GetType(void);
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unsigned GetForceFeedbackStrength(void);
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void SetForceFeedbackStrength(unsigned strength);
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/*
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* SaveState(SaveState):
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*
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* Saves the bill board state.
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*
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* Parameters:
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* SaveState Block file to save state information to.
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*/
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void SaveState(CBlockFile *SaveState);
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/*
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* LoadState(SaveState):
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*
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* Restores the bill board state.
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*
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* Parameters:
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* SaveState Block file to load save state information from.
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*/
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void LoadState(CBlockFile *SaveState);
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void AttachInputs(CInputs* inputs, unsigned gameInputFlags);
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/*
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* CBillBoard(config):
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* ~CBillBoard():
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*
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* Constructor and destructor. Memory is freed by destructor.
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*
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* Paramters:
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* config Run-time configuration. The reference should be held because
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* this changes at run-time.
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*/
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CBillBoard(const Util::Config::Node &config);
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~CBillBoard(void);
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/*
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* Read8(addr):
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* IORead8(portNum):
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*
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* Methods for reading from Z80's memory and IO space. Required by CBus.
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*
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* Parameters:
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* addr Address in memory (0-0xFFFF).
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* portNum Port address (0-255).
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*
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* Returns:
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* A byte of data from the address or port.
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*/
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UINT8 IORead8(UINT32 portNum);
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/*
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* Write8(addr, data):
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* IORead8(portNum, data):
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*
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* Methods for writing to Z80's memory and IO space. Required by CBus.
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*
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* Parameters:
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* addr Address in memory (0-0xFFFF).
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* portNum Port address (0-255).
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* data Byte to write.
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*/
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void IOWrite8(UINT32 portNum, UINT8 data);
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};
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#endif // INCLUDED_BILLBOARD_H
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